My knight is a DPS build. I focus on PvE. I mainly invest in the electro sylph, & had orange max enchanted & advanced refined it.
Now it seems like further enhancement on the electro sylph would cost much more balens than having a secondary sylph, and the return from advanced upgrade & enchantment isn't more effective than the regular Mahras & seps, which we could get in bulk for free.
I'm not much of a casher & don't plan to spend a fortune in this game.
Furthermore, electro seems to be the worst sylph for PvP. It seems like the only place where I don't need to risk hitting the wrong target is 1v1 with regular troops, which is basically a single-target PvP since troops are like paper any ways.
With the introduction of eudemons, I feel like even this only useful scenario is gone.
And almost everyone has some focus on electro resistance, so electro doesn't hit as hard against players as he should do.
In this situation, should I build a secondary sylph?
If so, which should I choose first?
I have 1-star purple light, dark, and water, and 1-star blue wind & fire. All of them are first-refined.
Athena has about 5k seps in. Gaia has 2k seps in.
The rest all not yet enchanted.
If I shall pick a secondary sylph, it'll first be 1-star purple max enchanted.
If it works well, I'd further invest in it. But it'll be a very long way before orange & advanced refinement, & possibly even longer to max enchantment & gear upgrade.
So it needs to be useful as a 1-star purple sylph with only blue gears.
On the longer run, I'd still focus on electro, but I would need at least 2 more strong sylphs to accompany me for certain circumstances (and to accompany electro for sylph-only events).
Initially, I had intended to use Gaia, because she has the blood sucker skill, and has a balanced mix of single & multi target skills.
But after next patch, we can have a mage eudemon, which means healing could be delegated to the eudemon & free the hero up for more dps.
I personally have found the 5% PDEF boost from dark not as useful as the 5% ATK boost from electro, and I hit much harder with electro than dark.
Skill wise, Gaia is basically like a debuff mode archer. Being an archer switched from debuff focus to dps focus (all thanks to the nerfs in last fall), I'd say, most dark skills are useful, but because we can't switch sylph skills like we do for hero skills, it's hard to have a versatile enough skill bar for all the things I need.
For PvP, Gaia is quite useful, but because many people have high dark resistance and the high HP opponents tend to have high PDEF as well, she couldn't hit hard or kill fast, so not having much advantage comparing to the other sylphs.
Besides, I really can't love the looks of Hades & Gaia nor the scary animation of their skills. Just personal preference. To me, looking good is just as important as being strong (well...maybe I'm just a MMORPG player & not much of a war game player :P). That was half the reason why I didn't switch to dark even though electro did so poorly in PvP. But Hecate looks totally gorgeous & I want her!
Apollo was my first purple sylph (and the only purple that I didn't use any mahras on). I did not use him as soon as electro was available.
I felt like neither my hero nor my sylph could hit hard when I had Apollo on, and his small amount of block & shielding effects couldn't save me.
However, after first refinement & new skills added, it seems to me that light is useful again.
The 5% MDEF boost is not a lot, but knights are born with much lower MDEF than the other two classes so in some way it helps me survive for a little longer.
Athena has excellent AOE, which complements the lack of AOE in the hero.
In the older dungeons (necro, Spire, DI, BI), I didn't seem to see much disadvantage of not having an AOE sylph.
But as I go further in Sky Trail & Gods Decent, and now in Purgatory Maze, the lack of AOE seems to get me quite a bit.
Electro is basically blind when there are multiple targets, and his lack of defensive skills (I don't use Thunder Ablution) couldn't survive me when I couldn't kill fast enough.
Having seen a video on Elemental Forest, it seems like I need Athena so that one of the two bosses would guarantee to receive some hit from me for every round.
I feel like maybe it's time to invest in light again, but light skills don't hit hard at all. If I choose her, I probably have to feed her a crazy amount of seps before she could be useful.
I used nearly all my seps on electro so now don't have enough to make Athena useful.
I certainly love the appearance & skill animation of Apollo & Athena, but not much of a fan for the advanced refinement.
Yet the introduction of eudemons adds another layer of doubt. If I could bring a mage eudemon with me for Purgatory maze, he could clear troops for me so I could focus on the boss.
The water sylph has low HP, low defense & can't hit hard, but that's the only healer sylph available, and Triton has quite some unique skills that help his team through dungeons & prolonged fights.
In the first place, I wasn't much with him, but for TOK & group arena, especially against light & dark users, he seems to help more than the other sylphs. Triton also seem to help more than most other sylphs in sylph arena if he doesn't get nuked early.
In the future, we might have a new feature called sylph adventure (seen in Chinese version), where our hero & eudemons can't heal our sylphs, so the water sylph is probably needed in there.
One reason why I reconsidered Triton was seeing this sylph being helpful even in blue quality & with low BR (the players are all 400k+ without sylph). And he also has decent AOE.
I'm thinking Triton could be a cheaper alternative for Athena or Gaia for now, & I could focus on Athena or Gaia later.
Medusa & Cerberus did not get much attention from me to begin with, but right now, with almost everyone using the other 4 sylphs & few have resistance against them, they seem to do more than expected for PvP.
Cerberus delphic is almost as strong as electro delphic, but it can hit 2 targets and is PATK.
I personally found fire being the best element against mages, and my mage (a Hercules user) also suffers most from the Scorching Predator atoll boss.
Now with almost everyone having high electro & dark resistance, maybe a lesser-popular sylph could do better for PvP.
PvP isn't my focus, but it's still important, and Cerberus has decent dps, just not as good as electro.
Only thing is that right now I already have electro as main sylph, having Cerberus seems like a duplicate, and I don't like the look of either refined versions.
Medusa could keep teammates awakened & keep opponents out of sylph form, and increase team damage by 30%, those are just too important for PvP & group PvE. And the 5% HP boost is also helpful for a knight.
I heard that Steal can keep the hero in sylph form for PvE, but I personally haven't tried it so can't tell. If this is the case, Medusa might be more helpful than I expected, as sylph stats stack with hero stats when transformed.
Skill wise, Medusa doesn't hit hard and not as much AOE, so I have the same concern as Athena, that is, I might have to put a crazy amount of seps in her before she could be useful.
And I like the look of both refined versions although I'm not much of a Pan fan.
Based on the above situation, should I pick a secondary sylph now, or put more focus on electro?
Which of the 5 sylphs should I pick if I shall decide to build a secondary sylph?
Much appreciate any thoughts/ideas.
Now it seems like further enhancement on the electro sylph would cost much more balens than having a secondary sylph, and the return from advanced upgrade & enchantment isn't more effective than the regular Mahras & seps, which we could get in bulk for free.
I'm not much of a casher & don't plan to spend a fortune in this game.
Furthermore, electro seems to be the worst sylph for PvP. It seems like the only place where I don't need to risk hitting the wrong target is 1v1 with regular troops, which is basically a single-target PvP since troops are like paper any ways.
With the introduction of eudemons, I feel like even this only useful scenario is gone.
And almost everyone has some focus on electro resistance, so electro doesn't hit as hard against players as he should do.
In this situation, should I build a secondary sylph?
If so, which should I choose first?
I have 1-star purple light, dark, and water, and 1-star blue wind & fire. All of them are first-refined.
Athena has about 5k seps in. Gaia has 2k seps in.
The rest all not yet enchanted.
If I shall pick a secondary sylph, it'll first be 1-star purple max enchanted.
If it works well, I'd further invest in it. But it'll be a very long way before orange & advanced refinement, & possibly even longer to max enchantment & gear upgrade.
So it needs to be useful as a 1-star purple sylph with only blue gears.
On the longer run, I'd still focus on electro, but I would need at least 2 more strong sylphs to accompany me for certain circumstances (and to accompany electro for sylph-only events).
Initially, I had intended to use Gaia, because she has the blood sucker skill, and has a balanced mix of single & multi target skills.
But after next patch, we can have a mage eudemon, which means healing could be delegated to the eudemon & free the hero up for more dps.
I personally have found the 5% PDEF boost from dark not as useful as the 5% ATK boost from electro, and I hit much harder with electro than dark.
Skill wise, Gaia is basically like a debuff mode archer. Being an archer switched from debuff focus to dps focus (all thanks to the nerfs in last fall), I'd say, most dark skills are useful, but because we can't switch sylph skills like we do for hero skills, it's hard to have a versatile enough skill bar for all the things I need.
For PvP, Gaia is quite useful, but because many people have high dark resistance and the high HP opponents tend to have high PDEF as well, she couldn't hit hard or kill fast, so not having much advantage comparing to the other sylphs.
Besides, I really can't love the looks of Hades & Gaia nor the scary animation of their skills. Just personal preference. To me, looking good is just as important as being strong (well...maybe I'm just a MMORPG player & not much of a war game player :P). That was half the reason why I didn't switch to dark even though electro did so poorly in PvP. But Hecate looks totally gorgeous & I want her!
Apollo was my first purple sylph (and the only purple that I didn't use any mahras on). I did not use him as soon as electro was available.
I felt like neither my hero nor my sylph could hit hard when I had Apollo on, and his small amount of block & shielding effects couldn't save me.
However, after first refinement & new skills added, it seems to me that light is useful again.
The 5% MDEF boost is not a lot, but knights are born with much lower MDEF than the other two classes so in some way it helps me survive for a little longer.
Athena has excellent AOE, which complements the lack of AOE in the hero.
In the older dungeons (necro, Spire, DI, BI), I didn't seem to see much disadvantage of not having an AOE sylph.
But as I go further in Sky Trail & Gods Decent, and now in Purgatory Maze, the lack of AOE seems to get me quite a bit.
Electro is basically blind when there are multiple targets, and his lack of defensive skills (I don't use Thunder Ablution) couldn't survive me when I couldn't kill fast enough.
Having seen a video on Elemental Forest, it seems like I need Athena so that one of the two bosses would guarantee to receive some hit from me for every round.
I feel like maybe it's time to invest in light again, but light skills don't hit hard at all. If I choose her, I probably have to feed her a crazy amount of seps before she could be useful.
I used nearly all my seps on electro so now don't have enough to make Athena useful.
I certainly love the appearance & skill animation of Apollo & Athena, but not much of a fan for the advanced refinement.
Yet the introduction of eudemons adds another layer of doubt. If I could bring a mage eudemon with me for Purgatory maze, he could clear troops for me so I could focus on the boss.
The water sylph has low HP, low defense & can't hit hard, but that's the only healer sylph available, and Triton has quite some unique skills that help his team through dungeons & prolonged fights.
In the first place, I wasn't much with him, but for TOK & group arena, especially against light & dark users, he seems to help more than the other sylphs. Triton also seem to help more than most other sylphs in sylph arena if he doesn't get nuked early.
In the future, we might have a new feature called sylph adventure (seen in Chinese version), where our hero & eudemons can't heal our sylphs, so the water sylph is probably needed in there.
One reason why I reconsidered Triton was seeing this sylph being helpful even in blue quality & with low BR (the players are all 400k+ without sylph). And he also has decent AOE.
I'm thinking Triton could be a cheaper alternative for Athena or Gaia for now, & I could focus on Athena or Gaia later.
Medusa & Cerberus did not get much attention from me to begin with, but right now, with almost everyone using the other 4 sylphs & few have resistance against them, they seem to do more than expected for PvP.
Cerberus delphic is almost as strong as electro delphic, but it can hit 2 targets and is PATK.
I personally found fire being the best element against mages, and my mage (a Hercules user) also suffers most from the Scorching Predator atoll boss.
Now with almost everyone having high electro & dark resistance, maybe a lesser-popular sylph could do better for PvP.
PvP isn't my focus, but it's still important, and Cerberus has decent dps, just not as good as electro.
Only thing is that right now I already have electro as main sylph, having Cerberus seems like a duplicate, and I don't like the look of either refined versions.
Medusa could keep teammates awakened & keep opponents out of sylph form, and increase team damage by 30%, those are just too important for PvP & group PvE. And the 5% HP boost is also helpful for a knight.
I heard that Steal can keep the hero in sylph form for PvE, but I personally haven't tried it so can't tell. If this is the case, Medusa might be more helpful than I expected, as sylph stats stack with hero stats when transformed.
Skill wise, Medusa doesn't hit hard and not as much AOE, so I have the same concern as Athena, that is, I might have to put a crazy amount of seps in her before she could be useful.
And I like the look of both refined versions although I'm not much of a Pan fan.
Based on the above situation, should I pick a secondary sylph now, or put more focus on electro?
Which of the 5 sylphs should I pick if I shall decide to build a secondary sylph?
Much appreciate any thoughts/ideas.
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