Originally posted by bcdaedalus
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ToK is completely broken.
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I dont expect them to fix this any time soon coz it dosnt benifit the players.
But they might give you an option of doing easy one week, normal the next, then hard and then nm for a week and think its ok :-)
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Originally posted by bcdaedalus View Postyea bag came on over to our server and talked with ivegotaname and jabbery both are removing orange astros and adding lvl1 will destroyer on each night isnt the same as striping but makes a huge difference kinda enjoy hitting bag for 350k with sylph delphic in tok compaired to the insanly ssmall numbers id see with the astras on
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Issue is that TOK opens at lvl38, and it's too easy to level up nowadays. Most people don't reach lvl80 or finish 70 or 80 set within months. Most can't have 300-400k (with kids) or 200-300k (without kids) instantly, which is pretty much what it takes to clear TOK Easy as of date. Right now the little guys are either left with no help or the big guys have to sacrifice their own runs to carry the powerless bunch, which will also drag their own development over time. The little guys are left behind, with no one willing to help them, or they have to become the burden of the bigger guys over an extended period of time, which is harmful to both the helper and the helped.
The bigger guys are frustrated as well; the ever-increasing difficulty level of higher dungeons and PvP competition force them to care about their own development; we can't have them help the little guys all the time. I don't talk about the ones who aren't willing to make small self-sacrifice to help others. But the ones who are willing to help still HAVE TO stay competitive to stay afloat and to help the little guys. We can't ask the nice big guys to lose their higher rewards every day just to help the little guys through. I personally had been away from team & doing TOK Normal with lower players since the patch date, but that's not going to be sustainable. I can't lose my regular team for falling too far behind them and skipping runs too often. They need me to stay with them and tackle challenges together. But the tears of the helpless pains me just equally. I feel so unhappy when I'm forced to choose between self and others. I'd rather the ones who fell behind could do things on their own and don't need to send me 10000 PMs for help each day.
So now is the time when everyone is frustrated and no one feels happy. It's a game. We are here for fun. If there's no fun any more, what should we do?
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Originally posted by FufuBunnySlayer View PostI think that works (and it's what we have been doing on kong for a while--I recognize you from there--one of the reasons I am unhappy that the cs rankings are cross-platform now, we were pretty good on getting the top4 to take off % astrals+med). Bago and Name have been stripping off % astrals and I'd imagine it helps a lot. Mages can be a huge pita unless you take them down relatively quick.
I think you have to leave the astrals off until reset tho (5am), but I'm not sure. Unless you're a night owl (or on a diff timezone server), taking them off before you go to bed and then putting them on when you get up the next day should take care of the problem completely. And if anyone wants to take advantage of the "weakened" OPs, you basically beat the stuffing out of them everywhere else you see them and tell your guildmates to refuse to run anything with them until they stop--messing up something that helps everyone is an easy way to become a server pariah.
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Originally posted by gruntar View PostWonder if them dropping % astrals before rank/title change(03-03:20 or so server time) then putting it on after would help? Not high enough anymore to be on any of the toks or i'd bother testing ^^
I think you have to leave the astrals off until reset tho (5am), but I'm not sure. Unless you're a night owl (or on a diff timezone server), taking them off before you go to bed and then putting them on when you get up the next day should take care of the problem completely. And if anyone wants to take advantage of the "weakened" OPs, you basically beat the stuffing out of them everywhere else you see them and tell your guildmates to refuse to run anything with them until they stop--messing up something that helps everyone is an easy way to become a server pariah.Last edited by FufuBunnySlayer; 04-20-2015, 02:58 PM.
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Originally posted by Wraithraiser View PostWell speak for yourself lol, for us Heff Enchant and the rest stripped 99.9% of the time fully, and even if 1 geared was easy to clear, but now it's rigged to be fully geared all the time (too many complaints about unfairness I guess)
But ever since Mythic Sylphs Elkabong thought it was funny to carry water sylph, healing the whole team for 600k hp.
So for me, Chanty and Hef are some kind easier.
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Originally posted by Wraithraiser View PostWell speak for yourself lol, for us Heff Enchant and the rest stripped 99.9% of the time fully, and even if 1 geared was easy to clear, but now it's rigged to be fully geared all the time (too many complaints about unfairness I guess)
about tok in general, it would be nice if the player was cross server... from your server age.(more and less 4 or 5 months ?)
that would give a chance to everyone to do it
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Wonder if them dropping % astrals before rank/title change(03-03:20 or so server time) then putting it on after would help? Not high enough anymore to be on any of the toks or i'd bother testing ^^
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Originally posted by Asgaard View Postwho ever said TOK is supposed to be easy? this game has tons of rewards for free, tons of easy events, why is it a problem when something is actually hard? TOK should be hard simply because the rewards are good and it's based on the top 16 players. If the top 16 players are tough, then tok should be as well. Kinda logic to me. I'm lucky enough to be able to clear TOK NM but it's not easy anymore, some of those fights take a while and it's actually fun. For once, I'm happy it's hard, easy fights are boring.
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Originally posted by pietjeprecies View PostAgreed, lets all be glad tok kings dont carry kids (yet)
Other then Hef and Enchanty in tok NM now, and some ridiculous major lag, it hasn't got much harder IMO.
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who ever said TOK is supposed to be easy? this game has tons of rewards for free, tons of easy events, why is it a problem when something is actually hard? TOK should be hard simply because the rewards are good and it's based on the top 16 players. If the top 16 players are tough, then tok should be as well. Kinda logic to me. I'm lucky enough to be able to clear TOK NM but it's not easy anymore, some of those fights take a while and it's actually fun. For once, I'm happy it's hard, easy fights are boring.
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Originally posted by FufuBunnySlayer View PostWell, after the patch they put all the platforms together in cross-server rankings, so you might've seen a bump in the difficulty, but yeah, not that big of a bump.
Times change, BRs grow. Just because I remember when 60k BR was OP as all get out doesn't mean that it should still be the metric for anything, really.
Other then Hef and Enchanty in tok NM now, and some ridiculous major lag, it hasn't got much harder IMO.
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Well, after the patch they put all the platforms together in cross-server rankings, so you might've seen a bump in the difficulty, but yeah, not that big of a bump.
Times change, BRs grow. Just because I remember when 60k BR was OP as all get out doesn't mean that it should still be the metric for anything, really.
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