This system is completely broken for 99% of players and now that the rewards are more significant, that's kind of a problem. At this point you need a team of 4 who all have ~250k to clear ToK Easy. I'm assuming the Daemon rewards are higher levels are significantly better (kind of hard to do anything other than guess when nobody can clear Normal or Hard) but the majority of players have no access to them because of the ridiculous difficulty curve in there.
You guys need to figure out something that makes this area workable again.
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ToK is completely broken.
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R2 u jo0ke with us (free player) ? We lost 2 years for ure joke ? U wanna me make a joke and close all ure servers ? Event all only for cashers ? God damit , if this will be in future and u will not have an good event for free player who lost 2 years for play this game (wartune) i will close all ure servers . I played with many chars because ure as.sses not ok for an merge , but u skip the limit
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Originally posted by Wraithraiser View PostI'm sure it does, but euds not really strong enough for ToK NM at least, once we get to lv3-4 one WW/RoF from the NPCs and our kids are fried lol (300k+ kids)
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Originally posted by R238423534 View PostDoes this apply to eud delphics with stun chances as well?
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Originally posted by Wraithraiser View PostThe nice thing about the ToK NPCs is they seem to have a default 0 when it comes to influence, so skills like Death Warrant, Ice Bolt, etc stun them in most cases (would say like 70% of the time) so pair that with HS and you can keep them down for a fairly long time.
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The nice thing about the ToK NPCs is they seem to have a default 0 when it comes to influence, so skills like Death Warrant, Ice Bolt, etc stun them in most cases (would say like 70% of the time) so pair that with HS and you can keep them down for a fairly long time.
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Our team clears tok nm fairly easily as well, best is when they all have electro sylphs on but darks are ok to, just takes longer. I'm the lowest at about 810k with kid on and I survive fine, our average about 900k. Huge thanks to all you guys that take off your % astrals it does make it faster. Also in tok nm its not really about being strong it's about being smart and reacting to what the npcs do. Stun them just before they sylph or after they sylph, while they are sylphed stay in human form use defensives and heal. When there sylph rounds end heal up and go sylph, they take way more damage from your sylphs when they are human form.
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Originally posted by bcdaedalus View Postdont need to be really strong to beat tok nm yes im married in game to ivegotaname who i run everything with but im only 490k br if i take kid off i normaly savive all 5 levels of tok without dieing i normally hit them fairly hard all the way through occasionally things go pear shapped and 3 of us die leaving ivegotaname to solo it with 3 people left alive i normally go make food at this point as i no he can beat them but could take 20mins depending on mage heals
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Originally posted by AdaJames View PostTOK is based on the top 12 players in the GAME. You know, the several years old guys. They go up in strength, so do TOK opponents. Pity the poor buggers who are just starting out.
I don't know the percentages, but the rumour is that the last fight in the hardest difficulty is more than 100% of the strength of the top players. It that is true, that means that even a team of the top 4 players in the GAME cannot beat TOK at the hardest difficulty.
At this moment in time, TOK Normal is still quite beatable, but you need a team of about 400k-500k BR to do it. This includes Eudaemons.
In the future, it won't be because said top players will grow, and being the hard cashers that they are, they will grow faster than most people will.
That is how TOK has always worked. It is one of the mechanisms that R2 has put in to "encourage" you to spend money to grow your BR to keep pace with the top spenders in the game.
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TOK is based on the top 12 players in the GAME. You know, the several years old guys. They go up in strength, so do TOK opponents. Pity the poor buggers who are just starting out.
I don't know the percentages, but the rumour is that the last fight in the hardest difficulty is more than 100% of the strength of the top players. It that is true, that means that even a team of the top 4 players in the GAME cannot beat TOK at the hardest difficulty.
At this moment in time, TOK Normal is still quite beatable, but you need a team of about 400k-500k BR to do it. This includes Eudaemons.
In the future, it won't be because said top players will grow, and being the hard cashers that they are, they will grow faster than most people will.
That is how TOK has always worked. It is one of the mechanisms that R2 has put in to "encourage" you to spend money to grow your BR to keep pace with the top spenders in the game.
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Originally posted by bcdaedalus View Postthey cant strip anymore so it dosnt matter about that they will always be dressed now
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Originally posted by R225424182 View Postthe only real part of ToK that is broken is not being able to accurately see if they are dressed or not. we check and the stats say one thing, but then the actual fight has them dressed and sylphed up. Been screwed a few times already.
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the only real part of ToK that is broken is not being able to accurately see if they are dressed or not. we check and the stats say one thing, but then the actual fight has them dressed and sylphed up. Been screwed a few times already.
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