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Eudaemon and the WB

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  • R262181389
    started a topic Eudaemon and the WB

    Eudaemon and the WB

    So are these new Eudaemon's supposed to help get more gold against the WB? Because I am not getting anymore and no one else in my guild is either. With my kid having a PATK of 46k and my hero having 65k, that should make a noticeable difference.

    And in general, people are doing less damage overall to the WB than before patch. Did they make the boss tougher thinking the new kids should be helping?

  • R282358633
    replied
    the damage made by kid doesnt even count as damage dealth..
    dont believe me, try to do atol in 1 party with kids, and u will see that dmg dealt was significaly lower than boss has hp (for example boss has 201mil hp, with 1 team killing with eudaemons on u should make 160-170mil dmg and boss dead, and in rewards u will see that u made only those 160-170, and there was no one else participating)

    ppl using it in wb just hurt themselfs and others, more damage done by kid, more gold everybody loses
    Last edited by R282358633; 04-23-2015, 06:16 AM.

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  • Sorca
    replied
    Originally posted by Zorich View Post
    And I mitigate the slow-down by taking off my troops.
    I agree, craptune runs better without troops and for a longer time (you can delay refresh things). But you don't really want to take out troops, because doing so, you will lose the troops enlightnment (which, for me, is around 5k matk).

    Leave a comment:


  • ancev
    replied
    Originally posted by Zorich View Post
    I wouldn't say it's useless. Now that AFK AI will call runes, I'm using the Eudaemon to start speed cast. I'm a Mage w/ Knight Eudaemon - and barring the initial round, every round they will start with a full delphic meter (which I have set to the shield). Invoking an Eudaemon delphic starts speed cast - even when your 1st move is to awaken. No need to do AFK tricks and have the randomness of it pulling the wrong one. It pretty much accelerates your speed cast 1 turn, and is 100% effective.

    And I mitigate the slow-down by taking off my troops. It's just as fast as it was before with Troops, and the Knight gives me just enough delay to consistently get 2 attacks off per turn. I'm consistently doing more damage than I was before, though I suspect I'd be even better off if my Eudaemon were a Mage and I was getting the free Damnation boost along with the free speed-cast.
    AFK mode with runes takes 1 turn to cast 1 rune, when I can get a triple hit with chaos. And if I ditch my troops, then the whole combo is messed up again, cause WB will attack faster and it will mess up my double hit turns. This is just my situation (archer+mage kid). As the only skills worth doing are damnation and the delphic buff, I don't see how it will advantage me ,ever. Even at level 2 skills, the outcome is still worse then without the kid.

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  • kevs926
    replied
    i do take them off. just saying for those with monster pc, that they shouldnt take it off

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  • Wraithraiser
    replied
    Originally posted by kevs926 View Post
    extra units makes u lose turns? i dont understand

    anyway, the eudamon also gives extra boost to max rage, so if ur leaking rage it could help. the night time boss also, since bugged, will help u get more sylph turns with awakaneing master from kid
    If you lag even a little bit... you lose plenty.

    My team takes them off in DI since they do 0 help to us. W/o them kill 9 w/ them barely finish 8, just lose way too much time on the slow motion.

    Lately don't get to do much of WB but I see no purpose to using the eud, first few rounds I had it on only to do worse than I've ever done... would think with 130k patk could do a little bit better than months ago when I was much lower, but go figure... if you lag a lot you're stuck in noobsville. They really need to up WB HP or something, it dying twice as fast but gaining nothing from it is pretty stupid... especially now when gold is somewhat more sought after with eud skills in guild shop and the massive costs of astral refinement and whatnot.

    Leave a comment:


  • kevs926
    replied
    extra units makes u lose turns? i dont understand

    anyway, the eudamon also gives extra boost to max rage, so if ur leaking rage it could help. the night time boss also, since bugged, will help u get more sylph turns with awakaneing master from kid

    Leave a comment:


  • R262181389
    replied
    You need 5 of those eudaemon mark shards. You can get them from dimension holding chests and you need to be 70+.

    Leave a comment:


  • hells6
    replied
    is needed to unlock the eudaemon? who helps me with that

    Leave a comment:


  • Zorich
    replied
    Originally posted by ancev View Post
    Eudaemon is useless in WB or guild boss, it just takes from your turns and the damage doesn't count.
    I wouldn't say it's useless. Now that AFK AI will call runes, I'm using the Eudaemon to start speed cast. I'm a Mage w/ Knight Eudaemon - and barring the initial round, every round they will start with a full delphic meter (which I have set to the shield). Invoking an Eudaemon delphic starts speed cast - even when your 1st move is to awaken. No need to do AFK tricks and have the randomness of it pulling the wrong one. It pretty much accelerates your speed cast 1 turn, and is 100% effective.

    And I mitigate the slow-down by taking off my troops. It's just as fast as it was before with Troops, and the Knight gives me just enough delay to consistently get 2 attacks off per turn. I'm consistently doing more damage than I was before, though I suspect I'd be even better off if my Eudaemon were a Mage and I was getting the free Damnation boost along with the free speed-cast.

    Leave a comment:


  • ancev
    replied
    Eudaemon is useless in WB or guild boss, it just takes from your turns and the damage doesn't count.

    Leave a comment:


  • R225424182
    replied
    I notice that I'm actually earning 40k-60k less gold/daru per round. I also notice that my Sylph gets less attacks now. I seem to move/attack at half-speed, but my sylphs energy drains normally. I have had many rounds, both in WB and in other fights, where I am unable to launch my Hercs delphic for a second attack because I'm forced back to character mode. I get 1 sylph attack and that is it.
    Fix your game please.
    I see inthe news that China is building an island. I suggest you name it Atlantis, because the way your work ethic is, it will be sinking very soon...

    Leave a comment:


  • TolapPumj
    replied

    They won't be adding Eudaemon damage into the payouts until they make some adjustments to WB-type events(probably adjustment to the formula used to determine payout vs. damage). Imo, I think they should just keep those particular events restricted to just the player's character & their sylph, but its probably too late for that now since it would probably make a lot of the not-so-smart players who spent a fortune on powering up their eudaemons go crazy.

    I also noticed the same guild beast we fought last week was rather nastier this time around. Ate my dark sylph for breakfast and me with it.

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  • AirWildcat
    replied
    I take my kid everywhere, I'm getting more gold at wb, we kill guild beast, and atoll goes down faster. so i don't know

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  • gensouj
    replied
    Originally posted by R238423534 View Post
    I use an archer kid so the +10% buff gives a little more. The small lag is quite ok for the night WB where I play at home. Speed cast works just as fine. Not good for the day WB where I play on mobile, but AFK mode seems to do ok with speed cast so I'd leave my kid on for WB.
    since when did archer kid give a 10% buff

    Leave a comment:

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