Announcement

Collapse

R2 LOGIN ISSUES

For recent R2 login issues, please log in through the website starting with "https": https://www.r2games.com. In addition, the bookmark of the saved URL may still contain the word "http", please change it to "https". If this does not work for you, please clear the cache and cookies to complete the most recent update, or try again with another browser. Thank you.
See more
See less

Damage received / inflicted - possibility to toggle show/hide

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Damage received / inflicted - possibility to toggle show/hide

    Hi,

    Maybe was posted before, haven't searched tbh.

    Any chance to have the possibility to toggle damage received / inflicted animation numbers from somewhere in settings ? (not only in arena, but global wide). Atm with eudemons it creates lag even on PC that had no problems before (i7 / 16GB / 1GB VRAM).

    Now, to spare you some time writing about browser cookies / cache / flash cache etc, its not a browser or Flash related issue, but since the game is evolving with new stuffs I consider this a must have option for users that don't have 'rockets' or money to buy one. I mean, give us more flexibility in what we choose to see on screen and what we don't. I could add many other options (bugs - WB show/hide / Garbage Collection fails miserably ! / etc) but this one would arrange things a bit.

    Batto
    Wartune / Kong5 - Knight 1.57 mil
    DP / S101 - Archer 1.8mil br

  • #2
    can't agree more.
    first round of arena : 8 players and 8 eudeamons launch area of attack.
    if all survive and all critical, it will give, during a single round, ((8 + 8) * 8)=128(!) critical damage messages who will flood the windows.
    RETIRED. Too much bugs, too time consuming, too few listening from Wartune
    Wartune : NonoBoulot : S181 : Archer

    Comment

    Working...
    X