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I CHALLENGE ALL ARCHER! (Crit dmg % broken?)

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  • redsign
    replied
    yeah it sux, i tried it...

    with and without astral.. my damage is all the same.. nothing different...

    Leave a comment:


  • IYurii
    replied
    if you build yourself right at lvl70+ i see minimum 80% chance to crit on hit, im lvl 50 and i have around 70%+, at lvl 55 il have 80%+ so to chase 20% more in 15lvl i dont think its hard, il have 100% with skill and 80% on auto atacks

    mage has to spend 30rage 4 that 10% boost (its on one random player) but mage has more aoe so there is balance, mage def is strong vs mage, but low ws knight or archer, knight is strong vs archer but not so vs mage, archer has no def boost only hp so he needs mage 4 heal, right team is very important

    btw balance is done in order of wright team, M+A+K vs M+A+K, there is no balance in 3 mages vs 3 archers or any other
    Sorry, even ya have 5k crit ya cant get that 100% crit rate except with MS; lol so hard at build right.
    Balance in the 1st n 10% damg buff skills, re-read if ya need too, i never say anything about team. And sorry to tell ya, archer 60+ with enhanced regeneration lvl 5 n lvl 3 blood thirsty dont rely much on mage .
    The rest i dont want to discuss more about, off topic already.

    Again, hope GMs give their concern on this and either suggest or fix the astral or its description

    Leave a comment:


  • Cyber_x_Bare
    replied
    Originally posted by IYurii View Post
    Its very hard to see the difference with MS. it may go to 100 - 500damg difference which is impossible to conclude
    because floating range is big and according to what u said earlier +% crit damg not whole damg.
    --> bit contradicted on ur own idea?
    From my point of view, I saved all the max n min damg from 2 weeks doing wb, average 10 round/wb >> 5 delphic/wb (used rage runes to ensure i do delphic)
    did 18wb/week >> 9x5 values (without ast) and 9x5 (with ast) of delphic (same patk, same crit 1k8, 10% damg boost from skill). and, use it to write down the damg range

    it is maby the only way to know does it work or no, no any other ideas from me, so why not try?



    I see balance in that n ur mistakes in conclude that too =(
    1. 80% crit rate is not 100% =D still a yes for chance of no crit + jewelry n ast -% crit rate
    >> M1 has fixed 150% n K1 has fixed 160% while A1 = 110 or 160%, I hate when u battle some1 n u need luck to win x(
    2nd skill seems better for archer but M2 does aoe damg not 1-2 target =( so i think its inadequate to put in comparison
    2. Mage 10% deals damg n doesnt need turns to stack, while archer skill doesnt need rage n for whole team =) balance?


    I hope that too xD since im archer.
    Last, hope GMs give their concern on this and either suggest or fix the astral or its description

    if you build yourself right at lvl70+ i see minimum 80% chance to crit on hit, im lvl 50 and i have around 70%+, at lvl 55 il have 80%+ so to chase 20% more in 15lvl i dont think its hard, il have 100% with skill and 80% on auto atacks

    mage has to spend 30rage 4 that 10% boost (its on one random player) but mage has more aoe so there is balance, mage def is strong vs mage, but low ws knight or archer, knight is strong vs archer but not so vs mage, archer has no def boost only hp so he needs mage 4 heal, right team is very important

    btw balance is done in order of wright team, M+A+K vs M+A+K, there is no balance in 3 mages vs 3 archers or any other

    Leave a comment:


  • IYurii
    replied
    find a same mob 4 testing lvl same as you
    hit him 100 times with one of the skills MS is what i mean, and write down all the dmg then divide it with 100 and there is your average dmg, then do the same with astral and see working or not
    Its very hard to see the difference with MS. it may go to 100 - 500damg difference which is impossible to conclude
    because floating range is big and according to what u said earlier +% crit damg not whole damg.
    --> bit contradicted on ur own idea?
    From my point of view, I saved all the max n min damg from 2 weeks doing wb, average 10 round/wb >> 5 delphic/wb (used rage runes to ensure i do delphic)
    did 18wb/week >> 9x5 values (without ast) and 9x5 (with ast) of delphic (same patk, same crit 1k8, 10% damg boost from skill). and, use it to write down the damg range

    M-Mage
    A-Archer
    K-Knight
    1 first skill
    2 second skill
    M1 = 110%+10%+30% =150%
    K1 = 132%+30% =160%
    A1 = 100%+10%+50%(crit) =160% if astral gives you % on dmg then here it would be 190%
    M2 =205%
    K2 =185%
    A2 =195% if astral gives you % on dmg then here it would be 225%
    i see no balanse in that, you=?
    I see balance in that n ur mistakes in conclude that too =(
    1. 80% crit rate is not 100% =D still a yes for chance of no crit + jewelry n ast -% crit rate
    >> M1 has fixed 150% n K1 has fixed 160% while A1 = 110 or 160%, I hate when u battle some1 n u need luck to win x(
    2nd skill seems better for archer but M2 does aoe damg not 1-2 target =( so i think its inadequate to put in comparison
    2. Mage 10% deals damg n doesnt need turns to stack, while archer skill doesnt need rage n for whole team =) balance?

    normaly Archers will dominate
    I hope that too xD since im archer.
    Last, hope GMs give their concern on this and either suggest or fix the astral or its description

    Leave a comment:


  • daihieps2005
    replied
    Critical damage astral with 25% is a lot of damage just like the will destroyer however I don't see it. With that said, I'm conclude that the astral isn't working.

    Leave a comment:


  • Cyber_x_Bare
    replied
    Originally posted by IYurii View Post
    -_-' if its exactly like what u said then plz explain the damg of delphic sniper on 御萧xXLJXx's pics
    My delphic sniper lvl 2, average damg 17 - 25k, with crit = 26 - 38k, so its 8 - 13k crit. with 20% crit base damg ast equipped as u explained, my damg will be 26k + 1k6 = 27k2, and 38k + 2k6 = 40k, but it never reached that 40k. if ya gonna blame for my poor luck that cant reach max damg, it has been 2 weeks doing 16 world bosses/week. so is that eternal poor luck while i gained 11 orange astrals with less than 10k star points ?
    we have no way of testing averange dmg ingame (doll or something) so there is no easy way to know your averange dmg with or widouth, however there is a way bu it takes time and costs a lot ov hp (gold)

    btw how much crit you have?

    it goes like this
    find a same mob 4 testing lvl same as you
    hit him 100 times with one of the skills MS is what i mean, and write down all the dmg then divide it with 100 and there is your averenge dmg, then do the same with astral (20%+ to easy see the differance) and then you can thell working or not

    better thing would be that the GM adds ingame in rankings - DPS rank with ingame tool, or counter, you enter room with a doll and have 4-6min time to do as manny dmg as you can

    normaly Archers will dominate
    Last edited by Cyber_x_Bare; 11-13-2012, 12:45 PM.

    Leave a comment:


  • Cyber_x_Bare
    replied
    ok ppl calm down a litlle, my calculation is based on ballance so that"s why i think it coul be like that

    and here is why i think its 4 ballance, im looking on lvl 70+ and astral that disables crit but adds dmg for 30%

    Mage has 10% more in skill
    Lightning Bolt lvl5 = 110% + 95
    RoF lvl5 = 140% + QTE 25%

    Knight no aditional dmg boost
    Slasher lvl5 = 132% +205
    Ultimate Slasher lvl5 = 150% + 300 QTE 5%

    Archer has 10% more in passive
    AS = 100%
    Multy Shot = 55% + 150 QTE 25% *2

    M-Mage
    A-Archer
    K-Knight

    1 first skill
    2 second skill

    M1 = 110%+10%+30% =150%
    K1 = 132%+30% =160%
    A1 = 100%+10%+50%(crit) =160% if astral gives you % on dmg then here it would be 190%

    M2 =140%+25%+10%+30% =205%
    K2 =150%+5%+30% =185%
    A2 =55%*2+25%+10%+50% =195% if astral gives you % on dmg then here it would be 225%

    i see no balanse in that, you=?

    so that astral could give you on bigger PA like 15k+ a 5-10% increase only even if he is at 30% (lvl6)

    btw mages 4 that 10% must use a skill that consumes 30 rage and lasts 5 turns, archer uses no rage 4 his BP (10%) and at lvl 70+ i bealive all archeres will have 80%+ chance to crit on hit

    and yes im an Archer

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  • R25181385
    replied
    ive also jus got the astral and being archer i was yea lvl up to lvl3 eqipped it and started doing damage im only lvl 32 but with and without it on the same monsters little to no change in my damage sometimes i even crit higher without it. starting to think i wasted my gold on lvling it up. please confirm this GMs or fix it if it is broken.
    Last edited by R25181385; 11-13-2012, 04:50 AM.

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  • sarcon2009
    replied
    . MOST games use a standard of crit base damage = 50% higher than your normal damage so if that astral increase crit base damage by 20% IT SHOULD MAKE IT 70% higher than you normal damage so if normal is 1000 add 70% should be 1700 for crit by all the math i can figure.But i dont rely on crit hits anyways because mine are all over the place sometime i hit for 7k crit and other times i hit for 3.5k crit with arrow strike and multi strike will hit anywhere as low as 3k all the way up to 6.5 k so its a random thing to begin with and very unrelyable
    Last edited by sarcon2009; 11-13-2012, 03:50 AM.

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  • daveime
    replied
    The description is "Crit damage increase by 20%", not "Crit + Regular Damage increase by 20% overall".

    Now, if your usual damage (no crit) is an average of 100% (ignoring any floating), and hitting a crit does 150% damage, then the crit damage ITSELF is 50%. So 20% increase on that 50% would mean the crit part is now 60% ... so maybe it's only increasing your overall damage from 150% to 160% ?

    Even more reason why it wouldn't be noticeable until much later in game ?

    I'm just clutching at straws, but games translated from an original Korean or Chinese version are notoriously vague (and sometimes downright wrong), in the descriptions of effects and boosts.
    Last edited by daveime; 11-12-2012, 09:48 PM.

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  • daihieps2005
    replied
    My average base damage on world boss with arrow strike (100% +205 skill) is 6k (5k-7k range) without 25% critical damage on. So when with astral and critical, it should be 10500 from (6000*175%). However I don't see that. Mostly do under 10k (sometimes 8k 0.0). So I believe archer critical damage is a little off the table.
    Last edited by daihieps2005; 11-12-2012, 04:08 PM.

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  • IYurii
    replied
    Cyber_x_Bare

    my toughts on Crit base dmg % is that if you do 5000dmg with no crit, that is your base, and normaly crit on 5000dmg is 7500dmg = 150% like in a lot of games so

    5000 * 20% (crit base) = 1000dmg increase so

    7500 + 1000 = 8500dmg with crit base astral and with no is 7500dmg on crit while regular non crit is 5000dmg
    4000 * 20% crit base = 800 dmg increase
    4000 + 800 * 50 % = 6800 with crit

    so it could be its a late game astral that gives a litlle boost when you have 20k patk
    -_-' if its exactly like what u said then plz explain the damg of delphic sniper on 御萧xXLJXx's pics
    My delphic sniper lvl 2, average damg 17 - 25k, with crit = 26 - 38k, so its 8 - 13k crit. with 20% crit base damg ast equipped as u explained, my damg will be 26k + 1k6 = 27k2, and 38k + 2k6 = 40k, but it never reached that 40k. if ya gonna blame for my poor luck that cant reach max damg, it has been 2 weeks doing 16 world bosses/week. so is that eternal poor luck while i gained 11 orange astrals with less than 10k star points ?

    Leave a comment:


  • Maraxus
    replied
    Confirmed that the astral doesnt give you any effect. I tried several experiment and there isnt any difference between equip or unequip this astral

    Leave a comment:


  • XantiFera
    replied
    Originally posted by Cyber_x_Bare View Post
    my toughts on Crit base dmg % is that if you do 5000dmg with no crit, that is your base, and normaly crit on 5000dmg is 7500dmg = 150% like in a lot of games so

    5000 * 20% (crit base) = 1000dmg increase so

    7500 + 1000 = 8500dmg with crit base astral and with no is 7500dmg on crit while regular non crit is 5000dmg
    4000 * 20% crit base = 800 dmg increase
    4000 + 800 * 50 % = 6800 with crit

    so it could be its a late game astral that gives a litlle boost when you have 20k patk

    I have the same thoughts about this astral. Probably hard to notice until you deal big numbers of damage.

    Leave a comment:


  • Cyber_x_Bare
    replied
    my toughts on Crit base dmg % is that if you do 5000dmg with no crit, that is your base, and normaly crit on 5000dmg is 7500dmg = 150% like in a lot of games so

    5000 * 20% (crit base) = 1000dmg increase so

    7500 + 1000 = 8500dmg with crit base astral and with no is 7500dmg on crit while regular non crit is 5000dmg
    4000 * 20% crit base = 800 dmg increase
    4000 + 800 * 50 % = 6800 with crit

    so it could be its a late game astral that gives a litlle boost when you have 20k patk

    Leave a comment:

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