Sorry if this has been suggested, I used search and did not find this particular suggestion.
I propose that instead of getting a fixed amount of honor and insignias after winning/losing, we should get a multiplier on honor of what you've earned through the BG battle. In addition, the battle itself should be revamped so that people get more honor for harvesting. Finally, you get insignias in proportion to how much honor you've earned, perhaps with a cap.
How this would work -- example:
1. Revamp donation system to 5 honor per harvest for low quality crystals, 10 honor for normal quality, and 15 honor for high quality crystals. Note this on average should produce the same amount of honor as kills (which standardly yield 10 honor), so this should make players indifferent to killing vs. harvesting for honor.
2. Say over the course of a BG battle, a player earns 100 honor. Let's say we instill a system that 1/4 as many insignias as honor, so they would at base receive: 100 honor, 25 insigias
3. Now, let's say the winning team receives multiplier x3, and the losing team receives multiplier x1.5 on what they've earned. So if this player wins BG, then he/she would overall receive 300 honor, 75 insignia. If he/she lost, the player would receive 150 honor, ~37 or 38 insignia.
4. Finally, there's already a cap on honor per day, but if we wanted, we could also cap amount of insignia possibly earned per battle (say to the current, 90).
This system works better because it incentivizes people to work toward winning BG instead of just farming for honor because they get more honor per harvest, and also more multiplier if the team wins. Moreover, this would cut down on AFKers dramatically because people who AFK get 0 honor, so get 0 honor in the end and 0 insignias!!!
Let me know your thoughts. Hope we can revamp this idea and make it come to life! ^_^
I propose that instead of getting a fixed amount of honor and insignias after winning/losing, we should get a multiplier on honor of what you've earned through the BG battle. In addition, the battle itself should be revamped so that people get more honor for harvesting. Finally, you get insignias in proportion to how much honor you've earned, perhaps with a cap.
How this would work -- example:
1. Revamp donation system to 5 honor per harvest for low quality crystals, 10 honor for normal quality, and 15 honor for high quality crystals. Note this on average should produce the same amount of honor as kills (which standardly yield 10 honor), so this should make players indifferent to killing vs. harvesting for honor.
2. Say over the course of a BG battle, a player earns 100 honor. Let's say we instill a system that 1/4 as many insignias as honor, so they would at base receive: 100 honor, 25 insigias
3. Now, let's say the winning team receives multiplier x3, and the losing team receives multiplier x1.5 on what they've earned. So if this player wins BG, then he/she would overall receive 300 honor, 75 insignia. If he/she lost, the player would receive 150 honor, ~37 or 38 insignia.
4. Finally, there's already a cap on honor per day, but if we wanted, we could also cap amount of insignia possibly earned per battle (say to the current, 90).
This system works better because it incentivizes people to work toward winning BG instead of just farming for honor because they get more honor per harvest, and also more multiplier if the team wins. Moreover, this would cut down on AFKers dramatically because people who AFK get 0 honor, so get 0 honor in the end and 0 insignias!!!
Let me know your thoughts. Hope we can revamp this idea and make it come to life! ^_^
Comment