Announcement

Collapse
No announcement yet.

Gear Upgrades Summary Thread

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Gear Upgrades Summary Thread

    As the types of gears we need to deal with has increased, it's necessary to put up a summary of the upgrade requirements & what happens after each upgrade.

    It would be nice if we can put those info together, or provide links to a reliable source of them.
    All info is already in the game. It's just handy to have one place to look up such info when we need it.

    Gears to consider (feel free to add if I missed anything):

    [Hero] Regular PvE Sets:
    - # of loids required for each of the 8 pieces, lvl20, 30, 40, 50, 60, 70
    - Initial stats & sockets available after synthesis

    [Hero] Legendary PvE Sets:
    - # of shards & stones required for each of the 8 pieces, lvl40, 50, 60, 70, 80
    - # of Enchantment levels & sockets retained after synthesis

    [Hero] LVL80 Set Holy Forge (orange):
    - # of Enchantment pieces (Vulcan stoves & hammers) required for each attempt
    - Max HF levels possible

    [Hero] Mythic PvE Set:
    - # of stone shards & iron shards required for each of the 8 pieces, lvl80
    - # of Enchantment levels, Holy Forge (orange quality) levels & sockets retained after synthesis
    - # of Enchantment pieces (Vulcan clamps & stithy) required for each Holy Forge attempt
    - Max HF levels possible

    [Hero] Artifacts & Halidoms:
    - What shards are required for the synthesis, and how many of each shard is required
    - What items are required for refinement, and how many are required for each refinement attempt
    - First upgrade (from green to blue): What shards are required for the upgrade, and how many of each shard is required; after upgrade, what enchantment/refinement/sockets are retained?
    - Second upgrade (from blue to purple): What shards are required for the upgrade, and how many of each shard is required; after upgrade, what enchantment/refinement/sockets are retained?

    [Sylph] Gears:
    - Each enchantment attempt consumes 3 Magic Moonlight & Glint of Magic (*** is this true for quality above orange? ***)
    - Golden Holy Water is the only refinement material; locking refinement stats is 45 balens each
    - Anything else that applies to all sylph gears?

    [Sylph] Rare Gears:
    - # of equipment shards required for each of the 6 pieces
    - Initial stats & sockets available after synthesis
    - Minimum sylph quality to equip it
    - # of Golden Holy Water required per refinement attempt

    [Sylph] Epic Gears:
    - Enchantment level required for the upgrade from Rare quality
    - # of Blessing of God required for each of the 6 pieces
    - # of Enchantment levels & sockets retained after synthesis
    - Minimum sylph quality to equip it
    - # of Golden Holy Water required per refinement attempt

    [Sylph] Legendary Gears:
    - Enchantment level required for the upgrade from Epic quality
    - # of Gift of God required for each of the 6 pieces
    - # of Enchantment levels & sockets retained after synthesis
    - Minimum sylph quality to equip it
    - # of Golden Holy Water required per refinement attempt

    [Eudaemon] Gears:
    * Possible gear quality: common(white), uncommon(green), rare(blue), epic(purple), legendary(orange)? (not sure about anything above purple)
    * List of the following for each gear quality:
    - What enchantment pieces are required, and how many are required per attempt
    - What refinement pieces are required, and how many are required per attempt
    - What upgrade pieces are required, and how many are required per item
    * It seems like enchantment, refinement, & upgrade always requires the same number of items for all 8 pieces regardless of which piece that is?
Working...
X