The change in the farm system has caused many difficulties for players.
First and foremost is the sheer volume of work needed to tend to your friends farms. What used to take you minutes, can now consume most of your play time. The original farm system that was in place when I started playing had 9 plots per farm. The new farms have up to 18 plots in use.
For a player such as myself, who is at maximum with 200 friends, this can mean up to 3600 plots to assist on. With up to 3, clicks, remove infestation, weed and harvest, to clear each plot, this could total 10,800 clicks to completely work your way through the friends list. I don't know about other players, but I have managed to tend to all my friends farms 2 or 3 times since the change.
And that is just for the crops. With the animals added in, it approaches ludicrous. An animal can take up to four clicks, medicate, comfort, harvest
and feed; you are in a zero sum equation. A completely stocked farm with 16 animals can take up to 64 clicks to clear. With 200 friends, that is
12,800 clicks.
And I almost forgot, energizing the trees. Which can add Another 200 clicks if you are maxed for friends.
We are looking at a total possible number of clicks of Twenty Three Thousand Eight Hundred. Which if we finish our entire friends list, consumes
up to several hours.
You have changed the amount of effort involved, Without changing the rewards. Retaining the same number of rewards for tending your friends
farms, has made it a useless endeavor. Limiting the number of times you can feed a friends animals has meant that I run out of feed attempts
by the end of the second page. This leaves the rest of your friends animals swinging in the breeze. Maintaining the harvests at 200 means it is
not worth your while continuing past the friend when you reach the harvest limit.
This is patently unfair to All parties involved. Something to correct this inequity must be done. Add to the number of feeding's allowed. Add to
the rewards for tending your friend's animals. Increase the number of collections when harvesting. Make it easier to determine who is actually
working on your farm. The current method for tracking who has done what is inadequate.
Consider modifying the program so that a "take care of all" button allows 1 click to do everything needed. Allow us to set up groups based on
which friends are online all the time and tend to your farm; which friends are on occasionally and work your farm; those friends which are online infrequently but do tend your farm. This would make it easier to "cull" those friends which are not providing any assistance at all.
First and foremost is the sheer volume of work needed to tend to your friends farms. What used to take you minutes, can now consume most of your play time. The original farm system that was in place when I started playing had 9 plots per farm. The new farms have up to 18 plots in use.
For a player such as myself, who is at maximum with 200 friends, this can mean up to 3600 plots to assist on. With up to 3, clicks, remove infestation, weed and harvest, to clear each plot, this could total 10,800 clicks to completely work your way through the friends list. I don't know about other players, but I have managed to tend to all my friends farms 2 or 3 times since the change.
And that is just for the crops. With the animals added in, it approaches ludicrous. An animal can take up to four clicks, medicate, comfort, harvest
and feed; you are in a zero sum equation. A completely stocked farm with 16 animals can take up to 64 clicks to clear. With 200 friends, that is
12,800 clicks.
And I almost forgot, energizing the trees. Which can add Another 200 clicks if you are maxed for friends.
We are looking at a total possible number of clicks of Twenty Three Thousand Eight Hundred. Which if we finish our entire friends list, consumes
up to several hours.
You have changed the amount of effort involved, Without changing the rewards. Retaining the same number of rewards for tending your friends
farms, has made it a useless endeavor. Limiting the number of times you can feed a friends animals has meant that I run out of feed attempts
by the end of the second page. This leaves the rest of your friends animals swinging in the breeze. Maintaining the harvests at 200 means it is
not worth your while continuing past the friend when you reach the harvest limit.
This is patently unfair to All parties involved. Something to correct this inequity must be done. Add to the number of feeding's allowed. Add to
the rewards for tending your friend's animals. Increase the number of collections when harvesting. Make it easier to determine who is actually
working on your farm. The current method for tracking who has done what is inadequate.
Consider modifying the program so that a "take care of all" button allows 1 click to do everything needed. Allow us to set up groups based on
which friends are online all the time and tend to your farm; which friends are on occasionally and work your farm; those friends which are online infrequently but do tend your farm. This would make it easier to "cull" those friends which are not providing any assistance at all.
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