1) Star Tear shards need to be sellable- Star tears are abundant and 2nd tier sylphs are obtainable from event exchanges. You could argue that shards don't have a use in game but you should at least be able to throw them away. Same goes for
2) Sylph exp scrolls need to be sellable- While sylph exp used to provide competitive advantage, now everyone has multiple (all) L80 sylphs and exp scrolls just take up space
3) Vulcan stoves/hammers should stack to 9999- If I want to save stoves for a "200 forge per day" event, I have to have 3,000 stoves (currently 3 stacks) PER DAY OF EVENT
4) All items should be "bound"- There is no point to something being "unbound" (balens excluded). I've been stacking unbound and bound items together for 3 years now and I'm tired of it.
5) *Wish list*- All gems should be hp gems when dropped/received- That means L1-5 gem boxes should drop hp gems only, catacombs should have hp gems only. Gem boxes always spam my mail, which takes time to collect. You wouldn't need Level X gem boxes anymore, since they were guaranteed to give a Level X hp gem. Just make (given reward) a gem instead of a gem box. Also, converting L1-5 gems is a tedious process that I'd prefer not to have to do.
2) Sylph exp scrolls need to be sellable- While sylph exp used to provide competitive advantage, now everyone has multiple (all) L80 sylphs and exp scrolls just take up space
3) Vulcan stoves/hammers should stack to 9999- If I want to save stoves for a "200 forge per day" event, I have to have 3,000 stoves (currently 3 stacks) PER DAY OF EVENT
4) All items should be "bound"- There is no point to something being "unbound" (balens excluded). I've been stacking unbound and bound items together for 3 years now and I'm tired of it.
5) *Wish list*- All gems should be hp gems when dropped/received- That means L1-5 gem boxes should drop hp gems only, catacombs should have hp gems only. Gem boxes always spam my mail, which takes time to collect. You wouldn't need Level X gem boxes anymore, since they were guaranteed to give a Level X hp gem. Just make (given reward) a gem instead of a gem box. Also, converting L1-5 gems is a tedious process that I'd prefer not to have to do.
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