1) change in how some of the circuit quests work:
-a:
kill x mobs in dungeon xyz >> into : pass dungeon xyz (too often u get dump numbers to kill so u have to go multiple time for the same quest and blitzing doesnt always bring same number of mobs than doin it by hand)
-b:
the sylphbuster quest: change from kill x sylphs >> into collect "essence of ..." or recduce to 5 in general
2) dimension:
-a:
make "invade" an active button, so player can decide if invade or not, at the mom (for me) it isnt clear when there will an invade and when not. or at least give a clear definition
-b:
reduce number of "hidden merchant" dramaticly, feels like theres a merchant every 2 steps (or give a way to use them also with bound ballens)
-c:
bring back some of the ways players could get a few of the mats needed to upgrade sylph and eudamon equipment. like its now 2nd stage of equip is nearly not gettable or it takes a year to upgrade 1 piece of equip. and now that theres eudamon nr5 its a lifetime job to get equip enchanted to +9 even in common quality
3) battleground:
make more lvls for them, so br is matched better than now. at moment players with 3 mio br fight in same bg like these with 300k or 1 mio (what doesnt make diff to the 3 mio br player, both more or less 1hits). this is no fun for both (ok maybe only no fun for the lower ones , maybe mr3mioBr feels great after winning)
so more and more players will stay in spawn or even dont join bg (for me bg is useless cause when joined a bg there ve been spawncampers till i got kicked cause of no change in points, so why waste time for nothing ?)
4) open some feature for all players
- capture astral button can make limited attempts for non cash and unlimited for cashplayers
possible result:
might reduce traffic (in some cases) >> less lag >> less costs >> more players satisfied >> more noncasher turn into low cashers cause game is fun again >> tata: more money for the company (main reason r2 could think about this ?)
5) general idea:
give more information to the players, esp. when things get useless in game, replace them or color them in bright red or let them blink for a couple of days or just give a info when loggin i, so every1 can react on this>> less useless items in inv >> less useless data to save on server >> less money to pay for datavolume >> most important: more money for company with a little work to do
just a few ideas , more are welcome, so r2 might see that some changes are useful and wanted by the players to make the game more fun to play and not a fulltime job with no fun, already have this and even get paid for it
-a:
kill x mobs in dungeon xyz >> into : pass dungeon xyz (too often u get dump numbers to kill so u have to go multiple time for the same quest and blitzing doesnt always bring same number of mobs than doin it by hand)
-b:
the sylphbuster quest: change from kill x sylphs >> into collect "essence of ..." or recduce to 5 in general
2) dimension:
-a:
make "invade" an active button, so player can decide if invade or not, at the mom (for me) it isnt clear when there will an invade and when not. or at least give a clear definition
-b:
reduce number of "hidden merchant" dramaticly, feels like theres a merchant every 2 steps (or give a way to use them also with bound ballens)
-c:
bring back some of the ways players could get a few of the mats needed to upgrade sylph and eudamon equipment. like its now 2nd stage of equip is nearly not gettable or it takes a year to upgrade 1 piece of equip. and now that theres eudamon nr5 its a lifetime job to get equip enchanted to +9 even in common quality
3) battleground:
make more lvls for them, so br is matched better than now. at moment players with 3 mio br fight in same bg like these with 300k or 1 mio (what doesnt make diff to the 3 mio br player, both more or less 1hits). this is no fun for both (ok maybe only no fun for the lower ones , maybe mr3mioBr feels great after winning)
so more and more players will stay in spawn or even dont join bg (for me bg is useless cause when joined a bg there ve been spawncampers till i got kicked cause of no change in points, so why waste time for nothing ?)
4) open some feature for all players
- capture astral button can make limited attempts for non cash and unlimited for cashplayers
possible result:
might reduce traffic (in some cases) >> less lag >> less costs >> more players satisfied >> more noncasher turn into low cashers cause game is fun again >> tata: more money for the company (main reason r2 could think about this ?)
5) general idea:
give more information to the players, esp. when things get useless in game, replace them or color them in bright red or let them blink for a couple of days or just give a info when loggin i, so every1 can react on this>> less useless items in inv >> less useless data to save on server >> less money to pay for datavolume >> most important: more money for company with a little work to do
just a few ideas , more are welcome, so r2 might see that some changes are useful and wanted by the players to make the game more fun to play and not a fulltime job with no fun, already have this and even get paid for it
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