In Wartune there are some skills asking for rework. As a warrior, I mean Reverse Damage and Shadow Thrasher. Where Shadow Thrasher with talent and enhanced skill tree passive brings some utility (slow and incoming damage reduction), it's passive (damage over time) needs some love. I'd suggest replacing base passive damage with %damage(base attack damage) or %maxhp scaling (opponent's or our own) - for someone with, for example, 300k hp up to 600 dmg/turn is nothing - not mentioning that stacking the passive takes a lot of time and you'd go sylph before even trying that (moreover Ultimate Slasher with talent deals a lot more damage and needs way less rage). Same for Reverse - 10k dmg is just nonsense. %damage received(%ownmaxhp) scaling would do a lot better, making this skill viable on higher levels among players with higher battle rating.
Comparing to Archer's Poison Arrow costing 20 rage and dealing total of 320% base damage(384% with initial crit) - really fine-looking skill - warriors bleed/reverse skills are damn low.
Apparently most skills with bleed/reverse are too bad to be useful.
Talking about mages - I'd suggest doing something with enhanced tree shield - adding some small amount of heal/damage block or, what would be really nice, changing shield for single target skill giving shield scaling with dealt damage (like 35/40/45/50/55% of damage dealt). It looks like "well, archer and warrior have both damage reduction and heal, so mage must have some damage reduction too."
Comparing to Archer's Poison Arrow costing 20 rage and dealing total of 320% base damage(384% with initial crit) - really fine-looking skill - warriors bleed/reverse skills are damn low.
Apparently most skills with bleed/reverse are too bad to be useful.
Talking about mages - I'd suggest doing something with enhanced tree shield - adding some small amount of heal/damage block or, what would be really nice, changing shield for single target skill giving shield scaling with dealt damage (like 35/40/45/50/55% of damage dealt). It looks like "well, archer and warrior have both damage reduction and heal, so mage must have some damage reduction too."
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