I propose change two skills of scourge mage (as minimalistic approach) to make scourge mage more useful:
(1) Praying:
Original: Recovers HP equal to 20% of its Max HP but increases the damage received by 80%, lasts 2 turns.
=>
New: Recovers HP equal to 20% of its Max HP but decreases the damage dealt to 80%, lasts 2 turns.
(2) Delphic Punishment:
Original: Deals 250% MATK to the enemy with the lowest HP percentage, with a 30% chance to increase Crit rate.
=>
New: Deals 250% MATK to the enemy with the lowest HP percentage, restores 30% HP equal to its MATK for the entire party.
Rationale:
(a) Currently the Scourge Mage only increases Crit of single friendly unit (Penance), while others have more than 1 part helping skill. And usually 1 Delphic is the helping skill.
- Hunters deal bleed, Crit increase and opponent ATK reduction
- Rangers deal DMG increase and MDMG reduction
- Knights deal stun and DMG reduction
- Oracles deal DMG increase, ATK increase and heal
- Scourge Mages deal Crit increase only
(b) Delphic Punishment is somehow weaker (10% bigger chance is not as much) version of Delphic Mauler.
=> So I propose to change this skill to helping, I selected healing as it memorize mages
(c) If Praying skill is activated by game AI, it should survive 2 hits to be usable
- recovering 20% of Max HP, while adding 2 turn damage buff 80% leads to faster dead:
-- 10% Max HP cannot recover more its own MATK hit which is approx. 3.5 lesser than its Max HP, even with 50% reduction: 0.5 * 1.8*MATK = 0.9*MATK > 0.2 * 3.5*MATK (= 10% Max HP) = 0.7*MATK
-- so it is better not to use the Praying if there is chance the eudemon will be hit in 1 of 2 turns (usually it is hit in both turns)
(d) Sacrifice exchanges damage dealt for 15% of Max HP, so if used together with Praying it recovers only 5% of Max HP without even single hit.
(e) Similarly Penance
=> So I propose to change this skill to really healing (0.5*MATK < 0.7*MATK) and penalize instead its own attacks, so if used in combo with Penance/Sacrifice (5% reduction will be better there BTW) it still recovers less, but hit is not as big pain and eudemon is still penalized.
(1) Praying:
Original: Recovers HP equal to 20% of its Max HP but increases the damage received by 80%, lasts 2 turns.
=>
New: Recovers HP equal to 20% of its Max HP but decreases the damage dealt to 80%, lasts 2 turns.
(2) Delphic Punishment:
Original: Deals 250% MATK to the enemy with the lowest HP percentage, with a 30% chance to increase Crit rate.
=>
New: Deals 250% MATK to the enemy with the lowest HP percentage, restores 30% HP equal to its MATK for the entire party.
Rationale:
(a) Currently the Scourge Mage only increases Crit of single friendly unit (Penance), while others have more than 1 part helping skill. And usually 1 Delphic is the helping skill.
- Hunters deal bleed, Crit increase and opponent ATK reduction
- Rangers deal DMG increase and MDMG reduction
- Knights deal stun and DMG reduction
- Oracles deal DMG increase, ATK increase and heal
- Scourge Mages deal Crit increase only
(b) Delphic Punishment is somehow weaker (10% bigger chance is not as much) version of Delphic Mauler.
=> So I propose to change this skill to helping, I selected healing as it memorize mages
(c) If Praying skill is activated by game AI, it should survive 2 hits to be usable
- recovering 20% of Max HP, while adding 2 turn damage buff 80% leads to faster dead:
-- 10% Max HP cannot recover more its own MATK hit which is approx. 3.5 lesser than its Max HP, even with 50% reduction: 0.5 * 1.8*MATK = 0.9*MATK > 0.2 * 3.5*MATK (= 10% Max HP) = 0.7*MATK
-- so it is better not to use the Praying if there is chance the eudemon will be hit in 1 of 2 turns (usually it is hit in both turns)
(d) Sacrifice exchanges damage dealt for 15% of Max HP, so if used together with Praying it recovers only 5% of Max HP without even single hit.
(e) Similarly Penance
=> So I propose to change this skill to really healing (0.5*MATK < 0.7*MATK) and penalize instead its own attacks, so if used in combo with Penance/Sacrifice (5% reduction will be better there BTW) it still recovers less, but hit is not as big pain and eudemon is still penalized.
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