lol chris your stats aren't comparable to any of the 3 top knights in the server, the 3rd strongest knight has 50,000 more attack than you that is a LOT, firstly and secondly knights have always been better in wb's than mages even before being able to survive because they have two silly strong ultimates and their talent glitch that meant they got to double delphic in sylph mode. Yes its unfair they can survive now but are they going to change it? honestly i doubt it they too lazy.
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Originally posted by pietjeprecies View PostIt's not like Knights don't die at all doing wb, get your facts straight before you make a post like this.
* Murmurs something about stupid mage's*Character Name: Chris1909
Class: Mage
Server: US West
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Originally posted by R215361131 View Postlol chris your stats aren't comparable to any of the 3 top knights in the server, the 3rd strongest knight has 50,000 more attack than you that is a LOT, firstly and secondly knights have always been better in wb's than mages even before being able to survive because they have two silly strong ultimates and their talent glitch that meant they got to double delphic in sylph mode. Yes its unfair they can survive now but are they going to change it? honestly i doubt it they too lazy.Character Name: Chris1909
Class: Mage
Server: US West
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Originally posted by Fherlayt View PostDon't increase boss HP, the faster, the merrier, this game already takes too much time to play anyway.Character Name: Chris1909
Class: Mage
Server: US West
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Originally posted by chris1909 View PostWhy can Knights only survive World Boss it should be that no one can survive World Boss. Its really not fair there are top 3 knights on are server that survives it and gets about 10% each of the World Boss where as a Mage with almost equal stats of one of the top 3 knights cant survive even with a max guardian rune *** really why is that. They can get double the gold and more plus they kill the World Boss extremely quickly. World Boss dies within 10 minutes and with that time my outcome of the World Boss is about 5m only I remembering being able to collect about 10m from the World Boss before 3 top knights survive it.
To this point i think the World Boss Hp should be increased it used to last about 20 - 25minutes and was really nice gold income. with all the gold needs lately World Boss hp needs an increase and deals an attack that no player can survive it.
What do yall think???
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Originally posted by Tranc3motion View PostHow is increasing the HP going to solve your issue? Are you saying that knights shouldn't survive wb because it's unfair or are you simply saying you want more gold...Character Name: Chris1909
Class: Mage
Server: US West
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So they can heal and agoran every single big hit, even with a 60 sec cd. Hmm, that is interesting.
The issue is partially that WB (and GB) have final hits based on your current HP. I can survive entire GB's because nerfed block heals keep me low enough where his kill everything move cant do enough damage to beat whatever mitigation it checks against, but if my HP is higher (using, say, Hades line sylphs or with pre-nerf block heal) it kills me.
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Originally posted by Wraithraiser View PostSo they can heal and agoran every single big hit, even with a 60 sec cd. Hmm, that is interesting.
A knight with a triton (with ice shield) would have no problems surviving indefinitely, so that's a possibility. With a 45-sec cd, ice shield could potentially allow continuous WB survival by itself, but trickier to manage.
@chris1909 - the WB ulti normal damage is trivial at this point. It would have to go up by a factor of 12x or more to be sure of finishing players around 2mil br. So even if it did go up with a higher WB hp total, it probably wouldn't matter. As long as the auto-kill does exactly current hp, the shields will hold up.
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Originally posted by chris1909 View Postwell they do
Human (Agorans at some point)
Sylph mode
Die.
I tried timing the agorans to chain multiple cycles together and what happens is you miss the initial rage your char has (so you miss a human delphic) on the 2nd attack and you miss a 200%+ sylph skill to drop out early. In the end I found out, it is more beneficial to die. IF you try to chain a 3rd round into it you are literally wasting time because your sylph skills cds start to get in the way.
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Originally posted by chris1909 View Postevery time they increase wb hp their delphic goes up so in sense that should solve the problem and yea more gold would be nice since 1 adv holy forge attempt to enchant is over 5m gold per attempt which is about 1 wb run.
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