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  • Centaur0001
    started a topic Overdevelopment

    Overdevelopment

    Every time we see "major" patches, we see the game broken.

    Lately, as one key example, we've got the new "Hide Other Objects" checkbox in many events. Now, by itself, if we could figure out just what should and shouldn't be hidden, it's an admission the devs have gone way too far, and have shoved too many graphics into a game that can't handle what it already had. But, this "feature," if that's what it is, is so badly hosed it's hopeless.

    EVERY event is hurt right now. EVERY event has things not working, broken, impossible to work around.

    I'm drowning in a sea of graphics, but for days now, or is it already weeks, I can't see my opponents in combat, I'm drowning in a sea of bad, overlapping, ugly graphics that show sometimes the "Crit" that I've done and some number of points of damage. Or is it the crit someone else has done? It lingers on the screen round after round, and I'm already dead and can't attack anymore, but still seeing this sea of graphics, lag, things supposed to be nifty and pretty...but I can't even see what class my enemy is, whether he has a sylph or what color (nevermind how many stars) it is, or what the sylph is. If I uncheck the "Hide" button, it does me the favor of checking itself again and, with lag, hiding everything before it's revealed. It's useless.

    I'm perhaps better off with a blindfold and pressing random keys.

    Now, I know you have ambitious programmers who want to make their marks with how wonderful and pretty their code and graphics are. But, seriously, can ANYONE playing this game with a halfway developed toon even SEE combat and graphics anymore? Even with "Hide Clothing," "Hide Other Objects," Hide This and Hide That?

    I'm just not playing a game anymore. This is not fun. It's annoying, obnoxious, and actually quite greedy that you're foisting on us this broken game and trying to take our mind off it with more R2Mentors showing up so we'll ask questions rather than complain. Well, I, for one, can't see enough to play enough to even ask questions. I'm not learning new facets of the game. I come here to have fun, not fight with the game so overladen with graphics I can't even see it.

    Worse, many others don't even bother to discuss it. We had been getting 20-25 for our guild battles, and perhaps a better showing on Fridays for a particular matchup. Last night, we saw EIGHT players, from an active guild of 150. People coming back on line after being away saw the lag and left again, too. It's killing our guild, and our fun.

    What I want as a fix is for you to STOP adding new developments. Just stop it. If you're shoving code in that doesn't work so that we can't see it and can't play the game, what is the point?

    And, roll this game back a couple of patches. Unless you're absolutely certain not only that the code works fully and better than before, and for a normal person with a connection that's not internal to your company so that there's normal latency, there is NO point to it. Get rid of it. I don't need more items to shove into my inventory...for which I refuse to spend money, as it's another obnoxious gimmick...and you need to show some mercy to your player community who has put up with this every time the development cycle hits again, and, this time, for weeks of play that isn't play, isn't fun, and is a turn-off.

    Give us our game back, please.

    And if you don't, don't moan about how you need to develop more to keep players happy and spending. You don't. You need to give us a playable game. This one isn't worth spending on. We can't even see it anymore.

    Pull every server off line. Now. Revert to earlier code. Now. Worry about how many more you will permanently lose if you don't do that now. It's happening. It's just a matter of whether some dev, with all good intent, will insist "I can fix this if you just let me try this new code." To that dev, sorry, you're wrong. The people leaving the game quickly here are speaking with their feet, and their wallets. Don't be tone deaf. Do the right thing.

    And stop developing a game that can't handle it. If you look at the state of game play on Wartune right now, it's pretty obvious. We've passed beyond mere overdevelopment to what looks more like intentionally killing the game. Devs, it's up to you to get the message. Hope I've delivered it to the right place. Tickets don't help. It's all up to you now.

  • AdaJames
    replied
    Yes. It is there. You can buy using BB, but 3k is still pretty steep.

    Except they called it the GEM solvent.

    Another translation FAIL courtesy of R2.

    Oh, DOUBLE FAIL!

    Look at the description for the dual souls in the blacksmith.

    R2 basically copied and pasted from dual gem and didn't even bother to change from gem to soul. Shows how much they care about their product, the contempt they hold the player base in and the laziness of their employees.
    Last edited by AdaJames; 11-05-2015, 07:15 AM.

    Leave a comment:


  • laba-laba
    replied
    Originally posted by AdaJames View Post
    There is no double div souls. I looked specifically in the blacksmith before I posted, just in case they did as you suggested and stealth added it in.
    Not sure why they put that text when event is going to end by the time patch get to the rest servers.
    Someone said in the new patch there's a 3000 balens solvent to mix dual div souls.
    Yet another unplanned throw anything without thinking feature and matching event too.

    Leave a comment:


  • P-J-J
    replied
    Originally posted by Froggster View Post
    actually there are 2 fails in the event: double div souls (not implemented yet, or maybe they are and we didnt recognize so far cause we are all as stupid as r2 thinks we are) and of course the change in lvl start: ohh surprise we get ******** another time by changed lvls from lvl 3 to 5. they have to think some things a bit over:
    let people know that changes will come way before they appear (like notice in a event: last time u can use lvl3 gem, would be changed to lvl xyz , for example) and bring the new version of sylph exp before u raise the minimum lvl where the comparing event starts, this would be ok for all players and most would not complain about this order in appearance


    actually they made a shut down right in battleground. this just shows how good devs, programmers,... know their own game, cause this is mega stupid.


    dont know where they have their servers to host the game, but if they want to make ab it more profit they should start to reduce useless traffic and they could get it with the hide objects button but they failed cause it doesnt work right, so now u have to produce even more traffic cause in most cases it hides things u need to see, so u have to send an order to server to change it over and over again. GOOD JOB , devs (esp for the devs:. THIS WAS IRONIC!!!)
    They do not reduce the traffic, all the stuff is still downloaded to your client, only then the client checks the button if to render or not. How smart code = bad RfC.

    Originally posted by AdaJames View Post
    There is no double div souls. I looked specifically in the blacksmith before I posted, just in case they did as you suggested and stealth added it in.
    Wait till maintenance ends, test servers had double divinity souls with casher's item requirement.

    Leave a comment:


  • AdaJames
    replied
    There is no double div souls. I looked specifically in the blacksmith before I posted, just in case they did as you suggested and stealth added it in.

    Leave a comment:


  • Froggster
    replied
    actually there are 2 fails in the event: double div souls (not implemented yet, or maybe they are and we didnt recognize so far cause we are all as stupid as r2 thinks we are) and of course the change in lvl start: ohh surprise we get ******** another time by changed lvls from lvl 3 to 5. they have to think some things a bit over:
    let people know that changes will come way before they appear (like notice in a event: last time u can use lvl3 gem, would be changed to lvl xyz , for example) and bring the new version of sylph exp before u raise the minimum lvl where the comparing event starts, this would be ok for all players and most would not complain about this order in appearance


    actually they made a shut down right in battleground. this just shows how good devs, programmers,... know their own game, cause this is mega stupid.


    dont know where they have their servers to host the game, but if they want to make ab it more profit they should start to reduce useless traffic and they could get it with the hide objects button but they failed cause it doesnt work right, so now u have to produce even more traffic cause in most cases it hides things u need to see, so u have to send an order to server to change it over and over again. GOOD JOB , devs (esp for the devs:. THIS WAS IRONIC!!!)

    Leave a comment:


  • Katjuza
    replied
    Originally posted by AdaJames View Post
    And here is a CLASSIC example of the instruction/description fail of R2. Just a few hours after I made the above post, the new events came up with:

    [ATTACH=CONFIG]152844[/ATTACH]

    Spot the fail.
    douple attribute divinity souls?

    Leave a comment:


  • kittykattm
    replied
    take off hide the object

    Leave a comment:


  • AdaJames
    replied
    And here is a CLASSIC example of the instruction/description fail of R2. Just a few hours after I made the above post, the new events came up with:

    Click image for larger version

Name:	Classic.png
Views:	1
Size:	639.5 KB
ID:	1719032

    Spot the fail.

    Leave a comment:


  • P-J-J
    replied
    Try to use idioms in your responses, even "take a hike" they got literally

    Leave a comment:


  • AdaJames
    replied
    If translating from Chinese to English is the only thing that R2 does, then it has got to be the worst, most incompetent, stupidest bunch of animals ever to grace the annals of Terran history. All 4/6 BILLION years of it.

    The game is riddled with mistranslations, bad translations and downright NONSENSICAL translations. Their event descriptions are something that a 3 year old might produce, and heaven help you if you try to read their instructions on how to complete things. Half the time, what it says in the help does not even correspond to what is real. Class Wars is a classic example. Have you seen their help pop-up for Class Wars?

    If that is the only thing R2 does, then there are no words which can describe the sheer incompetence of a group of people selected to do a job, just ONE job, and doing it THAT badly.

    Leave a comment:


  • P-J-J
    replied
    ChangYou wants to sell 7road as they want to focus on mobile games, even 7road more and more focus no mobile games (with their client-intensive games?), so they are facing development team reduction.
    7road for its own players patch in 7 day cycles and compensate better than here. We can see big simplification of many features in Chinese 6.0 to reduce development and bug fixing effort.

    Now back to our clone:
    - it is overdesigned by many unfinished features that need its own development team and additional development resources
    - the clone QC should be inline with the development and should share same cycles, but here it seems that test has its own cycle, so instead of rapid development and bug fixes, the process is slowed down
    - support and community management is then slowed down by this two-layer cycle - where/when the bug fixes enters is crucial, when there will be available build changes summary for community publish is another issue

    My questions are simple:
    - why we deviate from Chinese clone so much? Why eudemons are simply not kids with young adult look?
    - why the development cycle is not then supported by trained management and adequate test/QA staff to support better the development cycle after 5.0 fiasco?

    We learnt that R2 support only seamlessly forward pictures/videos and translate ENG => CHN, so no Level 2 support is here.
    No Level 2 support also indicates no UAT test with knowledgeable staff.
    No Community work about forthcoming features also indicates non-predictable change management staff.
    No knowledge in support, in test ... indicate also that the design team has no clue what they design. Which Sky Trail drops revealed pretty fast.

    So who decided to deviate clone so much? This person is the key to be in charge and responsible for this situation. And I hope it is R2 personnel.

    Leave a comment:


  • AdaJames
    replied
    Many in WB is less than 300. In the very old days, when it first started, you actually get a number there. Kong-3 used to be about 500-600 players at any one WB. And then the lag issues started. That was when they introduced clothing...

    Leave a comment:


  • R274038
    replied
    game lag reloading 2 to 4 times collect from a farm then do it with other one,cant removed diamonds off my eudaemon to forged legendary gear.i voice my opinion in WC that every patch has suxx R2 answer charge me 10 bound balens to speak again in WC.alot of ppl left game WB it says many but as always says many lol when other events go on same time.management in R2 need to go back to school on customer service.R2 your only good in killing games then making new ones if this dies Wartune im done never play any of your games again.

    Leave a comment:


  • faboulous
    replied
    till you will see players spend 60k balens for new sylph,or recharge 100k balens for an unique mount,why do you want they change something,they will have lesser non casher who are bored coz of lag but players who already spent a car in this game will stay and they will probably spend another one.
    When the amount of money will decrease they will add a new thing for 200k balens and some will buy it too and again and again,till hard cashers stop to play coz they play alone,coz not a lot of people can/want spend a car in a game with so many bug,so they will close the game and open another one with same goal for them,a lot of money as quick as possible

    Leave a comment:

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