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Delphic Holy Water Shield change

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  • karacks
    started a topic Delphic Holy Water Shield change

    Delphic Holy Water Shield change

    Delphic Holy Water Shield has changed for the combined wind water sylph.
    When the sylph was released up until the last patch Delphic Holy Water Shield last 3 turns and or absorb 40% of casters hp before ending.
    After the patch it was changed to last 3 turns but could only be hit 1 time regardless of how much the shield was hit for.
    This is a huge change that was not announced.

    Begin rant
    Players purchased this sylph for 600$ (60k balens) following that purchase up with another to buy Delphic Holy Water Shield for 150$ (15k balens) hopefully with bound balens from the recharge it took to pay for the combine. Now a few weeks later wartune has stealth changed this skill making it hardly worth having anymore for competing with other top teams. Price for some reason of Delphic Holy Water Shield is still the same totally absurd when Wartune has turned a already questionable combined sylph for the cost into an even more questionable option due to this sudden Unannounced Nurf. The other issue is no other shield in the game that i know of has been reduced to this level as of this post.
    End rant

    Here is a video if you want to see for yourself. https://www.youtube.com/watch?v=9tdguGC8VvE

  • karacks
    replied
    Delphic Holy Water Shield fixed as of the most recent patch finally. Did not test in class wars yet only just put skill back on.
    https://www.youtube.com/watch?v=8Go2_hPUUpQ

    PS. Shoo trolls

    Leave a comment:


  • Fusciafinery
    replied
    Update Delphic Holy Water Shield did not land on any of my sylphs in Class Wars

    Leave a comment:


  • Fusciafinery
    replied
    it seems that Delphic Holy Water Shield is now working correctly in sylph expedition sylph arena and in regular play. at least it was for me to day.

    Leave a comment:


  • trollminator
    replied
    Originally posted by Zedd60 View Post
    It takes a special kind of stupid to spend 600$ on a sylph in the first place.......laughing at the fools who did
    I am personally torn between laughing at these people and pitying them.
    The more I play the more I see people spending like people possessed in order to be #1 and you have to ask yourself... why? I am sure there is a small group of players who can afford to spend what they do. A small group who work hard and make good money and they choose to spend it here. I have no problem with that and those players that make out that cashers are somehow "evil/bad" or "crazy" for doing so are wrong. However having said that I would suggest that the vast majority of players who are cashers probably can not afford to spend as they do. This game is like any other addiction and to pretend otherwise would be naive, and that is where the pity comes in. There are players out there spending inheritances left them, not eating so they have cash spare, not paying bills (except electric and internet), rent or mortgages so they can afford their addiction, and I would not be surprised if there were even a few that steal to feed their addiction, because this occurs to some degree in all addictions. So whilst a part of me chuckles that people spend $600 on something that will eventually be given away in a Hot Event exchange or on the Wheel-of-Poverty (white only I am sure, but hey still beats paying $600) a part of me has to wonder how many pour cash they do not have into a game in order to feed an addiction so they can give themselves a false feeling of superiority or so they can forget how bad things are (possibly? Just an example, people develop addictions for many reasons) in their real lives. Sadly not all of us play just for the fun, and I think we all need to keep that in mind when we make judgements.

    Disclaimer: My above comments are not targeted at any individual in this or any other thread and are based purely and solely on my own observations seen through personal experiences on the servers I play. Please keep that in mind when responding, thank-you.

    Leave a comment:


  • trollminator
    replied
    Originally posted by karacks View Post

    This is the absolute definition of a scam i along with MANY other players bought this combined sylph just to have it changed weeks or days later.
    Many? I know/knew of only one player who purchased this melded sylph when it was first released.

    Leave a comment:


  • Whakapono
    replied
    Apologies for taking so long to reply to this thread. I'd actually been forwarding this thread at least once every few days, but looks like I hadn't acknowledged in the thread itself.

    The staff at R2Games will be throwing this thread (and the videos that have been sent in including the one in post one of this thread) to the devs frequently until it is fixed. Please feel free to comment on this thread. I also apologise for not adding to the bug thread, I will do it now.

    Leave a comment:


  • dennyh
    replied
    r2 puts the players first

    Leave a comment:


  • karacks
    replied
    Here is a video of the last skill that ill likely be able to get to show the bug/change/fix/adjustment Windcrest similer with the shields this skill should last 2 turns but instead it lasts 2 turns 1 time "1 enemy attack". https://www.youtube.com/watch?v=xx2oiIeb-Tk

    Leave a comment:


  • R299176373
    replied
    Originally posted by karacks View Post
    So finally managed to get Ice Shield free on the combined wind water sylph and sure enough same issue. https://www.youtube.com/watch?v=VSkbrEBFlM4
    Well, to me, all is clear now. All 3 skills display absolutely identical behavioir. This is not a bug. This is a nerf. A huge one, actually. R2 (7road, proficient city...) literally pwned all cashers with friggas, turning their investment to garbage.
    Hope they have something to explain themselves and undo this nerf.

    Leave a comment:


  • karacks
    replied
    So finally managed to get Ice Shield free on the combined wind water sylph and sure enough same issue. https://www.youtube.com/watch?v=VSkbrEBFlM4

    Leave a comment:


  • Anubi0s
    replied
    Originally posted by karacks View Post
    So the skill he is talking about is the one in this screen shot also not working at all or bugged.
    [ATTACH=CONFIG]153459[/ATTACH]
    You can think resist is garbage or whatever fact of the matter is 17k water should convert to 17k wind with the passive Holy Water Blessing and provide plenty of resist in EF hell to survive against wind boss if the passive is working. From previous testing we found out both parts of this passive do not work at all no changes no differences no matter what we did. From what we can tell Holy water Blessing is Disabled or doing something completely different.
    But it says non-divine. maybe only work when oponent is not in sylph mode?

    Leave a comment:


  • R299176373
    replied
    Originally posted by karacks View Post
    So there are 2 possible things bug or intentional change to make all the people who bought this sylph very satisfied with the purchase.
    Ok, Swift Wind skill description clearly does not match a description on an actually activated skill (from your video). So, something here is wrong - either a description (bad translation, eh?) or a behavior.
    I'm not a paranoid, but as you say, this "bug" (let's hope this is a bug and not a nerf) come in a very special moment - just before TW.

    Leave a comment:


  • karacks
    replied
    Originally posted by tuzakci View Post
    also passive ability is wrong it says wind or water it says ( resistance turn into wind or water) (stronger of the two) LMAO i tried ef hell i had 17K water resistance wind boss was killing me easily in the ef hell how is turn in to?? i didnt get it its something happend this slyph bug or change but become garbage.
    So the skill he is talking about is the one in this screen shot also not working at all or bugged.
    Click image for larger version

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    You can think resist is garbage or whatever fact of the matter is 17k water should convert to 17k wind with the passive Holy Water Blessing and provide plenty of resist in EF hell to survive against wind boss if the passive is working. From previous testing we found out both parts of this passive do not work at all no changes no differences no matter what we did. From what we can tell Holy water Blessing is Disabled or doing something completely different.

    Leave a comment:


  • karacks
    replied
    Originally posted by R299176373 View Post
    Well, I see no bug here.
    It says clearly - "3 turns, 1 time". So, it will last for 3 turns or can be "damaged" 1 time. As for Swift Wind - same logic. It last 3 turns, but activate only 1 time.
    The issue is it was not like this at the time of release or at time of purchase for everyone on my server how many sylphs have abilities changed to this magnitude lately? It was suddenly changed right before titan wars "but we didn't notice". Every single group shield type skill is bugged/changed not even doing what they should do anymore. But ALL other sylphs and all other player shields are working same as before. Delphic Swift Wind gives 250 awaken for 3 total turns it NEVER ran out after 1 time before and is totally pointless to even use currently Just read the skill description.
    Click image for larger version

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    Windcrest works just like it did before on our wind sylph but on the combined wind water it only lasts 2 turns 1 time. completly different from the wind sylph again read description it does not say 2 turns 1 time.
    Click image for larger version

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    So there are 2 possible things bug or intentional change to make all the people who bought this sylph very satisfied with the purchase.

    Leave a comment:

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