Delphic Holy Water Shield has changed for the combined wind water sylph.
When the sylph was released up until the last patch Delphic Holy Water Shield last 3 turns and or absorb 40% of casters hp before ending.
After the patch it was changed to last 3 turns but could only be hit 1 time regardless of how much the shield was hit for.
This is a huge change that was not announced.
Begin rant
Players purchased this sylph for 600$ (60k balens) following that purchase up with another to buy Delphic Holy Water Shield for 150$ (15k balens) hopefully with bound balens from the recharge it took to pay for the combine. Now a few weeks later wartune has stealth changed this skill making it hardly worth having anymore for competing with other top teams. Price for some reason of Delphic Holy Water Shield is still the same totally absurd when Wartune has turned a already questionable combined sylph for the cost into an even more questionable option due to this sudden Unannounced Nurf. The other issue is no other shield in the game that i know of has been reduced to this level as of this post.
End rant
Here is a video if you want to see for yourself. https://www.youtube.com/watch?v=9tdguGC8VvE
Announcement
Collapse
No announcement yet.
Delphic Holy Water Shield change
Collapse
X
-
Delphic Holy Water Shield change
Tags: None
-
Delphic Holy Water Shield fixed as of the most recent patch finally. Did not test in class wars yet only just put skill back on.
https://www.youtube.com/watch?v=8Go2_hPUUpQ
PS. Shoo trolls
-
Update Delphic Holy Water Shield did not land on any of my sylphs in Class Wars
Leave a comment:
-
it seems that Delphic Holy Water Shield is now working correctly in sylph expedition sylph arena and in regular play. at least it was for me to day.
Leave a comment:
-
Originally posted by Zedd60 View PostIt takes a special kind of stupid to spend 600$ on a sylph in the first place.......laughing at the fools who did
The more I play the more I see people spending like people possessed in order to be #1 and you have to ask yourself... why? I am sure there is a small group of players who can afford to spend what they do. A small group who work hard and make good money and they choose to spend it here. I have no problem with that and those players that make out that cashers are somehow "evil/bad" or "crazy" for doing so are wrong. However having said that I would suggest that the vast majority of players who are cashers probably can not afford to spend as they do. This game is like any other addiction and to pretend otherwise would be naive, and that is where the pity comes in. There are players out there spending inheritances left them, not eating so they have cash spare, not paying bills (except electric and internet), rent or mortgages so they can afford their addiction, and I would not be surprised if there were even a few that steal to feed their addiction, because this occurs to some degree in all addictions. So whilst a part of me chuckles that people spend $600 on something that will eventually be given away in a Hot Event exchange or on the Wheel-of-Poverty (white only I am sure, but hey still beats paying $600) a part of me has to wonder how many pour cash they do not have into a game in order to feed an addiction so they can give themselves a false feeling of superiority or so they can forget how bad things are (possibly? Just an example, people develop addictions for many reasons) in their real lives. Sadly not all of us play just for the fun, and I think we all need to keep that in mind when we make judgements.
Disclaimer: My above comments are not targeted at any individual in this or any other thread and are based purely and solely on my own observations seen through personal experiences on the servers I play. Please keep that in mind when responding, thank-you.
Leave a comment:
-
Originally posted by karacks View Post
This is the absolute definition of a scam i along with MANY other players bought this combined sylph just to have it changed weeks or days later.
Leave a comment:
-
Apologies for taking so long to reply to this thread. I'd actually been forwarding this thread at least once every few days, but looks like I hadn't acknowledged in the thread itself.
The staff at R2Games will be throwing this thread (and the videos that have been sent in including the one in post one of this thread) to the devs frequently until it is fixed. Please feel free to comment on this thread. I also apologise for not adding to the bug thread, I will do it now.
Leave a comment:
-
Here is a video of the last skill that ill likely be able to get to show the bug/change/fix/adjustment Windcrest similer with the shields this skill should last 2 turns but instead it lasts 2 turns 1 time "1 enemy attack". https://www.youtube.com/watch?v=xx2oiIeb-Tk
Leave a comment:
-
Originally posted by karacks View PostSo finally managed to get Ice Shield free on the combined wind water sylph and sure enough same issue. https://www.youtube.com/watch?v=VSkbrEBFlM4
Hope they have something to explain themselves and undo this nerf.
Leave a comment:
-
So finally managed to get Ice Shield free on the combined wind water sylph and sure enough same issue. https://www.youtube.com/watch?v=VSkbrEBFlM4
Leave a comment:
-
Originally posted by karacks View PostSo the skill he is talking about is the one in this screen shot also not working at all or bugged.
[ATTACH=CONFIG]153459[/ATTACH]
You can think resist is garbage or whatever fact of the matter is 17k water should convert to 17k wind with the passive Holy Water Blessing and provide plenty of resist in EF hell to survive against wind boss if the passive is working. From previous testing we found out both parts of this passive do not work at all no changes no differences no matter what we did. From what we can tell Holy water Blessing is Disabled or doing something completely different.
Leave a comment:
-
Originally posted by karacks View PostSo there are 2 possible things bug or intentional change to make all the people who bought this sylph very satisfied with the purchase.
I'm not a paranoid, but as you say, this "bug" (let's hope this is a bug and not a nerf) come in a very special moment - just before TW.
Leave a comment:
-
Originally posted by tuzakci View Postalso passive ability is wrong it says wind or water it says ( resistance turn into wind or water) (stronger of the two) LMAO i tried ef hell i had 17K water resistance wind boss was killing me easily in the ef hell how is turn in to?? i didnt get it its something happend this slyph bug or change but become garbage.
You can think resist is garbage or whatever fact of the matter is 17k water should convert to 17k wind with the passive Holy Water Blessing and provide plenty of resist in EF hell to survive against wind boss if the passive is working. From previous testing we found out both parts of this passive do not work at all no changes no differences no matter what we did. From what we can tell Holy water Blessing is Disabled or doing something completely different.
Leave a comment:
-
Originally posted by R299176373 View PostWell, I see no bug here.
It says clearly - "3 turns, 1 time". So, it will last for 3 turns or can be "damaged" 1 time. As for Swift Wind - same logic. It last 3 turns, but activate only 1 time.
Windcrest works just like it did before on our wind sylph but on the combined wind water it only lasts 2 turns 1 time. completly different from the wind sylph again read description it does not say 2 turns 1 time.
So there are 2 possible things bug or intentional change to make all the people who bought this sylph very satisfied with the purchase.
Leave a comment:
Leave a comment: