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It doesn't show %, but it's essentially the same thing. Have had the same odds as before the change... 70/100 is unlucky, but even when there was success rate that happened, and you're on the last level of that rank so of course it's more difficult at times to upgrade.
Well anyways, more gold is welcome, that would be nice.
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In reality the success factor corresponds to the increment you see after unsuccessful blessing:
if it increments by 5, it is 1/20, 1/10, 3/20 ...
Wartune uses [0;1) global generator which is successful if the number fits in corresponding interval, so we already saw higher than 70/100.
Currently it looks like they only drop the text, but it usually means they will silently nerf it in the next patch.
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It's not just text being hidden. The success rate is already changed.
What we get for level 1 now is the same we had for level 10 before patch.
There's no more level-based failures, only blessing-based failures for all levels.
What helped us before patch was decreasing starting success rates (=level-based), iirc 50% on level 1 to 5% on level 10.
This does mean more gold needed on lower than level 10 but gives same clicks average for each level.
From standalone view, it is better this way so they only need to change the gold/ingredients costs.
But they don't think in macro, where gold is basically a very rare instance everywhere else.
Would have been much better they use level 5 before patch than level 10 for measuring stick.
They are basically saying never use gold for more than 1 thing at a time.Last edited by laba-laba; 11-12-2015, 04:34 AM.[morfinnor]
Temple of Ibalize
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Originally posted by laba-laba View PostIt's not just text being hidden. The success rate is already changed.
What we get for level 1 now is the same we had for level 10 before patch.
Originally posted by laba-laba View PostThis does mean more gold needed on lower than level 10 but gives same clicks average for each level.
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