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Time Out Rule

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  • Wickedlei
    started a topic Time Out Rule

    Time Out Rule

    The time out rule in competitions needs to change with the ever changing game. Too many players are taking advantage of this rule, and healing their way to a lazy victory, or setting up a lower battle rating team on purpose to outlast the clock. It was a great rule when the game was new and kept the competition alive, but the game has changed, and with it so should some of the rules. I don't think the victory should go to the highest battle rating team, but it should go to the team that had the highest cumulative attack points. It's obvious that a team that did more damage would have won the fight if there wasn't any time limit, but no. With players and teams taking advantage of this rule, it's making it really difficult to even want to keep playing.

  • SlowPlay
    replied
    Originally posted by Fherlayt View Post
    no damage in increase in ToK, or eudaemon arena
    Damage do increase in kid arena.

    To everyone else, it is damage, just remember that not all damage count and that wartune love overkill.

    Leave a comment:


  • Jopo189
    replied
    In time out, the win is given to the person/team that does most damage (both Class Wars and Titan Wars).
    Thanks for the confirmation Whakapono. As I and many others have noted, it seems hard to believe that I can have all my HPs and both sylphs alive while the other player is 1 or 2 shots away from death and still do less damage than s/he did. I'll definitely be paying closer attention to damage dealt next CWs.

    At least for CW's, I still think it would be a much better gaming experience if the battle played out to its conclusion. CW is scheduled for an hour, so increase the length of the fight by 30 - 60 seconds, and raise the damage multiplier by 50% every 30 seconds after the first minute. This way, the event still only lasts an hour or less, and there's a much higher chance of one player dying. For a 4-minute fight, players will be doing 300% damage at the 3:30 mark.
    Last edited by Jopo189; 01-25-2016, 08:04 AM. Reason: Remove typo

    Leave a comment:


  • Fherlayt
    replied
    After the seeds of doubts were put in my mind reading this topic, I paid closer attention to what's happening in class wars. And I'm still positive that damage dealt counts. We could have absolute certain only if someone makes a video, and notes down every damage done. But what I saw, I beat many players, who were lower BR than me, kept healing himself, and survived the fight. Actually, I ended 1st in Warlords hall, and I almost never healed. Also I was 20th in BR during Prelim, so I guess my BR was higher than most ppl's in Warriors Hall.

    But I agree time out is never cool. Either give more time for each fight (and/or reduce number of rounds at the same time), or give more drastic increase in damage as time passes. As a side note, I never understood why there is no damage in increase in ToK, or eudaemon arena. Something that worked in the past is not applied to later features...
    Last edited by Fherlayt; 01-25-2016, 05:54 AM.

    Leave a comment:


  • DemonRockstar
    replied
    Originally posted by Whakapono View Post
    In time out, the win is given to the person/team that does most damage (both Class Wars and Titan Wars). Battle rating will ONLY come into play if each team did exact equal damage.

    http://forum.r2games.com/showthread....992-Class-Wars

    The above link is the Modification thread for Class Wars explaining this rule. I hope this clears things up a bit.
    I think you might find that is wrong, when I go into a fight with someone who has all heals on their Euda mage,
    2 Posiedons, wearing 1 and another as support and constantly healing. And I am 1 hit from killing them outright and I didn`t heal once and have BOTH support sylphs still alive.
    I find it HIGHLY doubtful that person did MORE damage to me :/

    Leave a comment:


  • Xharry005x
    replied
    its rigged dont matter what u say with cheaters and hackers that dont get their stuff removed

    Leave a comment:


  • Whakapono
    replied
    In time out, the win is given to the person/team that does most damage (both Class Wars and Titan Wars). Battle rating will ONLY come into play if each team did exact equal damage.

    http://forum.r2games.com/showthread....992-Class-Wars

    The above link is the Modification thread for Class Wars explaining this rule. I hope this clears things up a bit.

    Leave a comment:


  • DemonRockstar
    replied
    It would be a good start to actually putting players 1st if they came out and let us know EXACTLY what formula determines a win/loss in CW`s.

    Had fights I thought I had won hands down only to lose and a couple I thought I had easily lost and then won :/
    These Kind of things we NEED to know, cos atm I am barely healing during CW`s and TW`s etc if I can help it.
    BUT seeing the way some of the fights have gone is this a wrong tactic??
    And thats the problem, its all trial and error as we don`t know How to predict what to do to get a win :/
    Can any Mod or mentor query whether they can let us know HOW to calculate a win pls? Cos from what I have seen it is NOT purely based on damage :/

    Leave a comment:


  • R2110586456
    replied
    I suspect it may not be damage done by all your sylphs / kids on the field, just like old world boss they may not have added kid and even troop sylph damage to the calculations.

    Leave a comment:


  • Alsatia01
    replied
    Originally posted by Jopo189 View Post
    I've searched the forums and there is no definitive answer to how the default winner is determined. Lots of opinions, certainly.

    Alternatively, perhaps extend the match slightly, but increase the damage multiplier faster (say every 20 secs) and raise the cap to 250% or 300%. That way death determines the winner. These seem like a fairly simple answers worth some discussion.
    I think there is a little green question mark inside the room of the CW that would say it was based on damage. That definitely was the case before, but it seems more and more people are coming forward saying its a flat BR comparison. I don't know if it's true, and the little help window is no real indication so......

    They definitely, definitely should implement your idea.

    Leave a comment:


  • Jopo189
    replied
    I'm a mage with a BR of about 5M, and I seriously considered quitting Wartune after CW finals last night. I was handed 5 losses based on the time out rule. There is simply nothing more frustrating than losing when it appears you've got the fight well in hand. In 4 of my losses, I was clearly winning and probably only a turn or two away from killing my opponent. In each case, I had all my HPs and both sylphs. Admittedly, one of the losses was legitimate. The other guy clearly had me beat.

    Now, I understand why the time out rule is needed, but you have got to provide some transparency on how the outcome is determined. I've searched the forums and there is no definitive answer to how the default winner is determined. Lots of opinions, certainly. Might I suggest using a point system, DISPLAYING the points during the fight, so you know how who's winning, and most importantly post the point system in the help section so there's no mystery about the rules. Alternatively, perhaps extend the match slightly, but increase the damage multiplier faster (say every 20 secs) and raise the cap to 250% or 300%. That way death determines the winner. These seem like a fairly simple answers worth some discussion.

    Based on the anger expressed on my server about this issue, these mystery wins/losses in CW are clearly not good for the game. Please do something to fix it.

    Any helpful insight, answers, or suggestions from the Wartune community is welcome.

    Leave a comment:


  • R227123782
    replied
    It's gotta be lowest BR.

    I lost a CW match once doing purely all damage and the other guy was just healing like crazy.

    Leave a comment:


  • Alsatia01
    replied
    Originally posted by Wickedlei View Post
    My team composed of 4 players with over 19 mil battle rating lost 3 times due to time outs to one team composed of 8.9 mil battle rating. There are no marriages on my team, but the other team was married with level 9 rings. throughout all 3 of the matches, their team did not attack unless it was needed for rage and did nothing but heal and revive the whole way until the match timed out. Twice we lost to them during prelims, and once in the finals.
    How do you know what their BR was for the prelim? Did they use eudaemon? Where they so much stronger that they were basically just auto-hitting you? There's a lot of different interpretations to what you just said, but aside from seeing a video of it, there's not a lot more I can say about it.

    Originally posted by Wickedlei View Post
    Explain how that same team of 2 being the lowest ranked team in Titan wars finals managed to come in 5th place.
    They won the 5th most wins out of the top 16? I don't see how that's all that shocking.

    Originally posted by Wickedlei View Post
    Or you could explain how I myself have used the same dirty tactic by lowering my battle rating in the last 3 class wars by using a weak sylph team to lower my battle rating so I can win by default time outs to those with slightly lower battle rating than myself.
    How do you know that was because the lower BR, and not because you won on damage?

    Originally posted by Fherlayt View Post
    Well, we all believed what the devs said, that damage counts. But actually, no one could verify this. On the contrary, sometimes we saw very suspicious outcomes. Now that you say, last CW, I had time out with like 8 big whales, all much stronger than me, and I was winner in each match but one. I thought, wee, they had big HP eudaemons I could chaos and aoe all the match. But maybe its the other way, and you are right. The lazy bastards dont bother counting damage. Will try to test this out somehow Ty for info!
    But one thing is sure, its not just "lower BR wins". I remember beating lower level people every time when they were just healing (in CW).
    That is by far the best explanation I have seen.

    I'm totally on board that there could be something glitchy or buggy with the damage, or perhaps some other factors. That being said, I can't get on board with the idea that you can just heal yourself until the end and win (if you are lower BR).

    Leave a comment:


  • Shiva_
    replied
    i learned not to heal that much anymore in cw or titan. before i did, i lost a lot of fight with out of time, and to much healing

    now i dont heal, only with rune,

    Our team was very low ranked, but win one match in titan finals because other team healed to much with euds.

    Leave a comment:


  • JBirdie
    replied
    Originally posted by SlowPlay View Post
    No bird, you lose by damage because you keep healing your kids.
    That could explain it also, the damage that kids take is massive compared to Chars.
    I hardly heal but the 2 oracles did in fact heal, so at least 2 of the euds were up for a long time in most battles. With stronger teams they died pretty fast, but those were not our losses.
    Last edited by JBirdie; 01-18-2016, 01:32 PM.

    Leave a comment:

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