First off, Happy Valentine's Day everyone!
Just sharing my proposal for a few small changes.
#1 Non-PvP Version of the Wilds
As we saw amethyst mines can have 2 levels, with only the second level being PvP-enabled. Can we do the same for wilds?
For example, have 2 levels of the wilds, with only one of them being PvP-enabled.
Each day after midnight reset, a player has one attempt to teleport into the other level (so that no one can hit and run on the same day).
#2 Eliminate the use of socketing rods (for both hero & sylph gears)
Hero gear rods can be obtained from guild blessing, so everyone gets them for free if they have a little patience. It's just an old & unnecessary thing.
The old dimension war drops plenty of sylph gear rods, so only newer players have to pay for them. Just a rigged situation.
Gem scrolls & RES crystal scrolls have been eliminated, so should socketing rods (for both hero & sylph gears).
This doesn't affect the old players, as they've already gotten plenty of both kinds of rods from guild blessing & old dimensions.
I just feel like newer players should not need to deal with more hassles while playing this game.
#3 Make the refinement locks usable for locking sylph & eudaemon gears
Right now there's very limited source of locks so it's not going to be a major loss of balen use for locking refinement stats.
Old players are basically unaffected for the sylph gear part. Most of them probably have thousands of holy waters and can afford to keep trying until they have the right stats. But the newer players have to suffer, even if they plan to cash in. Again, a rigged situation.
As for eudaemon gears, right now the most common gears are green, so it's probably less of a problem for most people, but still, more desirable to permit the use of refinement locks on them.
#4 Make players immune to HP loss in a group dungeon where they have no rewards attempt
That's the topic we've discussed on this forum over & over again since a year ago. Maybe it's time to have it?
#5 [new] Disable system announcement for roses
Seriously, no one needs to see who sends a bundle of roses to who. Most people don't care about it any ways. Rose sending is the matter between two people, so it's better to keep it private & disable the system announcement.
#6 [new] Enable Item Lock for Eudaemons
Like what the title says. That's the only core feature without Item Lock protection.
Last but not least, have fun & enjoy the game even if it's imperfect.
Just sharing my proposal for a few small changes.
#1 Non-PvP Version of the Wilds
As we saw amethyst mines can have 2 levels, with only the second level being PvP-enabled. Can we do the same for wilds?
For example, have 2 levels of the wilds, with only one of them being PvP-enabled.
Each day after midnight reset, a player has one attempt to teleport into the other level (so that no one can hit and run on the same day).
#2 Eliminate the use of socketing rods (for both hero & sylph gears)
Hero gear rods can be obtained from guild blessing, so everyone gets them for free if they have a little patience. It's just an old & unnecessary thing.
The old dimension war drops plenty of sylph gear rods, so only newer players have to pay for them. Just a rigged situation.
Gem scrolls & RES crystal scrolls have been eliminated, so should socketing rods (for both hero & sylph gears).
This doesn't affect the old players, as they've already gotten plenty of both kinds of rods from guild blessing & old dimensions.
I just feel like newer players should not need to deal with more hassles while playing this game.
#3 Make the refinement locks usable for locking sylph & eudaemon gears
Right now there's very limited source of locks so it's not going to be a major loss of balen use for locking refinement stats.
Old players are basically unaffected for the sylph gear part. Most of them probably have thousands of holy waters and can afford to keep trying until they have the right stats. But the newer players have to suffer, even if they plan to cash in. Again, a rigged situation.
As for eudaemon gears, right now the most common gears are green, so it's probably less of a problem for most people, but still, more desirable to permit the use of refinement locks on them.
#4 Make players immune to HP loss in a group dungeon where they have no rewards attempt
That's the topic we've discussed on this forum over & over again since a year ago. Maybe it's time to have it?
#5 [new] Disable system announcement for roses
Seriously, no one needs to see who sends a bundle of roses to who. Most people don't care about it any ways. Rose sending is the matter between two people, so it's better to keep it private & disable the system announcement.
#6 [new] Enable Item Lock for Eudaemons
Like what the title says. That's the only core feature without Item Lock protection.
Last but not least, have fun & enjoy the game even if it's imperfect.
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