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Proposal for small changes

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  • R238423534
    started a topic Proposal for small changes

    Proposal for small changes

    First off, Happy Valentine's Day everyone!

    Just sharing my proposal for a few small changes.

    #1 Non-PvP Version of the Wilds
    As we saw amethyst mines can have 2 levels, with only the second level being PvP-enabled. Can we do the same for wilds?
    For example, have 2 levels of the wilds, with only one of them being PvP-enabled.
    Each day after midnight reset, a player has one attempt to teleport into the other level (so that no one can hit and run on the same day).

    #2 Eliminate the use of socketing rods (for both hero & sylph gears)
    Hero gear rods can be obtained from guild blessing, so everyone gets them for free if they have a little patience. It's just an old & unnecessary thing.
    The old dimension war drops plenty of sylph gear rods, so only newer players have to pay for them. Just a rigged situation.
    Gem scrolls & RES crystal scrolls have been eliminated, so should socketing rods (for both hero & sylph gears).
    This doesn't affect the old players, as they've already gotten plenty of both kinds of rods from guild blessing & old dimensions.
    I just feel like newer players should not need to deal with more hassles while playing this game.

    #3 Make the refinement locks usable for locking sylph & eudaemon gears
    Right now there's very limited source of locks so it's not going to be a major loss of balen use for locking refinement stats.
    Old players are basically unaffected for the sylph gear part. Most of them probably have thousands of holy waters and can afford to keep trying until they have the right stats. But the newer players have to suffer, even if they plan to cash in. Again, a rigged situation.
    As for eudaemon gears, right now the most common gears are green, so it's probably less of a problem for most people, but still, more desirable to permit the use of refinement locks on them.

    #4 Make players immune to HP loss in a group dungeon where they have no rewards attempt
    That's the topic we've discussed on this forum over & over again since a year ago. Maybe it's time to have it?

    #5 [new] Disable system announcement for roses
    Seriously, no one needs to see who sends a bundle of roses to who. Most people don't care about it any ways. Rose sending is the matter between two people, so it's better to keep it private & disable the system announcement.

    #6 [new] Enable Item Lock for Eudaemons
    Like what the title says. That's the only core feature without Item Lock protection.

    Last but not least, have fun & enjoy the game even if it's imperfect.
    Last edited by R238423534; 02-15-2016, 06:04 PM.

  • R238423534
    replied
    Originally posted by Arlad View Post
    ...blah blah...
    Originally posted by AdaJames View Post
    ...blah blah...
    Originally posted by princestewii View Post
    You guys should have just sent him a pm, now they might "fix" our fix knowing r2
    I have to agree with stewii in here *sweats*

    Leave a comment:


  • R238423534
    replied
    Originally posted by AdaJames View Post
    The rewards are not that great. I fail to see how it would be. 800k gold max? Meh. I get more from half a dozen other sources. It is not even worth listening to the inevitable whines. The only time I hit people is when they hit one of my guildies. That is when I become their best friend and visit often. Plundering people is a waste of time and not worth the drama.

    As for jerks, well, they are worse in the top servers. The whales tend to be arrogant jerks. You can see their nastiness in BG, and it is especially prevalent if they belong to some sort of ethnic grouping. Polish, spanish, russian, indonesian, pinoy, east indian, whatever. The trash talking and the crying, whining, threats and spew in their own language is sickening.

    Just stay away from them, or, if you are like me and are in range of them, just build up some dryad and tie them up for ages in a fight. They HATE not being able to end the fight quickly so they can go kill more people. It is hilarious when the timer goes up to +250% damage. Every. Single. Fight.
    For me, the wilds rewards (bosses & archaeology) are much better than BG, arena, amethyst, etc. It's a lot of loss to avoid it. But drama is too much pain to deal with & I'd still rather withdraw form it.

    Plundering basically offers no gain to the jerks either. They have no need of kyanite at all (mostly played 3+ years & academy all maxed & still got millions of kyanite on reserve). Most people tie up their gold on animals so they basically guarantee to get less than 20k gold per hit unless they go plundering when their targets are in DI or doing gold-generating events (hitting people in WB would NOT help, as WB is gone only 1 minute & most players get less than 4M gold per round). They just enjoy agitating & humiliating people that's all. Not in agreement with your connection of nationality to behavior, but I agree some jerks simply love to behave jerky & not necessarily greedy or for profit.

    If there's any way for anyone to stay away from them, there's no need to segregate them. But now basically everyone is affected because of the butterfly effect. Jerky bullies humiliate mid-high players, mid-highs revenge on the mid-low-small ones in the jerk(s)' guild(s), the jerk's guildies feel wronged & hit back the smaller ones to compensate for their loss. This cycles keeps going & snowballs. That's why the small antagonism between a few big guys become the matter of everyone else. They are turning the server into the Warring States.

    And no I'm not on a top server. My server (counting all servers from which it was merged) had NEVER been #1 for Chaos war or Titan war at all. Really, NEVER at all. As for spending, I could see almost everyone in top 50 have spent thousands if not tens of thousands. There are a few in top 50 without VIP, but I would not be able to tell if they spent in the past or not. My in-game spouse is a year younger than SlowPlay & Zorich, but he has more VIP points than them, so I assume he might have recharged more balens, but right now still not in top 60 & BR not in par with either of the two. I guess my server counts as a casher server.

    Leave a comment:


  • Meikura001
    replied
    Originally posted by Xharry005x View Post
    yes i agree the roses pop up and roses downfall on ur screen should be removed i dont want to know that person a gave 999 roses to person b its between them and should be not on every 1 screen
    OH HELL YES!! Remove that infernal screen since it's more of a pain than a blessing. Then again, much rather have an item that shoots things like that off screen. Would be fun to watch, though.

    Leave a comment:


  • AdaJames
    replied
    Originally posted by princestewii View Post
    You guys should have just sent him a pm, now they might "fix" our fix knowing r2
    I know about the bug, but I never use it. As I said, it is a lot faster to just go and do something easy, like a Wilds run hunting monsters/archeology or a MPD or DI or sylph atoll for boss/CQ or henna lab raid. There is always something along the way that will give you a chance to restore your HP via heal runes or oracle kid.

    Leave a comment:


  • Xharry005x
    replied
    yes i agree the roses pop up and roses downfall on ur screen should be removed i dont want to know that person a gave 999 roses to person b its between them and should be not on every 1 screen

    Leave a comment:


  • Meikura001
    replied
    Actually, I've been hitting some rather large guilds with my unit. The funny part to all of this, is that I get more than what I lose, gold wise. I am not afraid of a little combat since you can't really lose kyanite on a plunder, but gain it from hitting others. If you haven't hit them hard enough, then you're just doing it all wrong. With me, I just tag on the guild that hits my outposts; don't really care on who I hit as I hit those with favorable BRs and abilities after a day's work. If no one hits me, then I don't hit anyone as I get my gold/kyanite elsewhere. Again, that's just me.

    So, bottom line is if they keep hitting me, I am going to hit them back and maybe find 1 or 2 fat (large amounts of gold to 800k) members along the way. And if someone asks me why I am hitting their members (as I usually leave a "you can thank <insert name of person> for making it happen" note), I am just going to say "you folks hit me first" and will leave it at that.

    Leave a comment:


  • princestewii
    replied
    Originally posted by Arlad View Post
    step 1: equip your best sylph
    step 2: change to your weakest sylph
    step 3: repeat step 1 and 2
    step 4: ????
    step 5: PROFIT!!!!
    Originally posted by AdaJames View Post
    Just rest the sylph. No need to switch sylphs.
    You guys should have just sent him a pm, now they might "fix" our fix knowing r2

    Leave a comment:


  • AdaJames
    replied
    I think your HP goes back to your base HP before all the sylph and stuff.

    Leave a comment:


  • Arlad
    replied
    Originally posted by AdaJames View Post
    Just rest the sylph. No need to switch sylphs.
    ic.
    anyway, i think the hp loss bug is related to the br drop when offline bug. when your hp reduced(along with the rest of your stat) when offlne, it didnt recover when you log back in.

    Leave a comment:


  • AdaJames
    replied
    Just rest the sylph. No need to switch sylphs.

    Leave a comment:


  • Arlad
    replied
    Originally posted by R238423534 View Post
    at 1.23m hp (no bless nor medal), each refill costs 585k gold.
    step 1: equip your best sylph
    step 2: change to your weakest sylph
    step 3: repeat step 1 and 2
    step 4: ????
    step 5: PROFIT!!!!

    Leave a comment:


  • AdaJames
    replied
    The rewards are not that great. I fail to see how it would be. 800k gold max? Meh. I get more from half a dozen other sources. It is not even worth listening to the inevitable whines. The only time I hit people is when they hit one of my guildies. That is when I become their best friend and visit often. Plundering people is a waste of time and not worth the drama.

    As for jerks, well, they are worse in the top servers. The whales tend to be arrogant jerks. You can see their nastiness in BG, and it is especially prevalent if they belong to some sort of ethnic grouping. Polish, spanish, russian, indonesian, pinoy, east indian, whatever. The trash talking and the crying, whining, threats and spew in their own language is sickening.

    Just stay away from them, or, if you are like me and are in range of them, just build up some dryad and tie them up for ages in a fight. They HATE not being able to end the fight quickly so they can go kill more people. It is hilarious when the timer goes up to +250% damage. Every. Single. Fight.

    Leave a comment:


  • R238423534
    replied
    Originally posted by AdaJames View Post
    I don't see what is wrong with the Wilds right now. Why do we need a non-PvP option?

    The only reason someone would be unhappy is if that someone managed to **** off an entire GROUP of people who would then take the trouble to hunt him down AND tell all and sundry where he is and all get together to hit him every 2 hours.

    I mean, seriously, compared to some of the other **** in WT (BG, I am looking at you), Wilds PvP is tame in the extreme.
    YMMV. some servers have only a few self-centered jerks, while some others are full of such. if such people happen to be the top 10 or even top 3 or top 2 or top 1, & they are either the g m or they can hijack the g m & make s/he their puppet, hitting them back is not possible, & they don't care about their smaller players receiving the revenge. the one i'm on started off as such a "jerky server", with the g m of the top guild being the lone top player & the one one to encourage their guildies to attack other guilds as much as they could. i kinda left, but there were still good people around, & some needed me, so i didn't completely leave. a merger brought some new order to the server, & we had some 1.5 years of peace time. not that people don't hit each other. it's just not a massive scale war like before. but lately another merger reverted us back to chaos again. & worse than last time, for this time, almost every guild wars on each other, not just one troublemaker, but everyone is a troublemaker, so now is drama time. plenty of people hide on twilight sands, & plenty of others rely on animals for gold reserve. the only way to bring back the order is to segregate the jerks from the rest, & the non-pvp wilds is for that purpose.

    as for other pvp events such as bg & arena, they are beastly, but at least they are optional, & you can choose to join or not to join at any time. you either don't lose or you can control your loss, or at least you are online & know what to expect.
    the wilds is entirely an offline/unexpected thing, & there's no way to refuse to join it once you move out of twilight sands. the rewards are also better than most other pvp places. adding the non-pvp wilds is lilke giving players the options to withdraw from drama.
    not to mention, most other pvp places are already dead. if they don't want the wilds be dead like the rest, they would probably want to consider this possibility.

    Leave a comment:


  • R238423534
    replied
    Originally posted by Meikura001 View Post
    ...On #1, I don't think they will go for that. I would like it if it was bigger and the archeology was easier (like within their area of range) as we got so many people (and NPCs, seriously?) moving in close to each other. My advice is, if you can, hit back at the guild (by taking out members you can hit in defense) that hit you; I mean that's how I keep them at bay. Your other alternative as many are doing now, invest in livestock and only sell what you need (in terms of gold)....
    some guilds care about their members & worry about losing them, while some others don't.
    some guilds care about reputation, while some others don't.
    it'll be scary if one of the strongest guilds (top 1 or top 2 usually) belong to the Dont's above, & what you said would be entirely ineffective to keep the troublemakers at bay.
    some servers are a better community than some others.
    some server merges could bring major changes to the environment.
    YMMV.

    most people don't do amethyst carting (& its rewards is little comparing to archaeology). they were still willing to bring this layered structure to it.
    the wilds is always crowded since the moment wilds monsters & archaeology were introduced. it indeed carries way more weight. this new structure means more people could benefit from it & fewer would hide on twilight sands & become inactive.

    Originally posted by Meikura001 View Post
    ...On #3, it's not that big of a deal if you focus on the top stats (if you get all that you want in one go, then good) you need. But like you say, it will require a good amount of refinement mats to get it to where you want it to go. If they do make it where we can use refine locks, I've got like around 300 sitting around from the past...
    right now holy waters are quite difficult to get. newer players have to rely on older players to carry them thru spire nm to get just a very small amount. & spire nm...it takes forever. it's already a miracle if i could manage to do it twice a week. & we usually don't finish. refinement lock is only 1 per day, so also a very tiny source. i have plenty of both (a full stack each). but thinking that i'm likely to run with weaklings & freebies it's still better if they can catch up.

    Originally posted by Meikura001 View Post
    ...On #4, I am going to sit on the fence on this one since I had done helped others and didn't complain of an HP loss. Guess I had way too much in the tank to really notice.
    or your hp is too low to lose much

    at 1.23m hp (no bless nor medal), each refill costs 585k gold. i typically run with people with spirit covenant so they don't care about hp loss or dying/retrying a few times (being impatient & unwilling to heal or make it thru by 1 try). but for me that would mean i wouldn't even be able to do runs if i don't do di/bi at all (& wb takes only 1 minute to kill unless none of the top 20 is around). helping people is same cost.

    additionally, there's a serious bug that drains most of the hp for each refresh. now every time i refreshed, i always had only 610k hp left, so some 620k hp is gone to nowhere. i'm good to start with half hp, but definitely not optimal.

    Leave a comment:

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