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STOP before you make another life changing UPDATE,READ THIS!

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  • Originally posted by R27377783 View Post
    so long as you post on my topic, your welcome to read my pm. enjoy.
    Then you are reported for harassment.
    Last edited by AdaJames; 06-09-2016, 07:15 AM.


    • Originally posted by R27377783 View Post
      so..THIS is what you do when the grown ups are talking? nowonder your doing all caps but obviously not yelling, its past your bed time.
      the inability to detect sarcasm is a sign of stupidity.
      Originally posted by Wraithraiser
      Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.


      • Geez, they still got this going? For shame.
        Vicious! Approach with Caution!
        Because some noob has called me such and had said it so
        Mobile Strike Player: Base 1102 / Com 550 / 672* Power / VIP 1300
        Dissidia Final Fantasy - Opera Omnia: Rank 60


        • *starts up the popcorn and lemonade stand*

          just figured as this is still on goin. we might as well enjoy some nice snacks while at it
          Kabam -57 Archer
          Kabam -67 Knight
          Non casher and proud of it.


          • Originally posted by Gimmikc View Post
            *starts up the popcorn and lemonade stand*

            just figured as this is still on goin. we might as well enjoy some nice snacks while at it
            2 large and 1 small of each will do. Gotta get some for the wife and child.
            Vicious! Approach with Caution!
            Because some noob has called me such and had said it so
            Mobile Strike Player: Base 1102 / Com 550 / 672* Power / VIP 1300
            Dissidia Final Fantasy - Opera Omnia: Rank 60


            • Originally posted by R27377783 View Post
              The last few updates have been the epitome of taking "two steps forward and two steps back."
              I think the last update is one step forward, two steps back.

              Originally posted by R27377783 View Post
              This last time the step forward was making a way to deal with unwanted Eudaemons.
              The two steps back were: devolving the player farmsteads into a non-instance
              Making Cloud City into a huge scene that takes along time to traverse and removes some of the convenient NPCs.
              Dealing with redundant Eudaemons is great, but I dont like the changes to the farmstead or cloud city.

              Originally posted by R27377783 View Post
              I also even have issues with how the Eudaemon "Selling" system was deployed, I'll start with that:
              I think its unethical for there to be a button to "sell" Eudaemons. It reminds me of slavery. I don't know if these ar supposed

              to be demons or whatever but it sends a bad message anyway, especially since people tend to refer to them as "Kids" the result

              is people are encouraged to "sell" their "kids". All you had to do was turn the word into "dismiss" and I wouldn't even have

              thought about it. That said, I also am one of those who would have preferred if there would have been the option to merge two

              Eudaemons of the same class to get a single Eudaemon that has learned to be a better version and dismissing the other.
              I've come up with a better alternative option than both and that would have been if we had a good reason to KEEP some of those

              extra Eudaemons. The reason I came up with that would make this game awhole lot more interesting is if we could deploy them into

              squads with our reserve troops, and let them grind and fight for the players. Let them live up to their name as "guards". This

              need only be available in 4-6 places. Wilds,Farmstead/Player city(should go back to being "instances",3 + house in

              fact:Countryside,Farmstead with the hamlet and house,Castle/Wall Siege) Dimension war and Sylph atoll. This should be so that

              there is a real pvp war aspect to this game. There is a very specific way that should be implemented so I'm willing to spend the

              rest of this post describing it.
              Selling Eudaemons reminds of slavery and I have an issue with that. Maybe dismissing or unsummoning would be better. I'd like to

              have more than 1 Eudaemon in battle with me.

              Originally posted by R27377783 View Post
              Eudaemons- Instance/persistence squads, and Troop Wars

              Troops,Squads and deployment-
              Firstly the goal is not to make the game unbearable on players who aren't interested in a wargaming aspect. I notice that this

              game has been built to appeal to gamers of many different genre interests, that shouldn't change. But for those that DO want to

              have warfare, the Eudaemon squads are deployable with troops in certain instances. They can only operate in the instance they

              are deployed at until they are, eliminated,recalled or their deployment expires. They do not go through portals,enter cities or

              attack players unless the player is an "invader" such as in pvp city plunder/siege,dimension war or "Realm War" an event idea I

              will discuss in a different forum but its a faction/kingdom vs kingdom style weekly war event. That means players can attack

              them and the squads can attack monsters and other Kid squads, but not player characters*(they can harass though, see "Troops"

              section below) in Sylph Atolls,Wilds,or any other permanent common instances devs feel they could be deployed. I don't expect to

              see them in Battlegrounds, Amethyst mines,Guild Wars,SP Dungeons or MP dungeons..(remember low impact on other players not

              interested in wargaming.) But they can grind for players in Wilds and Atolls attacking npcs,sylphs,unoccupied goldmines and

              guard dimension corridors, and Farmstead/city siege instances that should be generated when a city is founded/moved and can be

              entered by the player to rearrange their defenses.(Yes put an end to the one hit plunders..well sort've those should become

              available for a week AFTER a siege has been successful and as a result of fighting in Guild Wars.)
              The squads are deployed as a squad in the instance wherever the player is standing that is their spawn point once the player has

              assigned the Eudaemons ot a mission. Before they are deployed all the decisions of how they will behave are done in whatever

              control panel or screen is used to assign them to troops. You give the Kid Squads the desired formation and check off their

              "orders" before deployment. The formations are: 2-4 Eudaemons no troops,1 Eudaemon troops in front,1 Eudaemon troops in back.

              The squad will appear on the screen based on what kid or troop is in front or leader position of 4 kid squads. Again they will

              not cross through portals or go into another instance once deployed unless recalled to the player and the player goes there

              themselves and then redeploys them. The troops they use remain counted as reserves so players will not be able to recruit more

              troops than their normal max by putting some in squads. This means players will still want to keep only the best Eudaemons,maybe

              some as decoys and dismiss/merge the rest.
              Eudaemons could act like generals in my army, leading troops in battle against other players and enemies. Although I am not sure how this would really work on screen.

              Originally posted by R27377783 View Post
              The troops strengths in this game need to be redistributed. So that every troop is fairly equal based on their levels. A level

              70 lancer should be on par with a lvl 70 Demonic Knight as far as base stats. The only differences should be how they compliment

              the unit that leads them, and how the player has developed their troops specialties. This point allows players to feel unique

              and get into their characters more instead of having to use the same troops and tactics as everybody else using the same class

              of hero.
              -"Pot Shots" This is an extra field distance attack each class of troops gets to harass other units they encounter before

              actually engaging in direct combat. These attacks will be activated/countered automatically by ai sometimes, or by players using

              a push button feat when a unit in range is selected and ready to perform them. devs try not to get too carried away with these

              (again,LOW impact changes). These attacks steal % of hp,magic and rage and can stun poison units for any battle they fight soon

              afterward, to soften targets for fights and set up field gauntlets/strategies,like tanks in GB, but these % reductions should

              not be able to actually eliminate a unit completely.

              Melee troops (Lancers,Paladins,Templars,Taurens,etc)-Encirclement.I imagined the push button feat to be a circle of duplicates

              appears around the target, if the target picks the correct unit they have blocked the encirclement and might stun the attacker.

              Mounted/Flying troops-(Knights,Demonic Knights,Gryphon?) I see this as obviously the attacker charges a target stunning it. The

              attacker must choose a direction that determines where the squad is facing and how far away they land after the charge. This is

              good for facing multiple squads, and every successful charge allows them to keep charging other unit faster. The counter is if

              they are able to use a QTE or something to dodge the charge, and flank the mounties dealing severe penalties and stuns to the

              attackers, and breaking their charging momentum.

              Ranged troops (Hunter,Eye of Yaros,Umbral Hunters, anything with a bow,or dart) longest physical ranged attack, can shoot at any

              targets within visual range unless obstructed, deal hp loss, can cause stuns in next battle. No way to avoid the shots, but

              other ranged units can automatically counterattack if they win a QTE/feat match, other targets can use "take cover" reaction

              feat/qte to end the sniper's attack but they are "pinned down" from moving across the field for a few moments (until the special

              attack ends.) As one can see the best way to deal with ranged troops is to get a unit close enough to engage them because a few

              of them can slow a large umber of troops from moving and living long. Magical units and Mounted units with their ability to

              chain together charge attacks and therefore move across a battlefield quickly are clearly the best option to go after them.

              While answering with your own archery units are a good way to counter them long enough for other units to catch them.

              Magical troops (priest,angel,warlock,demonic angel,etc) get area effect and chain reaction/lightning attacks, to hurt or hinder

              enemy troops and or terrain(eg icing the ground to stop mounted charges and generally slow movement,raising walls of earth to

              block ranged attacks,firewalls to quickly sow destruction throughout an enemy horde) maybe some monster summoning/banishing

              effects too, and healing other units.These will be troops to have on hand to make up for holes left open in a defense setup.

              K that is all for now..not all at once. Please consider these ideals seriously, and avoid half arsed implementations of them.

              Next Weeks suggestion box: Siege to Plunder battles,Capital Cities fun and Realm Wars.
              I have lots of ideas for improving troops in my army. Mounted and flying troops, Ranged, Magical and melee, it would be so cool to have an army of troops in this game.
              Last edited by Splinterz; 06-11-2016, 07:32 AM.


              • There's your talking points, turn the game into command and conquer with eudaemons as generals.
                Last edited by Splinterz; 06-11-2016, 07:57 AM.


                • Originally posted by Splinterz View Post
                  There's your talking points, turn the game into command and conquer with eudaemons as generals.
                  yeh since the game has everything else including a cat farm..might as well put a warfare element in too especially considering the name WARtune.


                  • Originally posted by Arlad View Post
                    the inability to detect sarcasm is a sign of stupidity.
                    right, because sarcasm is the height of intellectual discourse.


                    • Originally posted by R27377783 View Post
                      right, because sarcasm is the height of intellectual discourse.
                      I'm sorry but sarcastic people are just smarter than you are:

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                      Last edited by Splinterz; 06-12-2016, 12:50 PM.


                      • Well thank everyone for their input. Since it seems likely that further productive discussion of this topic is going to be scarce, and because many feel some of the ideas in the OP would have been better presented in their own separate discussions, its agreed that this particular thread can/should soon be closed to new replies since the conversations still taking place have stopped and are unlikely to produce any new alternatives or perspectives than those already seen. Till next time! -R#


                        • Originally posted by MrFancyPants View Post
                          You want them to add more story content (of which there is such a tiny amount it barely registers) to justify the Sell button,
                          No. I wanted them to change the word on the button, because it offends me.