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World Boss
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World Boss
So awhile back I saw on facebook a post/poll from R2/7 Road(Wartune) about how they should fix world boss by asking how long to extend world boss time. The time limit on World Boss is already about an hour. The problem is how much HP the world Boss has. They should triple the world boss health thereby tripling the time the world boss is alive. As it stands right now world boss only lasts 5-10 minutes. Now the correct poll from developement should have asked how much should the world boss HP be increased by. I ask that everyone who reads this and agrees simply type yes as a response and that a mod can forward this to higher ups with a priority flag as majority of players, I am sure, agree with this. Thank you.Tags: None
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I think re spawning the boss is a good idea. or have it more times a day then 2 make it 4 like every 6 hours. or do it like bg 2 times. and we have several chances to do it. that way the players are spaced out giving more time.
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Originally posted by AdaJames View PostAnd we care what R2 thinks? :P
Unlimited gold sounds good to me #00
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Can't make it bigger. The HP is fixed by the bit register. The HP limit is a hard limit that we can do nothing about. Hence, why Suntoria as the work around.
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make its hp bigger but limit each player to have 5-8% damage to wb and get kicked after reaching the cap.
simple solution for over gain of gold
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And we care what R2 thinks? :P
Unlimited gold sounds good to me #00
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Originally posted by princestewii View PostI just love how some people like to re-quote their quotes.
Easiest way to make wb last a little longer is to give it a suntoria buff but that will never happen
Your solution would probably result in a world boss that is unkillable, or that dies in two minutes anyways.Last edited by Alsatia01; 04-12-2016, 07:58 PM.
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I just love how some people like to re-quote their quotes.
Easiest way to make wb last a little longer is to give it a suntoria buff but that will never happen
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They need 1 proc on the WB to fix it.
Essential Logic: If WB Dies && > 45 Min are left on the Event Timer
Then: Respawn WB, Continue Event.
Else: Event Ends.
Guarantees at least 15 Minutes of solid WB Fighting as opposed to the 3-4 minutes we get now.
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Originally posted by Merrywindl View PostThe problem is how much HP the world Boss has. They should triple the world boss health thereby tripling the time the world boss is alive.
Originally posted by Alsatia01 View PostWorld boss health grows exponentially, if you didn't notice. World boss at the moment has what, roughly 1.16billion health? An unsigned 32-byte integer has exactly 2,147,483,648. In other words - we could have a 2.1billion HP world boss instead of a 1.16b; which is still nothing. You might be able to make the argument that they should use an unsigned 8-byte integer (which flash doesn't have), an unsigned 4-byte integer (which some flash versions don't support, and wouldn't fix the problem anyway), or perhaps a floating point number - which would be one hell of a an undertaking switching it in code. There's not exactly an easy solution to the answer of the world boss health, aside from changing the damage to gold ratio.
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