Originally posted by Alsatia01
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A preemptive dryad makes no sense at all. Give massive boosts after a loss, sure, but from the start? Same spender/free problem as the BR brackets. It could be a fun idea if dryad's gave you a bonus equal to the percent of your opponent's stats, though.
Originally posted by f.choate
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I think you're greatly underestimating the complexity of the change you proposed. The opponent checklist is simple, true, but preventing attacks based on it is a whole new feature, and not all that simple. There currently is an attack immunity, but it's universal after you end a fight. Expanding that to be conditional on the identity of the other player could be quite easy to screw up. It would be a lot easier to cut off rewards after the fight than prevent it in the first place.
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