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some ideas of things need to be changed (personal mind)

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  • some ideas of things need to be changed (personal mind)

    >>> weekly dungeons ( devo from weekly dungeons):

    - good change to save a bit of time in game
    - oseless untill devo system gets plit off into daily and weekly section:
    - daily is like said to be done daily
    - weekly is done once per week, count for rest of week without still have to be done every day because of "daily devo"

    actually the good idea is ruined by itself (maybe 2 dev teams? 1 design dungeons, other designs devo system, but like most times dont communicate)


    >>> change in overview of devo system:

    - just add another number in the diff sections in the devo system:
    example: actual solo event ( 6 )
    new one: solo event ( 3 / 6 ) just to show 3 of 6 done

    sure just a little comfort change but think mostly all would welcome it



    >>> calculation between old and new devo system (only based on fashion cores)

    before change was able to get 14 fashion cores a week (when doin it all day and reach maximum devo)

    actual nearly impossible to get to 300 on non gb days cause heve to catch both world bosses and guild gas to do beast and altar (and if ur member of smaller guild u might not do beast and altar every day (also forced to the rise of costs for altar from 20k to 50k, another good change! )
    so at moment get about 3 to 6 fashion cores a week, yes get other things but dont need blood or scrolls cause not all want to build up all kinds of eudas that are in the game and 20 blood a day dont make a big diff anyway, good farm management is much more effective)



    >>> Tower of Kings:

    needs radical overwork to become playable for all again

    at moment we cant get 1st level on easy done with group of 4 with 2.3 to 2.5 mio br, and it doesnt matter if they boost our hp when heal of shadow eudas is twice as high a the damage players can do.
    we dont want to run all levels to nighmare in afk modus, but is it asked too much to give all players the chance to do the minimum level of a dungeon that is designed for lvl 38 (????) to lvl 80.
    if someone has a actual video of a grp of 4 lvl 38 doin 1 lvl of tok easy would like to see (sure same person has video of loch ness monster, too)

    after changing tok to weekly rewards have been multiplicated with 7 (what is absolute ok) but they forgot to change rewards for not finishing a lvl, too. u still get 10 shards like before. this also has to be changed.
    before u could get a recycle mount (120 beast souls) in about 3 months 10 a day * 7 per week * 12 weeks = 840 = 1 mount )
    now with new system (if ur not abig player) takes about 21 months to get 120 beast souls ??? wow thx a lot for this "little" downgrade, always thought it was too easy to get


    >>> bring up a second league for guild battles:

    premier league: like before top 8 guilds
    second league: top 9 to 16 guilds with half rewards like in top league

    last in premier and best in second league get switched at end of week

    2 points why its useful:
    - more players can get some devo from guild battles
    . no need to croud in megaguilds and a small recuction of lagg in battles



    >>> changes in gettin points in devo:

    correct description or fix way points count

    - join guild battle actually means hit ward or kill another player (not attack, fight has to end within batle, but not confirmed, always tried to hit ward)
    - join guild beast also means hit beast expand it on hit any mob in guild beast or fix the %$§" lag in beast


    >>> rise hp of world boss

    last 2 runs on world boss wasnt even able to finish 1 round till it got killed (know depends on players in battle and br of players, but top ones deal multiple dmg than when wb was designed so its not uptodate any more and needs an overwork, even when it means top players get more gold and daru)

    >> or build another world boss so players join splitted by br ?



    >>> change rewards in cloud adventure:

    at moment its completely waste of time and useless (think its still cause stopped doin it 2 weeks after change)
    - 2 nickel from chests ?
    - throw back on 90% of the blue fields
    - fight own shadow for minutes to get nothing ?

    change rewards of chests (and give them also when get there by blue field) and fights and at end get 200k gold and 10 insignia for a finish ? really ? not even smallest players are interested in this reward and only idiots pay for magic dices to get such lausy rewards at the end




    sure know no dev will ever see this post, cause they sit in their crystal tower without knowing whats goin on in the real world or even play their own game, but maybe with enough counts some moderator will see this and communicate some of the ideas to the devs




    little feedback at the end:

    some of the new event desings seems to go into right direction, so more players might spend some money (again, might also do if it goes into right way, what doesnt mean want "all for free"), but sopt ruining good ideas by nerfing things on other parts. and start reading ur own feedback section, whats use of this part in forum, when its only to see what other players are pi...ed from ?

  • #2
    Originally posted by Froggster View Post
    >>> weekly dungeons ( devo from weekly dungeons):

    - good change to save a bit of time in game
    - oseless untill devo system gets plit off into daily and weekly section:
    - daily is like said to be done daily
    - weekly is done once per week, count for rest of week without still have to be done every day because of "daily devo"

    actually the good idea is ruined by itself (maybe 2 dev teams? 1 design dungeons, other designs devo system, but like most times dont communicate)
    Like an independent weekly devotion set and daily devotion set?

    Sounds like a good idea to me. +1

    Originally posted by Froggster View Post
    >>> change in overview of devo system:

    - just add another number in the diff sections in the devo system:
    example: actual solo event ( 6 )
    new one: solo event ( 3 / 6 ) just to show 3 of 6 done

    sure just a little comfort change but think mostly all would welcome it
    Good idea. +1

    Originally posted by Froggster View Post
    >>> calculation between old and new devo system (only based on fashion cores)

    before change was able to get 14 fashion cores a week (when doin it all day and reach maximum devo)

    actual nearly impossible to get to 300 on non gb days cause heve to catch both world bosses and guild gas to do beast and altar (and if ur member of smaller guild u might not do beast and altar every day (also forced to the rise of costs for altar from 20k to 50k, another good change! )
    so at moment get about 3 to 6 fashion cores a week, yes get other things but dont need blood or scrolls cause not all want to build up all kinds of eudas that are in the game and 20 blood a day dont make a big diff anyway, good farm management is much more effective)
    This would no longer be an issue if they implemented your suggestion fixing the weekly devotion events.

    Still, good idea. +1

    Originally posted by Froggster View Post
    >>> Tower of Kings:

    needs radical overwork to become playable for all again

    at moment we cant get 1st level on easy done with group of 4 with 2.3 to 2.5 mio br, and it doesnt matter if they boost our hp when heal of shadow eudas is twice as high a the damage players can do.
    we dont want to run all levels to nighmare in afk modus, but is it asked too much to give all players the chance to do the minimum level of a dungeon that is designed for lvl 38 (????) to lvl 80.
    if someone has a actual video of a grp of 4 lvl 38 doin 1 lvl of tok easy would like to see (sure same person has video of loch ness monster, too)

    after changing tok to weekly rewards have been multiplicated with 7 (what is absolute ok) but they forgot to change rewards for not finishing a lvl, too. u still get 10 shards like before. this also has to be changed.
    before u could get a recycle mount (120 beast souls) in about 3 months 10 a day * 7 per week * 12 weeks = 840 = 1 mount )
    now with new system (if ur not abig player) takes about 21 months to get 120 beast souls ??? wow thx a lot for this "little" downgrade, always thought it was too easy to get
    You don't really offer up a solution here. Just reducing the difficulty of everything may allow lower levels to do it, but even moderately high BR players will be able to AFK the entire event solo. It's an imperfect system moved to an imperfect system.

    I'd like to see some type of scaling modifier, or something.

    Originally posted by Froggster View Post
    >>> bring up a second league for guild battles:

    premier league: like before top 8 guilds
    second league: top 9 to 16 guilds with half rewards like in top league

    last in premier and best in second league get switched at end of week

    2 points why its useful:
    - more players can get some devo from guild battles
    . no need to croud in megaguilds and a small recuction of lagg in battles
    As much as servers are merged, I think this is beyond a fabulous idea. You are almost forced to merge guilds whenever a server is merged. Maybe even third(3rd) or higher league would be applicable in some cases. +1

    Originally posted by Froggster View Post
    >>> changes in gettin points in devo:

    correct description or fix way points count

    - join guild battle actually means hit ward or kill another player (not attack, fight has to end within batle, but not confirmed, always tried to hit ward)
    - join guild beast also means hit beast expand it on hit any mob in guild beast or fix the %$§" lag in beast
    These are probably just bugs, but still. +1

    Originally posted by Froggster View Post
    >>> rise hp of world boss

    last 2 runs on world boss wasnt even able to finish 1 round till it got killed (know depends on players in battle and br of players, but top ones deal multiple dmg than when wb was designed so its not uptodate any more and needs an overwork, even when it means top players get more gold and daru)
    They can't raise the HP. Several people(myself included) have suggested solutions that would work perfectly fine though. +1

    Originally posted by Froggster View Post
    >> or build another world boss so players join splitted by br ?
    Definitely not. Considering it's pretty easy to lower your BR artificially, it would allow pretty moderate to high BR players to enter a lower 'bracket' world boss, meaning they would get a major gold bonus.

    I've heard the idea of everyone having their own world boss though, that sounds like an interesting idea.

    Originally posted by Froggster View Post
    >>> change rewards in cloud adventure:

    at moment its completely waste of time and useless (think its still cause stopped doin it 2 weeks after change)
    - 2 nickel from chests ?
    - throw back on 90% of the blue fields
    - fight own shadow for minutes to get nothing ?

    change rewards of chests (and give them also when get there by blue field) and fights and at end get 200k gold and 10 insignia for a finish ? really ? not even smallest players are interested in this reward and only idiots pay for magic dices to get such lausy rewards at the end
    I don't usually do the mini-games myself; the rewards for doing them are just absolute garbage. The rewards would have to be quite a bit better than that for me to even do them again. Still, +1


    Originally posted by Froggster View Post
    sure know no dev will ever see this post, cause they sit in their crystal tower without knowing whats goin on in the real world or even play their own game, but maybe with enough counts some moderator will see this and communicate some of the ideas to the devs

    some of the new event desings seems to go into right direction, so more players might spend some money (again, might also do if it goes into right way, what doesnt mean want "all for free"), but sopt ruining good ideas by nerfing things on other parts. and start reading ur own feedback section, whats use of this part in forum, when its only to see what other players are pi...ed from ?
    +1

    Comment


    • #3
      You make a lot of good points here. All these events need adjustment and have become messy since players got a huge boost in BR

      Comment


      • #4
        Some nice ideas but we have been saying the same things over and over and over again, then again never know one day our voices might be heard ... don't hold your breath tho.
        IGN: whitewolf
        Server: s507 Forgotten Abyss
        Guild: OUTCASTS
        Class: Archer

        Comment


        • #5
          i know that good ideas alone dont change anything as long as devs dont give aposh..t on players ideas and just do their own things while sittin in their chrystal tower far a wway from reality, but was little hope and also wanted to know players feedback


          some adds to TOK:

          would change it into fighting against own shadows, like:

          easy: 80% of own stats
          normal: 100%
          hard: 120 %
          nm: 150%

          so all players would have same chances, cause difficulty would be same for all no matter if small or big, worked on key dungeons why not on tok ?

          Comment


          • #6
            Originally posted by Froggster View Post
            >>> bring up a second league for guild battles:

            premier league: like before top 8 guilds
            second league: top 9 to 16 guilds with half rewards like in top league

            last in premier and best in second league get switched at end of week

            2 points why its useful:
            - more players can get some devo from guild battles
            . no need to croud in megaguilds and a small recuction of lagg in battles
            There are servers with 16 active guilds? Wow, we don't even have 8 these days. I suppose I support that, if only so we'd have better odds in Outland contest.

            The rest is full of obviously good ideas, we can only hope maybe some of it gets implemented.

            Comment


            • #7
              Originally posted by Froggster View Post
              i know that good ideas alone dont change anything as long as devs dont give aposh..t on players ideas and just do their own things while sittin in their chrystal tower far a wway from reality, but was little hope and also wanted to know players feedback


              some adds to TOK:

              would change it into fighting against own shadows, like:

              easy: 80% of own stats
              normal: 100%
              hard: 120 %
              nm: 150%

              so all players would have same chances, cause difficulty would be same for all no matter if small or big, worked on key dungeons why not on tok ?
              An awesome idea... Although easy would be a bit TOO easy on that... I'd make it 90% easy, 100% Norm, 120% Hard 140% nm, and for the real hardcore: Hell: 170%
              The gods watch over you!
              And they cheer you up!
              Plus. Saliora is with me. WHEEE≈
              (Yep. she's an awesome chatter!)

              Current Details:
              Server: S1 Temple of Ibalize.
              Name: Cephalrai.
              Lv.80 Mage. (Non VIP)
              BR:
              Clean: 411k
              with sylph: 598k
              full artilary: 1.4m
              Title: Lord Divine.
              Guild: Phoenix~!
              Rank: The lag Priestess.
              Skillfullness: Avarage. meh...

              Comment


              • #8
                I really like your ideas...can only hope that some mod bump this to their higher up

                Comment


                • #9
                  thx all so far for answers, so heres another idea that might improve game palyin for all a bit:


                  in Eudamon Patrol the thing most players hate is that there is no way to sort your Eudamons, so why not put this into game ?

                  just a way to sort them maybe with choice to sort by class or maybe strength (or even both) ?

                  this would make it much easier to do Euda patrol for all, and like most things that make something easier it would also save money to kabam = less clicks = less traffic = less costs, so would be useful for both sides, and at moment every minute we can save in game is needed, cause it becomes more and more of a second job stead of fun to play, so when palyers have more fun again, less will leave or even new ones will come, and this means more profit for kabam )so devs maybe should think about this ?)

                  Comment


                  • #10
                    little update on Worldboss idea:

                    if they would just give it unlimited hp but set the rounds u can attack it to a limited number (3 or 5 would be ok) ? this would meen all will get same rounds but high br players would still get more rewards based on their br or "skill" (sry for this little sarcasm^^) and when u get better u also get more rewards, think this would be a fair change most could live with

                    Comment


                    • #11
                      Originally posted by Froggster View Post
                      little update on Worldboss idea:

                      if they would just give it unlimited hp but set the rounds u can attack it to a limited number (3 or 5 would be ok) ? this would meen all will get same rounds but high br players would still get more rewards based on their br or "skill" (sry for this little sarcasm^^) and when u get better u also get more rewards, think this would be a fair change most could live with
                      I'm not quite sure how they could have unlimited hp. In flash you can designate an infinity number, but it's not a real number - it's more of a flag indicating that the number is infinity for logical purposes; you can't really perform mathematical operations on them.

                      It may or may not work depending on how the game is setup is what I'm trying to get at. Perhaps if they made the number the highest possible, and then just didn't subtract the damage you inflict upon the boss at the end of the round? (or add the damage you did back to the health?)

                      Still, very interesting idea - hadn't heard that one before.

                      Comment


                      • #12
                        >>> ideas for changes in Guild:

                        after 2nd time missed the magical 300 (on a guild battle day) here are a few ideas for changes in guilds:

                        a) guild events should be triggered by more members, so when guild boss is not on still guild beast , tree or altar can be done (became more important again after change in devo system)
                        -- little explanation: im in guild with nice people helping and doin most mpd, spire, etc together: only problem is guild leader (has stressy job and not always there to start guild events, but wont pass lead cause of bad past with last guild (what is ok, but guild needs the events!)
                        so why not open chance to trigger events to more people so there is chance to all be part of events even when leader is not online ?

                        or

                        B)

                        -- guild leader can set a fixed time and day when events should be triggered (most guilds do tree at 19:30 and guild beast on 20:00 (or on gb days after gb) so if leader could set a fixed time when events are triggered would help some smaller guilds or guilds where leader isnt always oon or paases lead while offline.

                        as some sort of secure leader could set a minimum of guild wealth that cant be used so wealth wont be completely used up


                        or as another version a combination of both

                        Comment


                        • #13
                          >> sell unnneeded Eudamons:


                          a field to set a check to sell would be great so u can sell more than 1 Eudamon at same time, cause at moment its more than (lets say it friendly) "useless". why only sell one at same time and always leave Eudamon panel after each sale, also cant just "jump" to last page.

                          this is small step but is great improvement for most players



                          same with "buying" new eudamons with eudamon mark shards (old system was ok when we got shards only in few numbers and just 2 or 3 a day , now we get them with 20 or more a day so they stack up very quick (got more than 400 and too lazy to turn in cause of time needed and too much time needed to sell the eudas not needed.

                          or another revolutionairy step : why not turn shards directly into war path crystals ? cause tahts the only useful thing u get from the shards as long as all new eudamons cant get turned in with shards (or maybe they can be and have same drop rate like mounts from chests, wich actually means that they cant be turned in by random drop!)



                          making the game more clean and more comfortable to play means a bit more fun cause players dont stuck in time wasting circles, and surprise: in most cases also reduces clicks traffic (just for the devs: traffic cause costs so reduce traffic reduces costs and less costs = more profit if this argument dont work, than its useless anyway)




                          as usual im waiting for comments or ideas to improve my ideas, so if enough discuss here or post more ideas than we might have chance that someone sees the post, and few things will change to better. so be free to comment

                          Comment


                          • #14
                            As if they would listen to any of these valuable feedback... R2 games is nothing but a get-rich-quick scheme full of incompetent devs.

                            Comment


                            • #15
                              hmm.....the simple solution for trigger the devo in guild events.....just trigger it with enter the event room.....it work for the guild altar, so why it can not be done for the rest...and not only for the guild event, the devotion for mpd should trigger in the same way

                              Comment

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