>>> weekly dungeons ( devo from weekly dungeons):
- good change to save a bit of time in game
- oseless untill devo system gets plit off into daily and weekly section:
- daily is like said to be done daily
- weekly is done once per week, count for rest of week without still have to be done every day because of "daily devo"
actually the good idea is ruined by itself (maybe 2 dev teams? 1 design dungeons, other designs devo system, but like most times dont communicate)
>>> change in overview of devo system:
- just add another number in the diff sections in the devo system:
example: actual solo event ( 6 )
new one: solo event ( 3 / 6 ) just to show 3 of 6 done
sure just a little comfort change but think mostly all would welcome it
>>> calculation between old and new devo system (only based on fashion cores)
before change was able to get 14 fashion cores a week (when doin it all day and reach maximum devo)
actual nearly impossible to get to 300 on non gb days cause heve to catch both world bosses and guild gas to do beast and altar (and if ur member of smaller guild u might not do beast and altar every day (also forced to the rise of costs for altar from 20k to 50k, another good change! )
so at moment get about 3 to 6 fashion cores a week, yes get other things but dont need blood or scrolls cause not all want to build up all kinds of eudas that are in the game and 20 blood a day dont make a big diff anyway, good farm management is much more effective)
>>> Tower of Kings:
needs radical overwork to become playable for all again
at moment we cant get 1st level on easy done with group of 4 with 2.3 to 2.5 mio br, and it doesnt matter if they boost our hp when heal of shadow eudas is twice as high a the damage players can do.
we dont want to run all levels to nighmare in afk modus, but is it asked too much to give all players the chance to do the minimum level of a dungeon that is designed for lvl 38 (????) to lvl 80.
if someone has a actual video of a grp of 4 lvl 38 doin 1 lvl of tok easy would like to see (sure same person has video of loch ness monster, too)
after changing tok to weekly rewards have been multiplicated with 7 (what is absolute ok) but they forgot to change rewards for not finishing a lvl, too. u still get 10 shards like before. this also has to be changed.
before u could get a recycle mount (120 beast souls) in about 3 months 10 a day * 7 per week * 12 weeks = 840 = 1 mount )
now with new system (if ur not abig player) takes about 21 months to get 120 beast souls ??? wow thx a lot for this "little" downgrade, always thought it was too easy to get
>>> bring up a second league for guild battles:
premier league: like before top 8 guilds
second league: top 9 to 16 guilds with half rewards like in top league
last in premier and best in second league get switched at end of week
2 points why its useful:
- more players can get some devo from guild battles
. no need to croud in megaguilds and a small recuction of lagg in battles
>>> changes in gettin points in devo:
correct description or fix way points count
- join guild battle actually means hit ward or kill another player (not attack, fight has to end within batle, but not confirmed, always tried to hit ward)
- join guild beast also means hit beast expand it on hit any mob in guild beast or fix the %$§" lag in beast
>>> rise hp of world boss
last 2 runs on world boss wasnt even able to finish 1 round till it got killed (know depends on players in battle and br of players, but top ones deal multiple dmg than when wb was designed so its not uptodate any more and needs an overwork, even when it means top players get more gold and daru)
>> or build another world boss so players join splitted by br ?
>>> change rewards in cloud adventure:
at moment its completely waste of time and useless (think its still cause stopped doin it 2 weeks after change)
- 2 nickel from chests ?
- throw back on 90% of the blue fields
- fight own shadow for minutes to get nothing ?
change rewards of chests (and give them also when get there by blue field) and fights and at end get 200k gold and 10 insignia for a finish ? really ? not even smallest players are interested in this reward and only idiots pay for magic dices to get such lausy rewards at the end
sure know no dev will ever see this post, cause they sit in their crystal tower without knowing whats goin on in the real world or even play their own game, but maybe with enough counts some moderator will see this and communicate some of the ideas to the devs
little feedback at the end:
some of the new event desings seems to go into right direction, so more players might spend some money (again, might also do if it goes into right way, what doesnt mean want "all for free"), but sopt ruining good ideas by nerfing things on other parts. and start reading ur own feedback section, whats use of this part in forum, when its only to see what other players are pi...ed from ?
- good change to save a bit of time in game
- oseless untill devo system gets plit off into daily and weekly section:
- daily is like said to be done daily
- weekly is done once per week, count for rest of week without still have to be done every day because of "daily devo"
actually the good idea is ruined by itself (maybe 2 dev teams? 1 design dungeons, other designs devo system, but like most times dont communicate)
>>> change in overview of devo system:
- just add another number in the diff sections in the devo system:
example: actual solo event ( 6 )
new one: solo event ( 3 / 6 ) just to show 3 of 6 done
sure just a little comfort change but think mostly all would welcome it
>>> calculation between old and new devo system (only based on fashion cores)
before change was able to get 14 fashion cores a week (when doin it all day and reach maximum devo)
actual nearly impossible to get to 300 on non gb days cause heve to catch both world bosses and guild gas to do beast and altar (and if ur member of smaller guild u might not do beast and altar every day (also forced to the rise of costs for altar from 20k to 50k, another good change! )
so at moment get about 3 to 6 fashion cores a week, yes get other things but dont need blood or scrolls cause not all want to build up all kinds of eudas that are in the game and 20 blood a day dont make a big diff anyway, good farm management is much more effective)
>>> Tower of Kings:
needs radical overwork to become playable for all again
at moment we cant get 1st level on easy done with group of 4 with 2.3 to 2.5 mio br, and it doesnt matter if they boost our hp when heal of shadow eudas is twice as high a the damage players can do.
we dont want to run all levels to nighmare in afk modus, but is it asked too much to give all players the chance to do the minimum level of a dungeon that is designed for lvl 38 (????) to lvl 80.
if someone has a actual video of a grp of 4 lvl 38 doin 1 lvl of tok easy would like to see (sure same person has video of loch ness monster, too)
after changing tok to weekly rewards have been multiplicated with 7 (what is absolute ok) but they forgot to change rewards for not finishing a lvl, too. u still get 10 shards like before. this also has to be changed.
before u could get a recycle mount (120 beast souls) in about 3 months 10 a day * 7 per week * 12 weeks = 840 = 1 mount )
now with new system (if ur not abig player) takes about 21 months to get 120 beast souls ??? wow thx a lot for this "little" downgrade, always thought it was too easy to get
>>> bring up a second league for guild battles:
premier league: like before top 8 guilds
second league: top 9 to 16 guilds with half rewards like in top league
last in premier and best in second league get switched at end of week
2 points why its useful:
- more players can get some devo from guild battles
. no need to croud in megaguilds and a small recuction of lagg in battles
>>> changes in gettin points in devo:
correct description or fix way points count
- join guild battle actually means hit ward or kill another player (not attack, fight has to end within batle, but not confirmed, always tried to hit ward)
- join guild beast also means hit beast expand it on hit any mob in guild beast or fix the %$§" lag in beast
>>> rise hp of world boss
last 2 runs on world boss wasnt even able to finish 1 round till it got killed (know depends on players in battle and br of players, but top ones deal multiple dmg than when wb was designed so its not uptodate any more and needs an overwork, even when it means top players get more gold and daru)
>> or build another world boss so players join splitted by br ?
>>> change rewards in cloud adventure:
at moment its completely waste of time and useless (think its still cause stopped doin it 2 weeks after change)
- 2 nickel from chests ?
- throw back on 90% of the blue fields
- fight own shadow for minutes to get nothing ?
change rewards of chests (and give them also when get there by blue field) and fights and at end get 200k gold and 10 insignia for a finish ? really ? not even smallest players are interested in this reward and only idiots pay for magic dices to get such lausy rewards at the end
sure know no dev will ever see this post, cause they sit in their crystal tower without knowing whats goin on in the real world or even play their own game, but maybe with enough counts some moderator will see this and communicate some of the ideas to the devs
little feedback at the end:
some of the new event desings seems to go into right direction, so more players might spend some money (again, might also do if it goes into right way, what doesnt mean want "all for free"), but sopt ruining good ideas by nerfing things on other parts. and start reading ur own feedback section, whats use of this part in forum, when its only to see what other players are pi...ed from ?
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