Don't get me wrong I love playing everyday with my friends, but there's definitely a strong bias against archers in the game when it comes to knighthood. All classes have 4 passive skills on each of the skills trees. However archers have passives that do not work at all. I achieved knighthood within a month after it was added to the game and for the first month all of my passives worked wonderfully. Then after one of R2's regularly scheduled maintenance, my passives stopped working, well 3 of them anyways. Crack Shot, which gives an increased attack buff to the entire team still works fine, but Hunting Leader, which gives a dealt damage increase dropped from 50% to less than 1% of the time. The other two passives Evil Revelation and Support Expert stopped working completely. The last two of the passives are what gives archers a fighting chance against the Knight and Mage passives which steal awakening points and rage by increasing both. It's gotten to the point that archers are nothing more than a support character for multi-player dungeons. Either balance out the passives so we stand a chance against the other classes by removing their passives, or get the archer passives working again.
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R2 Biased Against Archers
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Originally posted by Takashi007x View PostArchers are the most beloved class, and more likely need atk nerf,but this is another topic.
After kh,
Archers>Knights>Mages
Before kh,
Archer>Mages>knights
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Originally posted by robertelmore4 View PostArcher class does have a disadvantage if fighting 1v1 against knights and mages. Our skill tree that does the damage doesnt have a awakening boost or steal like either of those classes, makes it a hell of a lot harder to win in bg etc.
I can say with some certainty that Evil Revelation does trigger, and frequently, since I get the bonus rage as well when we're teamed up.
As for the game being biased against archers? LMAO! They're obviously biased against mages post-KH. Archers have always been favored in many ways because so many pve events heavily depend on damage output.
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Originally posted by robertelmore4 View PostYou say we have overpowered damage output, yet to use the awakening skill we have to ditch the positive damage buffs for us and debuff for enemy and all the overpowered attacks to get it. So it isnt worth it in the end as the damage advantage is then gone.
Alright.
I was under the impression that the secondary tree was garbage by all accounts, excluding that one skill - which is useless since it costs 100 rage.Last edited by Alsatia01; 07-26-2016, 10:27 PM.
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Originally posted by Alsatia01 View PostYou mean on the secondary tree? The one that almost no one uses?
Alright.
I was under the impression that the secondary tree was garbage by all accounts, excluding that one skill - which is useless since it costs 100 rage.
If you want to talk funny though, look at the shot tree where the 100 rage delph actually does less damage than the 80 rage shot. Truthfully which tree you use is mostly up to your play style, clothing/starting rage, and how your toon is built. At least both trees are useful and you can swtich back and forth based on if you want to do high single target damage or increased survivability/group damage. Compared to knight or mages where you have to pick either pure offense or pure defense, Archers actually got the better deal.
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