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Originally posted by R262181389 View PostOne thing I have found to make tok easier is use frost panther with inspiration skill only. If all 4 use frost panther, inspiration needs to be different levels so they stack. Another thing is to use brut rune on first move instead of chaos. The trick is to kill in the first round so they are not able to sylph especially if there are friggas in there.
One problem with tok is how strong the kids are. Their stats did not get reduced like they should have been. A while back, my team got stuck because we couldn't kill the kids, all 4 toons were dead but the kids couldn't be killed.
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Originally posted by R238423534 View PostNo it's not 80 days, but 80 weeks!!! You only get 16 shadow souls per week!!!
And you have to beat Easy, Normal and Hard (all of them) to get 16 per week. Otherwise, you are stuck with 10 per week!!!
This is a guarantee that new players would never ever get the dragon mount within their first year after starting!!!
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Originally posted by Meikura001 View Post...I got my netherwing mount, not planning on wasting 80 days just to collect another; especially with rewards that aren't even worth doing.
And you have to beat Easy, Normal and Hard (all of them) to get 16 per week. Otherwise, you are stuck with 10 per week!!!
This is a guarantee that new players would never ever get the dragon mount within their first year after starting!!!
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I just gave up on ToK ever since they made it into a "one size fits all" kind of thing. I got my netherwing mount, not planning on wasting 80 days just to collect another; especially with rewards that aren't even worth doing.
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Originally posted by KS222 View PostBefore they added eud, I was able to solo normal and even hard when nobody had heal sylph on. ...
3 years ago, back in 2013, for 2 players of identical playing, top casher and non-spender alt stats differed by less than 100%, and good work was valuated.
Now, for 2 players of identical playing, the top casher will have 20-100 times the BR of the non-spender, even if they are alts belonging to the same person (meaning equal player knowledge and skills).
TOK was meant to mirror the top players.
With a 20-100x BR difference, the only way to make it "doable" is to join the elites. In other words, you can't make TOK doable, but you can make your toon TOK-capable.
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Well...it's a feature unlocked at level 38, and the rewards are mostly for newbies, it makes little sense if only the elites could do it.
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how about a lag fix?I noticed that the amount of numbers
both for damage and heals among other numbers scrolling
up the screen in what seemed to be by the hundreds.Now
a feature to turn off the floating numbers could help in more
than just ToK,it could be another option to help performance
in other areas too.
(at one point all I could see were those numbers floating around the screen)
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ToK Hard was easier than ToK Easy and Normal, because easy had 3 Friggas and normal had 2. The Eudamons on easy also killed my Eudamon faster than the Eudamons on Hard.
Yeah, ToK is totally fine...
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Before they added eud, I was able to solo normal and even hard when nobody had heal sylph on. Now, stacking debuffs is key because you have to kill them before they can sylph. I'm not sure about others' cross server, but the cross server I'm in, its rare to have no friggas in ToK. Generally there's at least one player with frigga equipped. If the team can't kill fast, then that frigga full heals the opponents and you're in for a long and very annoying fight, if you can win at all.
Generally, my team uses battle oracle damnation skill. It stacks and unlike panther, most people have battle oracle.
I suspect if they add KH skills and titans to ToK, it will be unbeatable for all but the top players. The damage boost from KH skills (and the debuffs from the skills) would make it much harder to tank their hits long enough to win. The titan skills would make it harder to kill before sylph time. Titan bleed could be devastating if it causes players to bleed to death before they can win.
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I gave them a suggestive way of fixing ToK nearly a year ago when we have this problem with difficulties to make it enjoyable to everyone. However, they just go with the "one size fits all" routine and I just gave up on ToK completely.
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There isn't a great deal of difference between easy and nightmare these days. Awful how they ruined it completely. Still waiting for them to even acknowledged that tok is broken with difficulty. I used to be able to solo normal. Now, you need a team of players like me just to pass easy... maybe. Next they'll add titan skills to shadows as well...
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Originally posted by R2111470937 View PostToK Easy : a standard established in 2013, and has not been revised since (except to make it even worse)
Frankly, it would be easy to fix ToK by returning it back to the time when the kings did not have sylphs or eudamons.
Of course, that's true of most the game - devotion, fishing, jewel hunt, cloud adventures, dimensions, sky trail, battleground, ... on and on
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17m i go in tok night mare 3 maned with a team of 18m br and 1-2 shot them on all 5..
Of corse i am weak compare to the other 2.. As i am 2.3m br and they are 7m and 9m br
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