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Post grab time

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  • Post grab time

    Post grab time in the morning isn't good.
    It should start right after outland contest, at 10:30 till 11:00. That way if a post grab fight is still on at 11:00 we don't miss world boss.

  • #2
    I couldn't agree more!

    Love and Cookies,
    [S161]Ashthorn Fen


    • #3
      Or just remove Post Grab in its entirety. Cross server matching's are ALL messed up, So unbalanced, And a time waste vs uber gruop's With some group's getting only a 100 OL crystals a day vs 800 for the next 3 months is w4nk. A few good top players/cashers have left our server all ready bc of this. Way to go r2, may i suggest monthly post grab x'server group rotations to ease the pain and frustration for the poorly matched group's...
      DM S9 Kabumu


      • #4
        1) Matching system for Outlands is terrible. Guilds dump BR by having players strip off everything, moving players to temporary "shell" guilds or even go as far as creating guilds in order to achieve "ideal matching" for the main guild. Once the matching has finalized; players are moved back into the main guild and at most some players miss 1 day of rewards which can be easily made up for in the long run.

        2) Being stuck for 3 months against a constructed team where all the big cashers from one server team up in one guild after matching in order to dominate, really sucks. People get demoralized and no longer want to participate because they can't win.

        3) Rewards become hugely lop-sided. Each team starts with 15 posts, 11 on their main island and 4 in the middle. Therefore it takes 4 days to eliminate 1 color (assuming you win every attack) and another 3 days to have enough posts to achieve max rewards. 1 additional day to eliminate a second color and another 4 days to eliminate the 3rd color (again assuming you win every attack). That means in roughly 12 days a "rigged team" could potentially own all 60 posts.

        Note: it is impossible to try to factor in the amount of posts each team will occupy each day. The math presented here is best case scenario.

        2 attacks per session times 2 sessions = 4 attacks/day
        Max rewards = 41 posts minus the 15 you start with = 26 posts
        26 posts divide by 4 attacks per day = 6.5 days
        26 posts minus 15 of another color = 11 remaining posts to achieve max rewards
        15 posts of another color divide by 4 attacks per day = 3.75 days
        11 remaining posts divide by 4 = 2.75 days
        3.75 days to eliminate 1 color plus 2.75 days to occupy 11 additional posts and start receiving max rewards = 6.5 days
        30 days in an average month times 3 month matching = 90 days (average)
        90 days minus 7 days (rounding up) = 83 days of max rewards
        83 days times 800 crystals per day = 66,400 crystals (average)
        66,400 divide by 100 crystals per smelting stone = 664 smelting stones
        66,400 divide by 1500 crystals per tattoo engraving = 44 tattoo engraving crystals

        Meanwhile the other teams get:
        83 days x 100 crystals (minimum reward) = 8300
        8300 divide by 100 crystals per smelting stone = 83

        Lets say Green repeatedly attacks Purple and the Red & Blue team notice and think "well they're not attacking us, so let's attack a different color". Once Green finishes purple, it then starts attacking Blue. Now Blue is fighting against 2 teams Red & Green. Blue now loses their posts rapidly. Then Green starts attacking Red after Blue has lost all their posts. By this time Purple & Blue teams have most likely lost interest in the event because they feel they can't win. Therefore Green is now free to drive Red back and start to dominate them.

        The problem stems from the matching system, not the reward system.

        The matching system needs to be based on something OTHER than Sever Reset on the night before the event starts; it's too easy for people to do a timed BR dump or shift BR for greatest advantage. The post grab ALSO needs to change so it's NOT a DAILY event. If the Center "red crystal" event happens M, W, F; then Post grab should be Tues, Thur, Sat.
        A BR "poll" should be done at random during the middle of any given week, preferably during one of the Outlands events (M, W, F). If the BR in the poll is mismatched, the matches are recalculated based on the BR poll and the matched teams are changed.
        The 3 month match needs to be changed to a maximum of 1 month. Combined with a BR poll type matching system, changing post grab to Tu, Th, Sa; this would change the Outlands to a slightly more balanced event. This would also slow down the imbalance of BR by reducing the amount of possible smelting stones anyone can get in one month.

        2 sessions per day times 2 attacks per session = 4 attacks per day
        4 attacks per day times 3 days a week = 12 attacks in 1 week
        41 posts (max reward) minus 15 (starting) = 26 additional
        26 divide by 4 attacks/day = 6.5 days
        6.5 days divide by 3 times a week = 2 weeks & 1 day
        60 posts max minus 15 = 45 additional posts possible
        45 posts divide by 4 attacks/day = 11.25 days to occupy all posts (minimum)
        11.25 days divide by 3 times a week (T, Th, Sa) = 3.75 weeks to occupy all 60 posts

        Monthly reset with modified matching = just barely enough time to occupy all 60 posts. This will reduce the incentive to try to occupy all 60 posts. It would still be possible for one color to beat down 2 other colors (Red takes Blue & Green) 15 times 3 = 45.