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Questions on block knight at level 45.

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  • R21114127
    replied
    Originally posted by tester13 View Post
    Why is this so hard for people to understand? This game is ported from Chinese version, and like most such games developers couldn't be bothered to find someone who's fluent in both languages to translate all the terms, and obviously bublefish translator only goes so far.

    Dodge Astral gives a chance to Dodge. Dodge = no damage taken (this game doesn't allow for such thing, so all damage is reduced to 1)


    Block ("my no speka englisha... block maens dodge ok?!") which due to bad translation shows up as dodge when it triggers in a fight, can be imporved via gear, gems and block astral. Block = you block a % of damage (supposedly 30-70%) it's unclear if Block stat increases % of damage blocked (leaning towards no) it improves chance to Block by a some unknown %. 3% per 100 block stat seems too high (going by how often I seem to block) there are also, most likely, diminishing returns, meaning at a high enough value.
    i guess you havent been here that long huh

    couple of maint ago when anyone blocked the word 'block' ( -30% damage) appeared when it triggered but a few noob players were complaining about the knights passive heal that it wasnt working properly..

    so when the fix update/patch came the word block was replaced by the word dodge for some strange reason so that when a knight heals he now heals if he blocks or he dodges which is really broken because blocking can go over 60% trigger rate but the real dodge from astral has a max trigger rate of 20% so now you have OP knights walking around healing nearly every turn which is functioning like armor, as well as triggerinig with block which also is reducing damage further by 30% combined together its OP b/c of the higher trigger rate of block from stats, astrals, gems, and anything else

    the stupid passive is supposed to work with dodge (lower chance to activate) not block (higher chance to activate) & it looks like r2 cut corners by making the knights passive skill work WITH block AND with dodge.. which shouldnt be happening


    since then it has been this way but before no word dodge appeared at all.. just the 1 damage would appear if you dodged

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  • tester13
    replied
    Why is this so hard for people to understand? This game is ported from Chinese version, and like most such games developers couldn't be bothered to find someone who's fluent in both languages to translate all the terms, and obviously bublefish translator only goes so far.

    Dodge Astral gives a chance to Dodge. Dodge = no damage taken (this game doesn't allow for such thing, so all damage is reduced to 1)

    Block ("my no speka englisha... block maens dodge ok?!") which due to bad translation shows up as dodge when it triggers in a fight, can be imporved via gear, gems and block astral. Block = you block a % of damage (supposedly 30-70%) it's unclear if Block stat increases % of damage blocked (leaning towards no) it improves chance to Block by a some unknown %. 3% per 100 block stat seems too high (going by how often I seem to block) there are also, most likely, diminishing returns, meaning at a high enough value.

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  • R21114127
    replied
    either way dodge and block are different so why the hell were they merged into the same thing, yet are completely different!?

    it only made the knights stronger!

    block = 1 block astral, block stat, block gems, some equipment give block
    dodge = 1 dodge astral, cant get from anywhere else

    but now they both work together ***!?

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  • SirCyrus
    replied
    Originally posted by TheAngelito View Post
    The gems does not influence the dodge rate. The only thing that influences the Dodge Rate is the Astral called Illusion or Enhanced Illusion.



    Once you have maximum enchanted all your equipment / increased your guild skills to lvl 4 or 5 and leveled your astrals to lvl 4 or 5 Dungeons will not be such a pain anymore. If you are referring to MP dungeons, then I let you know that Solo is a pain even so.
    I can honestly say that this information is wrong. At least the information about the gems not having any effect on the dodge rate. It has been found and calculated out even among the Asian servers from 7Road that roughly 100 block improves your chance for a successful block aka a dodge by roughly 2-3%. I can attest to this having done some tests myself using my Enshieldment astral and my block gems. With them all equipped I have a grand total of a low 1519 and have a fairly high dodge rate without an Illusion astral, from my astrals and gems alone i gain 1048 points in block, so if I were to unequip them I have below 500 block. Believe me when I say the block stat does indeed have a direct effect on one's dodge activation, you need not have an illusion astral to increase the likelihood to dodge. Trust me friend, I've done my homework lol.

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  • TheAngelito
    replied
    Originally posted by R21577189 View Post
    Definition: Block knights are knights who put their gemslots with block.

    Hi I got the following questions for tanks and block knights.

    1. What is the minimum amount of block needed to achieve more than 60% dodges. Currently I have 1100 blocks, must the activation rate for block is still low, maybe 1 in 5 hits?
    The gems does not influence the dodge rate. The only thing that influences the Dodge Rate is the Astral called Illusion or Enhanced Illusion.

    Originally posted by R21577189 View Post
    2. For those tankers and blockers, what is the min pdef mdef hp and blocks to survive dungeons, etc. I was thinking of pdef 7500, mdef 5000, hp 25000 for end game. What is your opinion?
    End game varies from person to person, by my pov, I am thinking of lvl 50s to 60s as endgame.
    Once you have maximum enchanted all your equipment / increased your guild skills to lvl 4 or 5 and leveled your astrals to lvl 4 or 5 Dungeons will not be such a pain anymore. If you are referring to MP dungeons, then I let you know that Solo is a pain even so.

    Leave a comment:


  • sinafteh
    replied
    Refine all your pvp gear 45 with blocks + endurance/HP.

    With at least a 2k block, you will definitely see an increased improvement.

    Leave a comment:


  • AnarchyPSG
    replied
    Originally posted by Mr.Viruz View Post
    If you dont have 2K block your block is useless.
    not really i got 1k+ block and it is still pain in the arse for opponents just sayin =)

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  • Mr.Viruz
    replied
    If you dont have 2K block your block is useless.

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  • R21577189
    replied
    So, It is best to have about maybe 2000 block?

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  • R23275552
    replied
    1100 block i think i still low. I having block of 1500 and some knight have block of 1900. From what i understand is 3% per 100 block points. So 1k block will give u roughly 30% chance for dodge from block. They already fix the block bug, so is much better to equip one. Previously it cannot block attack from archer critical.

    Leave a comment:

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