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Questions on block knight at level 45.

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  • R21577189
    started a topic Questions on block knight at level 45.

    Questions on block knight at level 45.

    Definition: Block knights are knights who put their gemslots with block.

    Hi I got the following questions for tanks and block knights.

    1. What is the minimum amount of block needed to achieve more than 60% dodges. Currently I have 1100 blocks, must the activation rate for block is still low, maybe 1 in 5 hits?

    2. For those tankers and blockers, what is the min pdef mdef hp and blocks to survive dungeons, etc. I was thinking of pdef 7500, mdef 5000, hp 25000 for end game. What is your opinion?
    End game varies from person to person, by my pov, I am thinking of lvl 50s to 60s as endgame.

    All these questions are made with the asumption of lvl 45 pvp set and lvl 40 catacomb ring n jewel set.

  • KnowingEyes7
    replied
    Originally posted by rorolfgame View Post
    You guys are just ignorant.
    Not a good way to start a post.

    Originally posted by rorolfgame View Post
    I am telling you:

    In current version, 1000 block=10% block chance. 1000 critical =10% critical chance.
    After conferring with some more astute players, virtually all of them have rejected this. I block far more than 10% after adjusting my block stat.


    [QUOTE=rorolfgame;315805]Even your character has 0 block, it still has 5% initial block chance. So, if there is a 1000 block, you finally got 15% block chance.

    I've heard of the 5% base chance but because of the previous response and own empirical evidence, no.

    Originally posted by rorolfgame View Post
    Check out my other post because the block rate and critical rate will be sharply changed in patch 1.5
    Heard of this as well but apparently this nerf is geared to cap the heal amount based off the enhanced heal.

    Originally posted by rorolfgame View Post
    Also, when block rate increase, the amount of dmg reduction will also increase. I am also telling you the upper limit is 70% reduction.
    I can believe this -- but because of the other issues with this referred post, cannot say I believe this either.

    Originally posted by rorolfgame View Post
    Don't ask me how I know that. You don't have to listen to me and you are not worth to give any proof to as well.
    Okay. We won't listen. =)

    Leave a comment:


  • Ashanie
    replied
    Originally posted by rorolfgame View Post
    You guys are just ignorant.

    I am telling you:

    In current version, 1000 block=10% block chance. 1000 critical =10% critical chance.

    Even your character has 0 block, it still has 5% initial block chance. So, if there is a 1000 block, you finally got 15% block chance.

    Check out my other post because the block rate and critical rate will be sharply changed in patch 1.5


    Also, when block rate increase, the amount of dmg reduction will also increase. I am also telling you the upper limit is 70% reduction.

    Don't ask me how I know that. You don't have to listen to me and you are not worth to give any proof to as well.
    lol 1000block=10%?lol nah man ive played this game since day 1 and test this out come on s1 shirokane 2.2kblock lvl 6 dodge astro gets back hp everrrrryturn hes annoying to fight as hell u do around 3-4kdamage and he heals himself for 2k and he has 13kptak so its bad lol

    Leave a comment:


  • ShiKKihS
    replied
    Originally posted by rorolfgame View Post
    You guys are just ignorant.

    I am telling you:

    In current version, 1000 block=10% block chance. 1000 critical =10% critical chance.

    Even your character has 0 block, it still has 5% initial block chance. So, if there is a 1000 block, you finally got 15% block chance.

    Check out my other post because the block rate and critical rate will be sharply changed in patch 1.5


    Also, when block rate increase, the amount of dmg reduction will also increase. I am also telling you the upper limit is 70% reduction.

    Don't ask me how I know that. You don't have to listen to me and you are not worth to give any proof to as well.
    theres only 1 problem in your "telling".. this aint 1.5 patch yet.. and these guys are talking about the patch 1.45

    peace out

    Leave a comment:


  • rorolfgame
    replied
    You guys are just ignorant.

    I am telling you:

    In current version, 1000 block=10% block chance. 1000 critical =10% critical chance.

    Even your character has 0 block, it still has 5% initial block chance. So, if there is a 1000 block, you finally got 15% block chance.

    Check out my other post because the block rate and critical rate will be sharply changed in patch 1.5


    Also, when block rate increase, the amount of dmg reduction will also increase. I am also telling you the upper limit is 70% reduction.

    Don't ask me how I know that. You don't have to listen to me and you are not worth to give any proof to as well.

    Leave a comment:


  • Ashanie
    replied
    Originally posted by SirCyrus View Post
    I can honestly say that this information is wrong. At least the information about the gems not having any effect on the dodge rate. It has been found and calculated out even among the Asian servers from 7Road that roughly 100 block improves your chance for a successful block aka a dodge by roughly 2-3%. I can attest to this having done some tests myself using my Enshieldment astral and my block gems. With them all equipped I have a grand total of a low 1519 and have a fairly high dodge rate without an Illusion astral, from my astrals and gems alone i gain 1048 points in block, so if I were to unequip them I have below 500 block. Believe me when I say the block stat does indeed have a direct effect on one's dodge activation, you need not have an illusion astral to increase the likelihood to dodge. Trust me friend, I've done my homework lol.
    lol dont correct the mod unless you know better dodge and block are different dodge=negates all incoming damage only take 1damage.block is a chance to reduce incoming damage and also a chance to restore hp for knights.my build might not be that great but this is what i plan for 60 im 59 atm atm im:
    Ptak:11118
    Pdef:10058
    Mdef:7600+not 7700 lvl 4mdef astro
    34khp
    1.1kblock
    astros:4 force,4block,4mdef,4purple pdef and 5 will destroyer.almost all level 5 gems fully socketed but only 2hp gems for now,after seeing that block does 4% restore+20% from heals from our passive and also reduce damage about 30% i said to myself....self flat def isnt the way to go anymore this is becoming a % game.losing around 2k of my pdef or so and gaining maybe 6khp and some block will be wayyyyy better considering im taking 30%less when i block so thats my goal and worrrrssssttt that talents coming and we have a reduce damage talents lol,however im not a tank so i dont have tencity yet so il rely on talent.what i have planed for my next level is.
    Ptak:12000
    Pdef:8500
    Mdef:8000
    40khp
    2k block(which i can get np so far both my level 60 trinkets have 100+block on them and buying lvl 5 block transporter)
    Astros:5ptak,5block,5mdef,5dodge,5reduce damage% 6will destroyer.so with that 2kblock and 10dodge i get about what 70% chance of something happening where i gain some hp and get 30%less damage or take 1 damage...comeon guys its a knights game now we just have to take advantage XDD

    Leave a comment:


  • KnowingEyes7
    replied
    I'm guessing that the 2%/3% per 100 is an approximation as I suspect the formula is more of a diminishing returns type. Some CHNs have 9k+ block. That would be 200%-300% block.

    Leave a comment:


  • R23275552
    replied
    dodge = reduce damage receive to 1. can gain from astral only. work for all classes. Yellow astral give 2% per level. Purple astral give 1% per level.

    block = reduce damage to certain percentage and regain 4% of max hp. The damage receive will never be reduce to 1. (Only knight can gain hp). block stats can be improve from astral, gems, refine.

    both can classify as dodge or block, just have different effects.

    hope my statement is correct.

    Leave a comment:


  • R21577189
    replied
    dodge once in 1 hit ?

    Leave a comment:


  • R23002325
    replied
    1800 dodge once in a GAME!!

    Leave a comment:


  • R24365771
    replied
    Originally posted by tester13 View Post
    Why is this so hard for people to understand? This game is ported from Chinese version, and like most such games developers couldn't be bothered to find someone who's fluent in both languages to translate all the terms, and obviously bublefish translator only goes so far.

    Dodge Astral gives a chance to Dodge. Dodge = no damage taken (this game doesn't allow for such thing, so all damage is reduced to 1)

    Block ("my no speka englisha... block maens dodge ok?!") which due to bad translation shows up as dodge when it triggers in a fight, can be imporved via gear, gems and block astral. Block = you block a % of damage (supposedly 30-70%) it's unclear if Block stat increases % of damage blocked (leaning towards no) it improves chance to Block by a some unknown %. 3% per 100 block stat seems too high (going by how often I seem to block) there are also, most likely, diminishing returns, meaning at a high enough value.
    So many positives here. Funny, educational, and I believe accurate! Well done.

    Leave a comment:


  • R21577189
    replied
    Just wanted to ask those knights with 2000+ blocks, does it help in the survivability of the later dungeons, like after lvl 50+ and catacombs too? I am trying to aim 2000 blocks, 6000 mdef and 7500 mdef at lvl 55,since the lvl 55 set is out, there is more incentive to level now.

    Leave a comment:


  • R21577189
    replied
    1800 blocking is good i feel , maybe 3 hits once or two hits once.

    I feel 3600 will block almost all.

    Leave a comment:


  • R21114127
    replied
    Originally posted by tester13 View Post
    I don't think knight's heal should trigger from the real dodge (where you take 1 damage) but it should trigger from block (where you reduce damage) After all makes no sense for it to trigger from dodge that you can't even get unless you have an astral for it. But I guess you are right that they cut corners and now the heal from block procs on both, block and dodge.
    thank you, yes it was buffed but think it should be 50% chance to work since now theres a chance for it to work with two 'skills'


    you do 2k damage to a knight, -30% damage = 1,400 damage, knight heals 1k+ health final damage zero to 400

    you do 3k damage to a knight, -30% damage = 2,100 damage, knight heals 1k+ health final damage 600 to 1,100

    you do 4k damage to a knight, -30% damage = 2,800 damage, knight heals 1k+ health final damage 1400 to 1800


    Bad thing is block can happen so much so when this passive skill works all the time its bad news for anyone

    Leave a comment:


  • tester13
    replied
    I don't think knight's heal should trigger from the real dodge (where you take 1 damage) but it should trigger from block (where you reduce damage) After all makes no sense for it to trigger from dodge that you can't even get unless you have an astral for it. But I guess you are right that they cut corners and now the heal from block procs on both, block and dodge.

    Leave a comment:

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