Discussion of Road to Glory.
Things I've noticed:
There are at least 3 types of buffs. "Immediate", "next battle" and "this round".
"Immediate" buffs seem to be for healing you (immediately, obviously).
"Next battle" buffs seem to be to lower the enemies hp for the next fight, or to eliminate the Eudaemon for the next fight.
The last type of buff "this round" adds stats. These buffs accumulate over the course of the day. If you get a +10% PATK/MATK buff after round 2, that buff stays for the rest of the day. If you get a +20% PATK/MATK buff from after round 4, then it stacks with your +10% buff for a total of +30%. Again, this stays for the rest of the day.
Do not hold out on buying buffs. 10% ATK costs 10 stars. 40% ATK costs 40 stars. There is no (immediate) benefit to saving for the higher numbers. If you can hold off past the 2nd or 3rd buff buying round while still clearing NM, it could be advantageous. Still testing.
Enemies seem to vary from round to round. They are not always necessarily more difficult that the previous enemy.
The enemies are based on the character being played. There is a vast difference between the enemies my 17m BR main fights than the enemies my 7m BR alt fights.
The difficulty ramps up significantly from round 1 to round 2. I think that the difficulty chosen influences the difficulty of the next battle.
Clearing past stage 6 does not guarantee that you will get to blitz next time. I think you have to clear to stage 6 on NM in order to blitz to stage 4 on the next day. But I'm still not clear on this part.
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Road to Glory
Last edited by R224070026; 12-03-2016, 12:33 PM.Tags: None
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Bump because people still don't understand things. Like that stat buffs last the duration of the day (every round after purchase).
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Originally posted by gibsondion View PostLOL… I JUST FOUGHT to stage 9 and defeated the opponent with a quarter of my life in tact (or so i thought)…somehow after killing the enemy an invisible entity was hovering over my lifeless opponent's body and firing shots (looked like white fireballs) at my character for two rounds until it killed my character… so both of our characters are dead on the floor and the game determines that i failed….
lol…WARTUNE YOU ST**K FACE CHEATERS…LOL….I CALL A JUDGEMENT ON YOUR GLITCHY UNDERMINING HEADS…LOL…NO I WILL NOT BE REVIVING FROM A CHEAT.
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I've noticed that some of the opponents have their Rage at a level to start off with an AOE attack. I can expect from higher levels but with our s*expletive*y clothing system, how is it that lower levels managed to get enough rage to fire off a shot like that? Not that I really care as I down them fairly quickly, but just a little wonder is all.
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Originally posted by gibsondion View PostLOL… I JUST FOUGHT to stage 9 and defeated the opponent with a quarter of my life in tact (or so i thought)…somehow after killing the enemy an invisible entity was hovering over my lifeless opponent's body and firing shots (looked like white fireballs) at my character for two rounds until it killed my character… so both of our characters are dead on the floor and the game determines that i failed….
lol…WARTUNE YOU ST**K FACE CHEATERS…LOL….I CALL A JUDGEMENT ON YOUR GLITCHY UNDERMINING HEADS…LOL…NO I WILL NOT BE REVIVING FROM A CHEAT.
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LOL… I JUST FOUGHT to stage 9 and defeated the opponent with a quarter of my life in tact (or so i thought)…somehow after killing the enemy an invisible entity was hovering over my lifeless opponent's body and firing shots (looked like white fireballs) at my character for two rounds until it killed my character… so both of our characters are dead on the floor and the game determines that i failed….
lol…WARTUNE YOU ST**K FACE CHEATERS…LOL….I CALL A JUDGEMENT ON YOUR GLITCHY UNDERMINING HEADS…LOL…NO I WILL NOT BE REVIVING FROM A CHEAT.Last edited by gibsondion; 12-10-2016, 06:27 AM.
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It's mainly for s*expletive*s and giggles as it gives me something to do with my team on a daily basis. So we will see within a week on how it goes.
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Originally posted by Meikura001 View PostYep, I just went on second day for this. My easy score of 350 was 35 today. I think they were meaning to reduce the score by 10% (90% retained), not give it 10% (90% reduction), otherwise it would not serve any purpose to attain higher clearance point milestones no matter if we do all nightmare battles to get the highest scores from them.
You get 10% of your last best score, plus your score from today. I agree that it's an absurd point system, but it is still possible to continue to gain points. Unless you skip days, I don't know for sure how bad it could be.
Track your score for a few days and see if it goes up every day. And report back here, please.Last edited by R224070026; 12-09-2016, 02:13 PM.
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Points do not accumulate, per se. You do get more points each day, but after 8 days so far, my main hasn't even hit 2000 points. That's clearing all 15 stages on NM since day 3.
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Originally posted by gibsondion View PostWHY WOULD THEY MAKE THE REWARDS ON THIS GAME SO CRAPPY??
this is onew of the better changes to the game…it is enjoyable to play but the items for purchase need to be reconsidered.
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WHY WOULD THEY MAKE THE REWARDS ON THIS GAME SO CRAPPY??
this is onew of the better changes to the game…it is enjoyable to play but the items for purchase need to be reconsidered.
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Originally posted by Meikura001 View PostFirst day of patch, I dove my team to tackle the Road to Glory. Tried Normal since I want to get a feel for it. Four units cleared all 15, one only cleared to 14 (only because I forgot to revive the Eud on 14 that took most of my unit's hp; he survived though, LOL). I am going to see for myself if the points (as a precaution, I spent my clearance ones to get the rewards while leaving the glory points alone) accumulate. Although, I do feel that the price for the whips is kind of steep at 60 each; should be like around 10-20 in my opinion. Also, I had noticed that the clearance rewards are the same 10 whip 200 glory points for each clearance point milestone; it should be higher with each accomplishment or people are not going to participate very much into it, no matter if the points do not expire, per se.
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First day of patch, I dove my team to tackle the Road to Glory. Tried Normal since I want to get a feel for it. Four units cleared all 15, one only cleared to 14 (only because I forgot to revive the Eud on 14 that took most of my unit's hp; he survived though, LOL). I am going to see for myself if the points (as a precaution, I spent my clearance ones to get the rewards while leaving the glory points alone) accumulate. Although, I do feel that the price for the whips is kind of steep at 60 each; should be like around 10-20 in my opinion. Also, I had noticed that the clearance rewards are the same 10 whip 200 glory points for each clearance point milestone; it should be higher with each accomplishment or people are not going to participate very much into it, no matter if the points do not expire, per se.
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Yeah, my poor little alt got started back from stage 1 today. Even though I did nightmare to stage 7. Either the event is still a little glitchy, or there's something else we don't know.
The main blitzed to 12 again. My points now are 1398. So, they're going up, just not as fast as it should. It's pretty dumb that the points don't just stay and add up every day.
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