archers are getting too much gold/daru from wb without balening, suggestion to nerf their critical
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hahaha so what
Wb is just a gold and daru farm
archers are not good in much after 40
maybe a little in tarrton's lair and in moonevil den (most of the 60+ MPD) but really not muchLearn the search function and use the search function help r2 by reducing the threads which might have already been posted
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I AM STILL PURE NON CASHER WHO WILL NOT SPEND
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Not really sure why players are stating archers fade "past 40". They can still give cashed knights issues when cashed themselves.
On Kong 1, at WB, top archers (notable 3) can gross nearly 50% more than I can - and I'd estimate we're even in terms of applicable BR (ignoring the MATK/MDEF part of it). We all made a gentleman's agreement that WB to use the same level of buffs (50%).
The take was 3.11M to my 2.14M. Apply the winners' loots to the former and me getting the warrior's. Yikes at the discrepancy.
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Originally posted by KnowingEyes7 View PostNot really sure why players are stating archers fade "past 40". They can still give cashed knights issues when cashed themselves.
On Kong 1, at WB, top archers (notable 3) can gross nearly 50% more than I can - and I'd estimate we're even in terms of applicable BR (ignoring the MATK/MDEF part of it). We all made a gentleman's agreement that WB to use the same level of buffs (50%).
The take was 3.11M to my 2.14M. Apply the winners' loots to the former and me getting the warrior's. Yikes at the discrepancy.
unless ur a hard core casher archers pretty much don't stand a chance unless ur fighting magesLearn the search function and use the search function help r2 by reducing the threads which might have already been posted
I am a 100% Noob
I AM STILL PURE NON CASHER WHO WILL NOT SPEND
Become a friend and be kind
hate and violence only brings wars which will lead to casualties
MY GUIDES:
[Guide-How to reduce lag]
I THANK YOU FOR YOUR HARD WORK
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Originally posted by Hyorinmaru6 View Posthahaha so what
Wb is just a gold and daru farm
archers are not good in much after 40
maybe a little in tarrton's lair and in moonevil den (most of the 60+ MPD) but really not much
true , but daru - troop bless / lvl
gold - enchant/guild skill /astral
with current wb boost , lol 1% also hard to get ,archers hogging so much btw you will be amaze how much they are getting with less or no balening then knights and mages
question is why must knights/mages have to balen so much just to keep up with archers?Last edited by R23100315; 12-19-2012, 03:54 PM.
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Originally posted by R23100315 View Postarchers are getting too much gold/daru from wb without balening, suggestion to nerf their critical
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The World Boss is an event. As such, it should be relatively balanced - on an even playing field. Before the buff, I could weather the storm of passing archers - as the difference, though noticeable, was accepted as those archers were either slightly above or somewhat slightly below (in terms of modified BR). Now, however, the buff not only exacerbates this difference even further but allows much less developed archers to breeze by virtually all knights.
Knights have two options (besides eating this difference). First, they can obtain a second specialized set and go full out crit (refines, extra astrals, gems). Second, they can pump more cash in the game (assuming the archers balk at this). Either way is a detriment in some respects.
When players from an isolated server tell me, "But on my server, Sxx, knights rule!", I check out the players and watch a world boss or two while there. In the end it comes down to the following:
* Knights have very good BR (cashed heavily) while archers/mages are comparatively far under (modified BR).
* Knights buff to >50% and/or revive while archers do not (or are selective about it).
* Archers failing to combo effectively, not at all, or opting to go AFK.
* Knights building for full critical (non-standard build).
* A combination of any of the above.
Knights at this event don't care for block/regen. However, we cannot ditch this *fully* because our builds (usually the refines) require this. Yes, we can have that second skill tree to perform extra damage but it far and away is not enough.
In addition, because of the Knight's inherent low DPS, we also rely on our troops to contribute to a higher degree than other classes (in terms of damage output percentage).
Don't get me wrong. I believe archers should have *some* sort of leg up for the event. I will concede this - but the degree at which archers (and now mages!) can effectively outpace most (if not all) knights is a mechanic I do not think was fully tested.
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I agree with you knowingeyes and yes on my server, its mainly mages and archers that rank the highest, but its also a heavy casher knight that can mix it up with the best of them...
the leg up that you give any class, will pale in comparision to who spends the most for balens.... and that will always create the uber class that people talk about as needing nerfing
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Originally posted by R23100315 View Postarchers are getting too much gold/daru from wb without balening, suggestion to nerf their critical
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Originally posted by R23100315 View Postarchers are getting too much gold/daru from wb without balening, suggestion to nerf their critical
Pls Check this out http://forum.r2games.com/showthread....ht-Mage-Archer
Not that im against archers but i just want a fair gains in WB and so would like to have 3 separate rooms in each class so every class has their own WB to dig their Gold and Daru leave archer on their own WB room same in Other 2 class. this i think will be the best move of r2game. if they ever implement it.
Im against any nerf'ng on passives and skills i believe passives and skills in 3 class are evenly match the Problem is the WB "NOT the Class"
i hope i made myself clear!!“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself,
you will succumb in every battleâ€
Server: [106] Devil's Trail
Guild: Sancâ€*uary
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Originally posted by Ratty_Da_Nom View PostI agree with you knowingeyes and yes on my server, its mainly mages and archers that rank the highest, but its also a heavy casher knight that can mix it up with the best of them...
the leg up that you give any class, will pale in comparision to who spends the most for balens.... and that will always create the uber class that people talk about as needing nerfing
I can rank around fifth (#5) if I max everything (100% buff, lev str 5 pot, scroll (lol), full offense) but it's easily not enough. For most everyone though, it's revive for 1% or die. 50k isn't worth it but the 250k/200k/150k could be if it were attainable.
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we have too much gold and daru but yet again same lvl knight still beat the *** out of us... so what the point... so exactly meaning is at least we have that gold to upgrade ourself...to stay defense longer... one protect shield from knight we lost 2 turn atk as archer if we dont have scatter shot... one ROF from mage wipe out all archer troop... if it not strong enough... in other words .... this is the reason why we should have daru and gold...
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