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Jewels bonus set stat

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  • R24131631
    started a topic Jewels bonus set stat

    Jewels bonus set stat

    My point is that ,as of now, our + atck jewels (trinket slots) in the game are ''anti-archer'' items. Almost the whole population of mages and knights equip will destroyer astral anyway. So - crit % chance stats only help knights and mages. Someone may ask , why not having them reduce mgc dmg ? Or maybe reduce reflect dmg from knight's reverse damage skill ? These provided bonus set stats for + atck jewels have to be changed to something universal .

  • SuperMimi
    replied
    Crit rate of archer is the number problem right now of high lvl archer.. I read the post of one high lvl archer here w/ i think 3k + crit rate but still he said that he still crit 1/4 times in pvp.. Wew thats bad.. Crit rate of archer should be increase..

    Leave a comment:


  • R24131631
    replied
    Basic point being mages and knights have an advantage here vs archers becasue almost all of them use the will destroyer astral. So an archer vs a mage/knight with will destroyer gains nothing from this particular set bonus because they wouldnt crit anyway cause of the astral ... thats all i m saying.

    I know very well the classes and their particular strengths and weaknesses .

    We re just suggesting things.

    Leave a comment:


  • Hyorinmaru6
    replied
    Originally posted by R24131631 View Post
    Sorry but your answer is unrelated .
    I am talking about the bonus -% crit recieve chance you get from the jewel set and you re talking about astrals so no comment.
    Anti mage and anti knight ? what is this can i get to know ? Becasue there is no other set of jewels there other than the one that serves solely against archers in practice
    if we have damage reduction jewels then the point of knights will forever be taken since a tanker is the person who gets the least amount of damage (tenacity skill)

    anti crit is not an anti archer but an anti class

    it works even on mages

    there are DPS mages and since those mages crit too

    we need something to defend

    knights also crit (on a rare bases)

    the point is that critical is a secondary stat its not something which is special for archers

    archers just have skills which puts critical strikes to best use

    anti crit is a stat most useful in PVE since it makes the mobs crit a bit low and mobs like fayden (the grimm reaper guy) or the worm boss crit extremely low

    in PVP due to the fact archers have almost 100% chance to crit
    a small reduction is not gonna be something that makes alot of changes

    jewels are just a small part of the game they are not ur complete game set

    simply bringing one small factor of the game and saying this is against this specific class is really weird since most of the players are okay with the fact we have a balanced class and game play

    PS: when i said we have an anti mage and anti knight i did not mean it as in they are bonus in jewels

    i meant they are in our equipment

    PVP equipment has something thats against mages (also can be reversed)

    knights have disadvantages in their defense since they lack MDEF but are overpowered with High HP
    Last edited by Hyorinmaru6; 12-18-2012, 11:33 PM.

    Leave a comment:


  • KnowingEyes7
    replied
    Originally posted by R24131631 View Post
    Thats the whole point having more options as to what we need for our class not something that is preset. Not that being preset is inherently bad but it is when it is clearly working only against a specific class
    This is by design. Oversimplified, it's a rock-paper-scissors scenario.

    Leave a comment:


  • R24131631
    replied
    Thats the whole point having more options as to what we need for our class not something that is preset. Not that being preset is inherently bad but it is when it is clearly working only against a specific class

    Leave a comment:


  • R24675921
    replied
    I like the idea of having our options on the trinkets. Hell, It would be badass if we could refine not just the stats but the default bonus received upon equipping 2 trinkets, but that would be asking too much.

    Leave a comment:


  • R24131631
    replied
    Originally posted by Hyorinmaru6 View Post
    well u can equip goddess blessing

    as far as i see its good as it is

    we have something for mages and knights

    archers already have the annoying advantage of balanced defense and critical strikes

    we need a way to squash them

    we have an anti archer
    an anti mage
    and an anti knight so we are all balanced
    Sorry but your answer is unrelated .
    I am talking about the bonus -% crit recieve chance you get from the jewel set and you re talking about astrals so no comment.
    Anti mage and anti knight ? what is this can i get to know ? Becasue there is no other set of jewels there other than the one that serves solely against archers in practice

    Leave a comment:


  • Hyorinmaru6
    replied
    Originally posted by R24131631 View Post
    My point is that ,as of now, our + atck jewels (trinket slots) in the game are ''anti-archer'' items. Almost the whole population of mages and knights equip will destroyer astral anyway. So - crit % chance stats only help knights and mages. Someone may ask , why not having them reduce mgc dmg ? Or maybe reduce reflect dmg from knight's reverse damage skill ? These provided bonus set stats for + atck jewels have to be changed to something universal .
    well u can equip goddess blessing

    as far as i see its good as it is

    we have something for mages and knights

    archers already have the annoying advantage of balanced defense and critical strikes

    we need a way to squash them

    we have an anti archer
    an anti mage
    and an anti knight so we are all balanced

    Leave a comment:

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