This is my very first post on the forums, but the constant overlooking of some very important issues with the game have begun to desgust me. And so i am bringing this, hopefully, to some peoples attention that can do something about it.
So recently wartune released the very much looked forward to patch, which included mounts, wings, gem conversion, lvl55 sets.
all these awesome additions to increase everyones power. Making all the strong people, STRONGER.
Being the dedicated player i am, i was very VERY enthusiastic about this release. And it has been quite enjoyable. Especially the guild battles.
However, i am also a leader of TheAsylum on s29, and i have to voice some complaints which are pretty fricken obvious..
To be honest, i think its unacceptable for these points to have been over looked, like they were. And FOR SOO LONG.
First of all,
The Battleground (a couple of points here)
1. The rewards for BG are stupidly low and almost no point of doing them anymore cause of how high the rewards are for GB and GA now. And so low for BG. The insig reward should be adjusted.
the only thing worth while about BG is the Honor gains. Which brings us to the issue in topic 2.
2. The BG has 2 seperate area's...1 for lvl30-39, and a 2nd for lvl40+
Well on my server we have people approaching lvl65 and they are still in BG's against lvl40 players. How is this fair for those lower levels?
THey will never be able to gain honor, they will simply get farmed and lose interest. AND QUIT THE GAME.
It seems obvious to me that since you released a new armor set, ultimately creating a large gap between the strength of a lvl45 and the strength of a lvl55. You Should have split the BG a 2nd time, for lvl 30-39, 40-49, 50+
evening the field and actually making it fair for the lower level people.
When you eventually release a 65 set, the BG should be split a 3rd time, lvl30-39, 40-49, 50-59, 60+
The World Boss (1 major point)
The World boss event should be split into 2 or 3 of the same bosses for different level ranges. much like the BG
When you join a server close to the launch date, this isnt an issue cause everyone is close the the same strength, and everyone has a chance to get decent rewards from the WB.
However now, again, my server has people almost lvl65, the WB lasts about 15-20mins now instead of an hour. And the top hitters are getting %5 or more DMG on the WB.
All the low level people have NO CHANCE to get anywhere near %1 for the warrior rewards. And they dont have enough time to get any decent gains.
Ultimately making it impossible for new players. Cause they will have a huge disadvantage with their low level troops.
You added voucher/balen boost to the WB, and gave the world boss the super move to limit the dmg of the higher levels...and increase the rewards of those willing to spend balens or vouchers. But This was not nearly enough.
The fact of all of this is that, you, the creators of this game, rely of new players to bring money into the game so you, the creators of this game, can drink your espresso and live stress free.
Making the game so completely unbalanced, so that it makes low level players not want to continue playing, ultimately means you arent making your money.
And your genious idea to keep creating new servers to counter this, isnt going to keep working either. Ive played other games that did the same thing, like Infinite Realms. Look up the history of what happened to that game. Its gone.
You dont have to keep making new servers in an attempt to make it fair for new players, cause we want new players to come to our server too...
Its really simple, and i think your development team is over complicating the whole process.
Just balance the friggen game, using the suggestions ive made, and the others ive read on the forum.
Its all right here infront of you, the complaints, and the solutions.
Now do something.
Before this game fizzles out like the others
Antihero & Venchance
Founders of TheAsylum
Server 29
if none of these simple solutions have occured to anyone on your development team, i strongly urge you to message me so i can personally hold your hand through the process...maybe getting a new team would be a good idea.
Cause i can assure you, im not the first, and certainly wont be the last, to realize these issues..
and you can believe me, it causes lots of players to quit the game.
I know this, cause running a guild means that people send you their personal complaints when they quit.
Your company could potentially make a lot more money...if you were better organized.
from what ive been reading on the suggestions, many many things go ignored.
i can see people literally claiming that R2 doesnt give a **** about the gaming experience.
And i think i agree with this...
but even if its true, and noone at R2 or 7 roads care about the gaming experience.
i know that both of your companies care about 1 main thing
MONEY
and get any financial advisory to look at your system how its setup, and anyone of them, even if they were fresh out of college, could tell you that you guys are doing it wrong.
This game is making very minimal money, compared to the stress on the servers. I know it must cause stress on your servers to run so many seperate servers.
There is a high potential for monetary gain on this game, but the system needs to be reorganized...in such a way that inspires player loyalty.
Player loyalty comes from people feeling like they have a chance to be powerful, or just from sheer enjoyment of the game.
new players will never feel that its possible to become powerful with how this system is.
and many maNY People are and will continue to lose interest, because the game is not enjoyable to them, because they get bullied in events.
again, ask your financial advisers, about the most important thing in any business...its repeat customers...
this system does not allow much room for repeat customers...other than the top players....which is 100 people on the rankings, but way less than 100 of them are actually buying balens. maybe the top 30 of those top 100 are actually buying balens...
many of the remaining 70 (according to my ranking list) have already quit, or are just playing for free. Which wouldnt be as easy for them if they werent members of my dominating guild.
so you get thousands of people joining a server in its first week, but only 30-50 of them stick around and become repeat customers?
these statistics are horrible.
HORRIBLE.
balancing the game will increase that by 100% at least, or more. It has potential for each server to have infinite gains, because balancing a server for new players actually makes it inviting for new players.
Which means at any point in time, you could gain another loyal customer to a server.
its not quantum physics.
So recently wartune released the very much looked forward to patch, which included mounts, wings, gem conversion, lvl55 sets.
all these awesome additions to increase everyones power. Making all the strong people, STRONGER.
Being the dedicated player i am, i was very VERY enthusiastic about this release. And it has been quite enjoyable. Especially the guild battles.
However, i am also a leader of TheAsylum on s29, and i have to voice some complaints which are pretty fricken obvious..
To be honest, i think its unacceptable for these points to have been over looked, like they were. And FOR SOO LONG.
First of all,
The Battleground (a couple of points here)
1. The rewards for BG are stupidly low and almost no point of doing them anymore cause of how high the rewards are for GB and GA now. And so low for BG. The insig reward should be adjusted.
the only thing worth while about BG is the Honor gains. Which brings us to the issue in topic 2.
2. The BG has 2 seperate area's...1 for lvl30-39, and a 2nd for lvl40+
Well on my server we have people approaching lvl65 and they are still in BG's against lvl40 players. How is this fair for those lower levels?
THey will never be able to gain honor, they will simply get farmed and lose interest. AND QUIT THE GAME.
It seems obvious to me that since you released a new armor set, ultimately creating a large gap between the strength of a lvl45 and the strength of a lvl55. You Should have split the BG a 2nd time, for lvl 30-39, 40-49, 50+
evening the field and actually making it fair for the lower level people.
When you eventually release a 65 set, the BG should be split a 3rd time, lvl30-39, 40-49, 50-59, 60+
The World Boss (1 major point)
The World boss event should be split into 2 or 3 of the same bosses for different level ranges. much like the BG
When you join a server close to the launch date, this isnt an issue cause everyone is close the the same strength, and everyone has a chance to get decent rewards from the WB.
However now, again, my server has people almost lvl65, the WB lasts about 15-20mins now instead of an hour. And the top hitters are getting %5 or more DMG on the WB.
All the low level people have NO CHANCE to get anywhere near %1 for the warrior rewards. And they dont have enough time to get any decent gains.
Ultimately making it impossible for new players. Cause they will have a huge disadvantage with their low level troops.
You added voucher/balen boost to the WB, and gave the world boss the super move to limit the dmg of the higher levels...and increase the rewards of those willing to spend balens or vouchers. But This was not nearly enough.
The fact of all of this is that, you, the creators of this game, rely of new players to bring money into the game so you, the creators of this game, can drink your espresso and live stress free.
Making the game so completely unbalanced, so that it makes low level players not want to continue playing, ultimately means you arent making your money.
And your genious idea to keep creating new servers to counter this, isnt going to keep working either. Ive played other games that did the same thing, like Infinite Realms. Look up the history of what happened to that game. Its gone.
You dont have to keep making new servers in an attempt to make it fair for new players, cause we want new players to come to our server too...
Its really simple, and i think your development team is over complicating the whole process.
Just balance the friggen game, using the suggestions ive made, and the others ive read on the forum.
Its all right here infront of you, the complaints, and the solutions.
Now do something.
Before this game fizzles out like the others
Antihero & Venchance
Founders of TheAsylum
Server 29
if none of these simple solutions have occured to anyone on your development team, i strongly urge you to message me so i can personally hold your hand through the process...maybe getting a new team would be a good idea.
Cause i can assure you, im not the first, and certainly wont be the last, to realize these issues..
and you can believe me, it causes lots of players to quit the game.
I know this, cause running a guild means that people send you their personal complaints when they quit.
Your company could potentially make a lot more money...if you were better organized.
from what ive been reading on the suggestions, many many things go ignored.
i can see people literally claiming that R2 doesnt give a **** about the gaming experience.
And i think i agree with this...
but even if its true, and noone at R2 or 7 roads care about the gaming experience.
i know that both of your companies care about 1 main thing
MONEY
and get any financial advisory to look at your system how its setup, and anyone of them, even if they were fresh out of college, could tell you that you guys are doing it wrong.
This game is making very minimal money, compared to the stress on the servers. I know it must cause stress on your servers to run so many seperate servers.
There is a high potential for monetary gain on this game, but the system needs to be reorganized...in such a way that inspires player loyalty.
Player loyalty comes from people feeling like they have a chance to be powerful, or just from sheer enjoyment of the game.
new players will never feel that its possible to become powerful with how this system is.
and many maNY People are and will continue to lose interest, because the game is not enjoyable to them, because they get bullied in events.
again, ask your financial advisers, about the most important thing in any business...its repeat customers...
this system does not allow much room for repeat customers...other than the top players....which is 100 people on the rankings, but way less than 100 of them are actually buying balens. maybe the top 30 of those top 100 are actually buying balens...
many of the remaining 70 (according to my ranking list) have already quit, or are just playing for free. Which wouldnt be as easy for them if they werent members of my dominating guild.
so you get thousands of people joining a server in its first week, but only 30-50 of them stick around and become repeat customers?
these statistics are horrible.
HORRIBLE.
balancing the game will increase that by 100% at least, or more. It has potential for each server to have infinite gains, because balancing a server for new players actually makes it inviting for new players.
Which means at any point in time, you could gain another loyal customer to a server.
its not quantum physics.
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