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Fix your damn classes - or at least re-balance them so everyone has a chance

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  • akirayama0ka
    replied
    Originally posted by R25587941 View Post
    We all need gold to strengthen our character, we knights sucks because we are the most needy of all.
    lol? what yr problem with catacombs? knights best of the best vs any boss in catas, out knights 1 of the firstess who complete 100 lvl n more easier in necropolis, 6k mdef enought for knight to complete 1-100lvl cata, if u cant, what i can say? i think u know, with blitz mode no more hard ye? maybe u love harcore or noob n complete with pain in live-mode

    in gold needs all, n 1 different how much they got its WB, n knights i told, better on wb, come to my server s34 n ask knights n mages who better

    Leave a comment:


  • KnowingEyes7
    replied
    Originally posted by SirCyrus View Post
    I'm a knight, just hit lvl 60 today, I feel like im still considered a mid level knight on my server/servers even since the merges. I've seen alot of people talking about more or less how Knights are meant to be Pure Tanks. Well I'll tell you guys a little about my Knight haha.
    BR: 39613
    Patk: 10114
    Pdef: 10326
    Mdef: 6596
    Block: 1373
    HP: 39027
    My only astral of note is my guardian Angel's blessing with a 12% incoming damage reduction. My skill build is fairly simple for lvl 60, I have lvl 3 Slasher and Ultimate Slasher as well as lvl 2 Heart of Rage and lvl 3 Combat Master and the entire Defensive Skill Tree is completed each skill having its maximum level. On a sidenote I do have wings and all sockets unlocked on normal gear, I have the lvl 55 PVP set and the lvl 50 rings and jewels (Working on the lvl 60 sets lol). I beat two lvl 65 Characters who had lvl 65 Knights as their troops while i only have lvl 56 angels. I'm a fairly light casher considering for my lvl 55 set i'd only bought 2 socketing rods, the rest i had recieved in game. Just want to say, with enough work, any class can be awesome. I do agree with what I've seen said alot throughout the forums though, Knights require patience and a great deal of work in order to make overtly powerful, It takes the longest for most knights to get through catacombs and necropolis but with enough work a good solid Tank Knight will always be a necessity for any MP Dungeon run.

    P.S. : Don't think Pure Defense when thinking of a Tank Knight, Think Balance, because without the damage to back up your defense, you'll soon find yourself backed against the wall.
    How do you fare on WB? :3 I ask because you may be on a rare server where knights "do okay".


    Originally posted by R25587941 View Post
    We all need gold to strengthen our character, we knights sucks because we are the most needy of all. Most of us speaks of builds and skills and forget that gold also determine your character strength. Need to lvl guild skill, gold. Need to upgrade astral, gold. Need socket in altar, gold. Need to convert, gold. Need to enchant, gold. Archers have the upper hand here. It is been almost a month I can't even upgrade one single guild skills.

    Catacombs, primary source of gems, Mages rules with more gems gain per day than others.

    If you really talk on equal term, no cash, start from day 1, played it right, who will fall behind? The archer, the mage, or the knight?
    This. So this. Thank you for your comment.

    Leave a comment:


  • R25587941
    replied
    We all need gold to strengthen our character, we knights sucks because we are the most needy of all. Most of us speaks of builds and skills and forget that gold also determine your character strength. Need to lvl guild skill, gold. Need to upgrade astral, gold. Need socket in altar, gold. Need to convert, gold. Need to enchant, gold. Archers have the upper hand here. It is been almost a month I can't even upgrade one single guild skills.

    Catacombs, primary source of gems, Mages rules with more gems gain per day than others.

    If you really talk on equal term, no cash, start from day 1, played it right, who will fall behind? The archer, the mage, or the knight?

    Leave a comment:


  • Warcurse
    replied
    Originally posted by Hyorinmaru6 View Post
    use google chrome translate
    Thanks didnt think of that :P

    Leave a comment:


  • Hyorinmaru6
    replied
    Originally posted by Warcurse View Post
    Thanks but that doesnt really help me, cant translate that thing :S
    use google chrome translate

    Leave a comment:


  • Warcurse
    replied
    Originally posted by akirayama0ka View Post
    http://forum.r2games.com/showthread....t=chinese+wiki

    knights going in def n dpx, mage going in healing, n rage n who will dominate? u can check
    Thanks but that doesnt really help me, cant translate that thing :S

    Leave a comment:


  • SirCyrus
    replied
    I'm a knight, just hit lvl 60 today, I feel like im still considered a mid level knight on my server/servers even since the merges. I've seen alot of people talking about more or less how Knights are meant to be Pure Tanks. Well I'll tell you guys a little about my Knight haha.
    BR: 39613
    Patk: 10114
    Pdef: 10326
    Mdef: 6596
    Block: 1373
    HP: 39027
    My only astral of note is my guardian Angel's blessing with a 12% incoming damage reduction. My skill build is fairly simple for lvl 60, I have lvl 3 Slasher and Ultimate Slasher as well as lvl 2 Heart of Rage and lvl 3 Combat Master and the entire Defensive Skill Tree is completed each skill having its maximum level. On a sidenote I do have wings and all sockets unlocked on normal gear, I have the lvl 55 PVP set and the lvl 50 rings and jewels (Working on the lvl 60 sets lol). I beat two lvl 65 Characters who had lvl 65 Knights as their troops while i only have lvl 56 angels. I'm a fairly light casher considering for my lvl 55 set i'd only bought 2 socketing rods, the rest i had recieved in game. Just want to say, with enough work, any class can be awesome. I do agree with what I've seen said alot throughout the forums though, Knights require patience and a great deal of work in order to make overtly powerful, It takes the longest for most knights to get through catacombs and necropolis but with enough work a good solid Tank Knight will always be a necessity for any MP Dungeon run.

    P.S. : Don't think Pure Defense when thinking of a Tank Knight, Think Balance, because without the damage to back up your defense, you'll soon find yourself backed against the wall.

    Leave a comment:


  • akirayama0ka
    replied
    Originally posted by Warcurse View Post
    Mage talents? I wanna see! Post please
    http://forum.r2games.com/showthread....t=chinese+wiki

    knights going in def n dpx, mage going in healing, n rage n who will dominate? u can check

    Leave a comment:


  • akirayama0ka
    replied
    Originally posted by Hyorinmaru6 View Post
    u forgot mana master for mages which is a passive for mattk
    and combat master for knights

    true we do have good passives but take a good look

    mages have terrifying magical attack already even without the boosts we knights have

    then our divine blessing passive OMG thats only useful when ur fighting an archer or if ur fighting a mage in a battle of HP cause low MDef and mages will fry u like a chicken roast

    add 8% chance to reduce rage cost with ur crypt trinkets and see what happens :P u have a high chance to reduce rage and thats enough for a nice big area wide damage strong enough to send both me and my whole party on our knees

    u guys do have a good cool down rate for ur skills

    see how a knight players since we can't spam our only massive rage gain skill we can't use the heavy attacks like reverse damage and agoran's shield combo or the enhanced delphic destroyer + intercept combo so on and so on

    our first 3 skills happen to have good cool down but they are totally useless unless u have a team backing u up

    but as for u the cool down match ur rage gain

    now its not like u guys can fire RoF like we fire our slasher since u have low rage gain so a lesser CD is not bad

    as for meteor ok agreed 15 seconds for 1 AOE is too much even i would be angry but hey its not like my support is gonna make a revolutionary change but still i do feel for mages so i think meteor should have their CD reduced

    as for rage gain yea well i heard that mages excel in orange PVE and less in PVP so i suppose the idea of low rage gain will change later on but i don't know maybe or maybe not

    all i can do is pray mages get the rage they need

    true knights have the fastest rage gain and they have the insane ability to remove ur rage and cause damage but tell me whats the point in getting all the rage u can only to attack as slow as a snail and that too the slowness doubles when u use the skills u need the most like

    Whirlwind or enhanced delphic destroyer or agoran's shield or shadow thrasher


    so we all have our ups and downs

    mages have downs but so do knights

    all class are balanced but its just that we have a hard time noticing it since the balance is only when u cannot level any more (END OF THE GAME)
    mages have 6% chance reduce 20% of rage cost, knights have 100% chance decrease rage cost on 10 points, what better?

    trinkets have all

    Leave a comment:


  • R24532821
    replied
    Originally posted by Archaeon75 View Post
    I was recommended this game by a friend just before Christmas, and I've enjoyed many aspects of it - even going as far as forming a guild - and I was all set to purchase some Balens to see how they would improve the game. At that point another player advised me to scrub my character and start again from scratch.

    The problem? I had chosen to be a warrior - and as every player now knows, that's tantamount to calling yourself a victim or sacrificial pawn.

    Here's the issue. Archers and mages can attack faster, hit harder, and absorb almost as much physical damage as a warrior of the same level - and that's just the base statistics. Once you add all the extra bits those two classes become stupidly - almost unfairly - powerful.

    So here's the question for the developers. Are you going to fix this at some point, or do you expect people to continue playing the game when they know their preferred class has no chance of winning?

    At this point I'm still willing to play the game, but until the balance is fixed I won't be parting with my hard-earned cash to see what Balens can do for me.
    your response to warriors disgusts me me i have a warrior and i killed most mages and archers of my lvl even so are you considering what they wear or what you socket? or the lvl gem your using consider all these facts before you say that other classes are so powerful and dont forget how do you know if your enemy is using a lvl 3 pot lvl 4 pot or lvl 5 pot to increases their stats for a limited time?

    seriously do people think behind the scenes or do you only look at whats on the surface.

    Leave a comment:


  • Hyorinmaru6
    replied
    Originally posted by R24152717 View Post
    all class are strong and knights don't have any more passives than mages have...

    tenacity:
    Reduce damage received by 7%
    Reduce crit rate received by 5%

    divine blessing:
    Pdef + 20%
    Max HP + 20%
    Received healing + 20%

    enhanced block:
    100% to restore 4% HP when dodge



    castinador:
    8% chance to reduce rage cost by 20

    healing empowerment:
    Healing ability boost 8%
    Mdef boost 20%

    u do the math.



    Mages have a good cool down rate...

    Slasher = 5 sec
    Ultimate Slasher = 5 sec
    Shadow Thrasher = 1 sec

    Bolt = 1 sec
    RoF = 10 sec
    Meteor = 15 sec

    i doubt that.



    mages are magical DPS and healers...


    Exactly......except that, they don't even heal that well. Suntoria lvl 3 is not even worth it, 1% more...that's it? LOL. If it's 1% more heal + 1 additional turn it would be worthwhile. On top of that, healing ability boost 8%. 8%...really? & it doesn't even affect suntoria(i think) although it is a healing ability. Archers can easily do better with their Bloodthirsty Strike -- 120% damage & restore 80%(70 + 10) life at 25 rage on the same turn (when it crits, it jumps from being 'great' to 'superb'); whereas, mages only heals 75% life at 35 rage & waste a turn...LOL. I can easily see restore at 15-18 rage.




    Mages have bad rage gain too. 8 rage with one bolt attack (6+2). Knights gain 15 rage with one slasher attack (5+10). That's not 2 or 3 points, but 50% more rage than mages.

    Knights & archers have 100% skill. Maybe mage should get theirs too. (Perhaps, 100% chance to restore life to all teammates equivalent to 20% of damage dealt by AoE spells. )




    ALL CLASS ARE BALANCED...

    Not really, but they are somewhat balance.
    u forgot mana master for mages which is a passive for mattk
    and combat master for knights

    true we do have good passives but take a good look

    mages have terrifying magical attack already even without the boosts we knights have

    then our divine blessing passive OMG thats only useful when ur fighting an archer or if ur fighting a mage in a battle of HP cause low MDef and mages will fry u like a chicken roast

    add 8% chance to reduce rage cost with ur crypt trinkets and see what happens :P u have a high chance to reduce rage and thats enough for a nice big area wide damage strong enough to send both me and my whole party on our knees

    u guys do have a good cool down rate for ur skills

    see how a knight players since we can't spam our only massive rage gain skill we can't use the heavy attacks like reverse damage and agoran's shield combo or the enhanced delphic destroyer + intercept combo so on and so on

    our first 3 skills happen to have good cool down but they are totally useless unless u have a team backing u up

    but as for u the cool down match ur rage gain

    now its not like u guys can fire RoF like we fire our slasher since u have low rage gain so a lesser CD is not bad

    as for meteor ok agreed 15 seconds for 1 AOE is too much even i would be angry but hey its not like my support is gonna make a revolutionary change but still i do feel for mages so i think meteor should have their CD reduced

    as for rage gain yea well i heard that mages excel in orange PVE and less in PVP so i suppose the idea of low rage gain will change later on but i don't know maybe or maybe not

    all i can do is pray mages get the rage they need

    true knights have the fastest rage gain and they have the insane ability to remove ur rage and cause damage but tell me whats the point in getting all the rage u can only to attack as slow as a snail and that too the slowness doubles when u use the skills u need the most like

    Whirlwind or enhanced delphic destroyer or agoran's shield or shadow thrasher


    so we all have our ups and downs

    mages have downs but so do knights

    all class are balanced but its just that we have a hard time noticing it since the balance is only when u cannot level any more (END OF THE GAME)

    Leave a comment:


  • Warcurse
    replied
    Originally posted by akirayama0ka View Post
    n after watching what talents mage have
    Mage talents? I wanna see! Post please

    Leave a comment:


  • KnowingEyes7
    replied
    Originally posted by akirayama0ka View Post
    i just wanna that mages was more PVP then PVE or will same in pvp n pvp, bcs now they just good in PVE in heal mode and maybe good on GA

    if i knowed that mages just mobs killa i never choose this class, n after watching what talents mage have i more n more wanna leave this stupid game with this stupid class balance
    Sorry, I have to take everyone else's side on this. For WB: archers > mages > knights. We spam our second ultis every battle but the other attacks are very low in damage relative to the other classes. We've discussed this at great length.



    Originally posted by G-Elite View Post
    maybe...and that's my suggestion..maybe balancing classes on WB is what we actually need

    in addition to remove both stupid WB buffs and balens revive and everybody will be happy =P
    I'd be ecstatic if this were done. Down the road, on CHN servers, they have a substitute WB system already. Not sure abut all the details but at least they acknowledge something needs to be done... one way or the other.

    Leave a comment:


  • akirayama0ka
    replied
    i just wanna that mages was more PVP then PVE or will same in pvp n pvp, bcs now they just good in PVE in heal mode and maybe good on GA

    if i knowed that mages just mobs killa i never choose this class, n after watching what talents mage have i more n more wanna leave this stupid game with this stupid class balance

    Leave a comment:


  • G-Elite
    replied
    maybe...and that's my suggestion..maybe balancing classes on WB is what we actually need

    in addition to remove both stupid WB buffs and balens revive and everybody will be happy =P

    Leave a comment:

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