Originally posted by Hyorinmaru6
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tenacity:
Reduce damage received by 7%
Reduce crit rate received by 5%
divine blessing:
Pdef + 20%
Max HP + 20%
Received healing + 20%
enhanced block:
100% to restore 4% HP when dodge
castinador:
8% chance to reduce rage cost by 20
healing empowerment:
Healing ability boost 8%
Mdef boost 20%
u do the math.
Mages have a good cool down rate...
Slasher = 5 sec
Ultimate Slasher = 5 sec
Shadow Thrasher = 1 sec
Bolt = 1 sec
RoF = 10 sec
Meteor = 15 sec
i doubt that.
mages are magical DPS and healers...
Exactly......except that, they don't even heal that well. Suntoria lvl 3 is not even worth it, 1% more...that's it? LOL. If it's 1% more heal + 1 additional turn it would be worthwhile. On top of that, healing ability boost 8%. 8%...really? & it doesn't even affect suntoria(i think) although it is a healing ability. Archers can easily do better with their Bloodthirsty Strike -- 120% damage & restore 80%(70 + 10) life at 25 rage on the same turn (when it crits, it jumps from being 'great' to 'superb'); whereas, mages only heals 75% life at 35 rage & waste a turn...LOL. I can easily see restore at 15-18 rage.
Mages have bad rage gain too. 8 rage with one bolt attack (6+2). Knights gain 15 rage with one slasher attack (5+10). That's not 2 or 3 points, but 50% more rage than mages.
Knights & archers have 100% skill. Maybe mage should get theirs too. (Perhaps, 100% chance to restore life to all teammates equivalent to 20% of damage dealt by AoE spells. )
ALL CLASS ARE BALANCED...
Not really, but they are somewhat balance.
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