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world boss new and remove a server

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  • world boss new and remove a server

    world boss die often with 0 or 1 hit . is too fast. when we'll have a world boss for each player, do it months and when we want? with res very high maybe?

    on kongregate you have added a server 19 (europe). we are very fews on previous server (merged also...) . a new server mean old players go on server 19 , old europe server (merged) die , server 19 must be merged on old servers , players will be angry because who is on new servers will be 80-90% filled from old players on old europe server...
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  • #2
    Already calling for a merge of S19? The server is less than a week old. I'm sure it will be merged sometime in the future but, just after 4 days probably not going to happen.

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    • #3
      world boss die often with 0 or 1 hit . is too fast. when we'll have a world boss for each player, do it months and when we want? with res very high maybe?
      The World Boss' HP is a fixed value that cannot go beyond the max allowed without the game/event crashing in front of many players. Too many people are getting way too powerful that will drop it in one hit as opposed to numerous hits in the years before. You have to thank the constant spend off for new skills, euds, and merged sylphs (not to mention KH stuff and equipment) to make it happen. I thought Class Advancement and having Euds were bad enough that we had to ask everyone to fight without them so we can prolong the fight.

      As to making it a personal one, there were suggestions that leaned towards that, but the devs didn't go for such. So while newer servers benefit more on the WB than the older servers due to not being that powerful, it's still a "one size fits all" kind of thing as it will go through all servers, and not just old vs. new.

      on kongregate you have added a server 19 (europe). we are very fews on previous server (merged also...) . a new server mean old players go on server 19 , old europe server (merged) die , server 19 must be merged on old servers , players will be angry because who is on new servers will be 80-90% filled from old players on old europe server...
      Old players will escape to a new server so they can be the best before a merge. Seems like when new servers come out, older ones get merged. It's not like in the past where it can be around six months to a few years before a server that was launched gets merged with another. Now, and by assuming, launched servers get merged with older servers (dependent on analytics) after 30 days has gone by; and sometimes people are not happy on such because it would go to a server they once escaped from.
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      • #4
        server merges also make the wb die even faster, because you'll have existing players that are just to OP for the game design of WB.

        The ones that suffer are the new servers, because if there was a merge, those players wont make enough gold to bother with the event.


        Majority of the problem stems from the fact that battle rating and player strength will continue to grow, beyond the expectations and design parameters of the game due to mostly greed/ spending. You can complain about Titan Temple being difficult, or bullying in Battlegrounds, World Boss dying in 1 hit, but this all goes back to the question that you have to ask yourself, if the Devs rarely answer or support the community's complaints, is it worth bothering anymore to play?

        This is leading to the downfall of game, because many are finding that
        • The events are impossible or too difficult
        • There's not enough participation or care for cross server events
        • Bad rewards
        • Hot events are repetitive
        • Game consumes too much time and still not as good rewards

        We all come to the realization that new servers are promotions to get people to play the game more, and spend.
        I think the reality is that until those servers have reacted substantial growth to be competitive, they will lose out to servers that have existed over the last 2-3 years.

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