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who is the logical way to portal,and logic of r2 programists?

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  • who is the logical way to portal,and logic of r2 programists?

    someone was say before tiem:genius think difirently from others,well i REALLY think in programists team have at lease ONE GENIUS
    Last edited by ramboedno; 08-21-2017, 06:57 PM.

  • #2
    I'm not quite sure to understand what I'm supposed to see on that screenshot...
    Mind to elaborate?
    Have a wonderful day

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    • #3
      suggest who is most logic(and short)way to walk to portal:
      exampe:first down after to left,something like this
      i can assure you,yore way,is not THE way
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      • #4
        The shortest distance between two points is a straight line. The computer wants to move you at a diagonal, but since that is not a valid parameter, it will move you as close to a diagonal as it can, so you will walk in steps toward the portal.
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        • #5
          Yep, diagonal is not something we would hope on. But I would suggest in walking a straight line to one point and then another as auto-pathing to a point will sometimes cause you to collide with mobs or places you do not want to go into.
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          • #6
            The whole Point of this topic is:someone from developer team,Has decided player to walk in zig-zag,and hitting monster ,not straight line.thats it

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            • #7
              It's not that the developer has decided you must walk in a zigzag, it's that the code has you at a set of coordinates, and you've clicked a set of coordinates to move to, so the autopathing code determines the shortest possible route, which will always attempt to be a diagonal. But, since we can't move on a diagonal in Dimensions, you walk in a stepped pattern as close to that diagonal line as possible. It's a computer program that's moving you. If you want to move in fully straight lines, click a point that is a straight line from where you are.
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              Received a random forum error? Refresh the page first, sometimes the error message is the error.

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