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who is the logical way to portal,and logic of r2 programists?
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It's not that the developer has decided you must walk in a zigzag, it's that the code has you at a set of coordinates, and you've clicked a set of coordinates to move to, so the autopathing code determines the shortest possible route, which will always attempt to be a diagonal. But, since we can't move on a diagonal in Dimensions, you walk in a stepped pattern as close to that diagonal line as possible. It's a computer program that's moving you. If you want to move in fully straight lines, click a point that is a straight line from where you are.
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The whole Point of this topic is:someone from developer team,Has decided player to walk in zig-zag,and hitting monster ,not straight line.thats it
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Yep, diagonal is not something we would hope on. But I would suggest in walking a straight line to one point and then another as auto-pathing to a point will sometimes cause you to collide with mobs or places you do not want to go into.
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The shortest distance between two points is a straight line. The computer wants to move you at a diagonal, but since that is not a valid parameter, it will move you as close to a diagonal as it can, so you will walk in steps toward the portal.
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I'm not quite sure to understand what I'm supposed to see on that screenshot...
Mind to elaborate?
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