Originally posted by R2219449
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Originally posted by R2219449 View PostAgain it's the superstrong players which mess this game up, making it unplayable and making other players lose their interest.
Vicious! Approach with Caution!
Because some noob has called me such and had said it so
Mobile Strike Player: Base 1102 / Com 550 / 672* Power / VIP 1300
Dissidia Final Fantasy - Opera Omnia: Rank 60
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dragonchant is good if your a heavy casher that can sit on a map all day as no one can kill them or if when the 4 hrs is up they claim it again as its always the same players on the same maps dosent give all a chance to get any reward for being map lord except the heavy cashers that can just sit on the maps all day long
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there needs to be something inplace so that all can have a chance to be map lord and get atless some of the reward from the map for holding a map not just the players who br is so big not many can kill them also some maps should offer a buff to players when killing the monster boss and as for getting a team strong enough to kill map lord in rift is slim to none unless your br is 40 mil or higher there is no chance players can kill the map lord in rift also no where to get the terra grass for the beast maybe let players grow this or offer it in lucky exchange
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Max Map Lord should have capped at 4 hours for the map you are sitting at. After that, a person should not be able to hold that spot (or any other) until reset. Again, it will still be a problem because even with the cap in place as such, 6 people at each map zone would probably be spenders that no one will able to beat. Hence, why I went with resetting the rewards for blitzing and farming talisman chests per day -OR- keep Map Lord at the clusters of each platform (instead of Cross-Platform) that would get better odds.Vicious! Approach with Caution!
Because some noob has called me such and had said it so
Mobile Strike Player: Base 1102 / Com 550 / 672* Power / VIP 1300
Dissidia Final Fantasy - Opera Omnia: Rank 60
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