Just decided to do a head to head test onto Athena's War where I got 2 teams set up.
Team I
Unit 1
Unit 2
Unit 3
Team II
Unit 4
Unit 5
Unit 6 (via mobile device)
In Team I, we had a guy at 2.5k points entered our room. In Team II, we didn't have anyone. The units start at 0 points since they are late entries.
Team I kept getting all the sucky matches. Team II kept getting all the awesome fights. Team I lost every single match and gained only 200 points. Team II had played it out where they got 853 points. This makes me to believe that matching is based on the points of the member that is higher than the rest with other teams.
For this, I am suggesting that the rooms/teams have a lock button in which they can lock the room along with a code so we can have the desired ones come in while keeping ones we don't want out. I don't want to kick people out, but if this is not implemented, I guess I will have to, LOL.
Team I
Unit 1
Unit 2
Unit 3
Team II
Unit 4
Unit 5
Unit 6 (via mobile device)
In Team I, we had a guy at 2.5k points entered our room. In Team II, we didn't have anyone. The units start at 0 points since they are late entries.
Team I kept getting all the sucky matches. Team II kept getting all the awesome fights. Team I lost every single match and gained only 200 points. Team II had played it out where they got 853 points. This makes me to believe that matching is based on the points of the member that is higher than the rest with other teams.
For this, I am suggesting that the rooms/teams have a lock button in which they can lock the room along with a code so we can have the desired ones come in while keeping ones we don't want out. I don't want to kick people out, but if this is not implemented, I guess I will have to, LOL.