friendship bonus to arena, easy and will make game much more fun
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Originally posted by R23021573 View Postfriendship bonus to arena, easy and will make game much more fun
and yea like i need that much stat in campaign against mobs :|[S1] Temple Of Ibalize
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Agreed +1 yea arena should have friendliness bonusLearn the search function and use the search function help r2 by reducing the threads which might have already been posted
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I don't like the idea that MY friendliness is only between certain people. I help out MANY people with mp campaigns, arena's etc. I should get the bonus for being FRIENDLY. Like helping mp's/arena's when my attempts are done, the more I help out on farms (since my farm is almost always capped) etc.....Death comes when you hear the Banshee.....
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Originally posted by R25358735 View PostHelping lower lvls in MPs should be rewarded in a viewable award. It's important to the game and to help new lower guild members.
yes i agree, and THAT should be MY friendliness bonus, not who I do mp's with the most. It would promote more people helping others out with mp dungeons. I get a benefit on MY dungeons when I help out other people with THEIR dungeons, the more I help out, the more I get. They could adjust the friendliness bonus a person gets accordingly so it doesn't get ridiculous obviously, but the way it stands, I have no real reason to help anybody out with their dungeons, other than the fact is that I know it sucks to be stuck without a mage/archer/knight for your mp and you can only play at a certain time of day. I guarantee if this could be implemented, NOBODY would be stuck without dungeon partnersDeath comes when you hear the Banshee.....
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You have to think it in two ways, let me give an example:
If you change the friend bonus in dungeons instead of giving extra stats and experience to giving extra golds and darus (lol), then may be the outcome of this scenario?
Yes, you will experience to see a lot of alternates, dummies in the dungeons which consume one or more 2 slots just for their "main account" to gain the benefit.
Gamers never intended to play a game in a fair way when there is chance or advantage they could take care of, especially for non casher players. For example, how many of the players do really play one account on one server here?
Friend bonus in arena in terms of offering hp attk or def bonus is nice, but isn't that only favours the players who joined the server when it is launched? The players who join the server late could hardly make any new friends on their same levels, not to mention to make friends that can last long in the same server (whenever there were new servers launches).
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Originally posted by MerlinaBayfew View PostYou have to think it in two ways, let me give an example:
If you change the friend bonus in dungeons instead of giving extra stats and experience to giving extra golds and darus (lol), then may be the outcome of this scenario?
Yes, you will experience to see a lot of alternates, dummies in the dungeons which consume one or more 2 slots just for their "main account" to gain the benefit.
Gamers never intended to play a game in a fair way when there is chance or advantage they could take care of, especially for non casher players. For example, how many of the players do really play one account on one server here?
Friend bonus in arena in terms of offering hp attk or def bonus is nice, but isn't that only favours the players who joined the server when it is launched? The players who join the server late could hardly make any new friends on their same levels, not to mention to make friends that can last long in the same server (whenever there were new servers launches).Death comes when you hear the Banshee.....
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