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**** Talismans

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  • Xerroth
    started a topic **** Talismans

    **** Talismans

    So, I decided to give wartune another go after a few years away, started on a new server , was amazed how quickly everything went, until i did the dragon chant, Sadly I got as a mage a set of unusable talismans, cant kill the wolf to try to get more, cant group for a mattk talisman since no one can do the rift.

    Totally and completely stuck, I have read a couple of previous posts, suggestions like well just wait a few months, LOL months? most people are barely interesting in playing this game at all,we have maybe 20 active people on my server and it opened fresh 5 days ago...

    To the point, FIX talismans so like gems crystals etc you can convert them to another type, or code it so talismans are universal maatack/pattack both ,or no one will play your game.

    There are still a few people willing to play and pay for Wartune, but i am telling you this is the no 1 issue at the moment, up to you whether you fix it or not, I myself have many many other games to play and will a little sadly move on and play something else.

  • ernisalwa3
    replied
    yeah this game almost dead and im so happy about that . they keep open new servers massively

    Leave a comment:


  • reginejagonase
    replied
    Originally posted by SuperSyrup View Post
    I would love to say what's up, but I am happier to see Wartune losing nearly all new whales from now on.
    Much happier that at least Wartune is still not like crystal saga 2 that loses all of its players, new whales, old whales, noncashers or whatever.

    Leave a comment:


  • SuperSyrup
    replied
    I would love to say what's up, but I am happier to see Wartune losing nearly all new whales from now on.

    Leave a comment:


  • Xharry005x
    replied
    Originally posted by kanusti View Post
    i am so dam tirred of new players whine i am 66mil+ br and i stil dont has full legendery set my on mdef and crit, and you guys has so eay whit lvl up i think that is ther r2 make the mistake roll back so it takes month many months to hit lvl 80 whit full talent and not only few weeks, all you new players think is you god dam right has a lvl 80 kh whit 60mil br after 1 month, becuse ther make it so dam easy for you do all thing, new players can now first day clear cata, that in old cdays tokes month befor any could.

    you new whiners ned start work for you br and not sit back want all thing give for free if want to do rift boss from day 1 start on old serv to doit and not a new serv.
    I agree on this

    the newbies gets everything real fast, back in our day we had to work hard and save to get our br and stuff

    took me 5 years to get to 39 mill by saving saving saving materials and bbs to buy stuff let the new ppl do the dam same remove the mega exp for new players make them work for it

    Leave a comment:


  • kanusti
    replied
    i am so dam tirred of new players whine i am 66mil+ br and i stil dont has full legendery set my on mdef and crit, and you guys has so eay whit lvl up i think that is ther r2 make the mistake roll back so it takes month many months to hit lvl 80 whit full talent and not only few weeks, all you new players think is you god dam right has a lvl 80 kh whit 60mil br after 1 month, becuse ther make it so dam easy for you do all thing, new players can now first day clear cata, that in old cdays tokes month befor any could.

    you new whiners ned start work for you br and not sit back want all thing give for free if want to do rift boss from day 1 start on old serv to doit and not a new serv.

    Leave a comment:


  • Luussje
    replied
    Originally posted by Bon.bon68 View Post
    Its really going to stop people spending money because whats the point some guy who spends nothing and you spend hundreds can have a stronger Br then you thats just stupid i for one is not going to spend anymore money untill they change it and im sure im not the only one who feels this way
    Not all people spend smart, or they spend but dont play active... so if someone who doesn't spend, does all dailys, is very lucky in item drops and finding mines in dim to get bb for rider chest (mount) and other stuff.. then yeah the free player can be stronger then the spender within same days...

    Leave a comment:


  • Bon.bon68
    replied
    Its really going to stop people spending money because whats the point some guy who spends nothing and you spend hundreds can have a stronger Br then you thats just stupid i for one is not going to spend anymore money untill they change it and im sure im not the only one who feels this way
    Last edited by Bon.bon68; 05-25-2018, 01:16 PM.

    Leave a comment:


  • Bon.bon68
    replied
    Hes absolutely right if i get **** talisman (and thats almost everytime) i just quit the server because whats the point i spend a coulple of hundred pound to try to be one of the stronger players then somebody who hasnt spent a single penny gets lucky and gets the right tailsman and that makes him stronger then me just not right and im telling you now its killing wartune

    Leave a comment:


  • MemoryLane
    replied
    Originally posted by shami91 View Post

    I can promise you, talismans are the number 1 reason for ppl to quit after the they get to level 80 on new servers. You can say you never heard bout it, it might even be true, but it just shows you really havent played newer servers recently.

    I didnt suggest conversion system, I suggested standard set of 2 talismans + 1 random talisman so people are eased into DC system. It would be the most fair solution and ppl would most likely clear a map or two with them very fast but whats the problem with that? It would guarantee ppl not being left behind at no fault of their own. Being treated unfairly or even feeling like you are is a big nono if you want to keep the player as your customer. And if they get shafted by rng(bad talismans), thats exactly how they will feel, rational or not.

    But judging from your earlier responses, this is a waste of time on my part. Because you cant seem to understand the point ppl are making. Most wont give a damn if DC takes ages or not as long as its the same for everybody but the thing is, its not same for everybody. I cant understand ppl who defend unnecessary rng in games, its generally just a way to increase the time to gear up in, meaning you spend more time/energy/money on it, which is sorta fine, if you get things instantly you`ll need more content to keep you occupied. Its not used because ppl find the system desirable. And giving ppl starting point on talismans really wont have any negative impact as it`ll only really come into play on new servers. Older characters can clear enough maps to get basic set of talismans either way, its only the newer characters who need it and they wont be finishing DC anytime soon, with or without a standard start.
    I do avoid new servers, to be honest. I find old servers to be a far more helpful environment for progress, when the right server is found. That doesn't mean I don't speak to people from new servers, though. For the record, I am still waiting for the RNG gods to grant me the one talisman I am still missing.

    You didn't suggest a conversion system, the OP did. Your suggestion of having the the first talismans be a standard set of talismans is far more reasonable than having a conversion system. But even that might cause some debate as some may find certain talismans more useful than others. And, you'd still have at least one, with a potential for two, talisman you can't use, if they give an matk and a patk and a random other, which could end up being the attack you don't want, since they are not combining attacks on the talismans.

    Even if that suggestion never gets approved by the devs, you're not stuck with never being able to do Vortex because you got a bad draw, since your Dragon self gets a percentage of your stats, so working on your toon over time will help get past the point where you're stuck, which means you'll get more talismans later. But, that's not going to happen in the first week of a server being launched, which was the basis of this thread's creation.



    Leave a comment:


  • shami91
    replied
    Originally posted by MemoryLane View Post

    As a player, and because I don't have a regular forum account to hide behind, I disagree with your suggestion. Dragonchant doesn't need a conversion system added to it. If anything, a conversion system would make things much less fair for everyone who isn't able to clear all of the maps or get orange talismans super fast, because not only would you have a full set of desired talismans, you'll also get materials to make them all stronger.

    As a mod, I'm saying it doesn't need to be fixed because bad luck does not mean it's broken. It's a feature designed for end game, so it's going to take time and effort. If you were maxed out on much of the normal character features, you can get stronger by building up your talismans. That's how this system was designed. It does not matter that you essentially get a head start on this feature while building up your character, it's still a system designed for end game players, and a system designed to take work to be any good. That's what I mean by it not being an instant gratification system. Same thing for the Relic system.

    Also as a mod and a player, I hear many of the reasons people leave the game. Matchings, lag, cash content, not enough cash content, can't beat cashers, too many new servers, not enough new servers, merges, not enough merges, too much to do, not enough to do, unfixed legitimate bugs, and just plain old boredom are all reasons that I see posted in game and on the forum for why people leave. You are the first who has claimed not getting desired talismans after 5 days of playing resulted in people leaving. That's not an inaccurate response. People have also been saying [insert any feature here] will result in the game's death, for years. It's not going to die because you can't convert talismans.
    I can promise you, talismans are the number 1 reason for ppl to quit after the they get to level 80 on new servers. You can say you never heard bout it, it might even be true, but it just shows you really havent played newer servers recently.

    I didnt suggest conversion system, I suggested standard set of 2 talismans + 1 random talisman so people are eased into DC system. It would be the most fair solution and ppl would most likely clear a map or two with them very fast but whats the problem with that? It would guarantee ppl not being left behind at no fault of their own. Being treated unfairly or even feeling like you are is a big nono if you want to keep the player as your customer. And if they get shafted by rng(bad talismans), thats exactly how they will feel, rational or not.

    But judging from your earlier responses, this is a waste of time on my part. Because you cant seem to understand the point ppl are making. Most wont give a damn if DC takes ages or not as long as its the same for everybody but the thing is, its not same for everybody. I cant understand ppl who defend unnecessary rng in games, its generally just a way to increase the time to gear up in, meaning you spend more time/energy/money on it, which is sorta fine, if you get things instantly you`ll need more content to keep you occupied. Its not used because ppl find the system desirable. And giving ppl starting point on talismans really wont have any negative impact as it`ll only really come into play on new servers. Older characters can clear enough maps to get basic set of talismans either way, its only the newer characters who need it and they wont be finishing DC anytime soon, with or without a standard start.

    Leave a comment:


  • Meikura001
    replied
    Actually, we do need this, Mem. Because having 3 of the same talisman and type (and slot usage) isn't going to do anyone any justice, especially if they are the only ones and you had maxed one of them to use while trying to figure a way to get more because rifts are undoable with spenders hogging up the low spots and the next boss is almost a mill BR (by DC standards; regular mode, I would have probably kill the next few, but I can't get in with real mode, can I?) to take on and hoping the malice doesn't interfere in giving you another of the same that is lugged around in inventory. Blitzing the vortex only gives you 10 mats per round (100 max) which is piddly **** compared to the rewards structure I've seen in my day.

    But, since we are drafting the reasons why a person would leave, I am only this close in doing so (my own reasons, from greatest to least):
    • Doing my own home. Had to. And it's coming along fine.
    • Performance Issues. After reading the so-called system requirements, I call resource hog on it, LOL.
    • Issues Outstanding. Yep, those bugs that we could have want fixed but instead they kept making a mess on. "You've had only one job, Carl (developer)!!"
    • Events are Dwindling. R2/Developers had me enticed before. Now, it's just a sham that I just steer away from. Have they found a way to give out more clothing shards besides the lame 10 per event rotation?
    • PVP based effects are Cross Platform instead of Cross Server within Domain/Platform. No one can compete if someone on a different platform spends like Bill Gates; he/she's that platform's problem, not ours.
    • Limits this and limits that. Really? I thought he or she who has enough should spend it well enough. Now, it's just little here and little there.
    However, I still have some kind of hope in thinking it might get better once break time comes around and I can sit, so they got until then to turn the ship around and back to where folks can enjoy.
    Last edited by Meikura001; 05-21-2018, 02:46 AM.

    Leave a comment:


  • MemoryLane
    replied
    Originally posted by Xerroth View Post
    despite my original intent i checked back in on this thread, Memory Lane, when will you and R2 learn that your unwelcome/inaccurate responses are not believed by anyone and will just result in the last nail in the coffin for this game. Just checked in on my server for 5 mins, 11 people online 11.... when this game had hundreds online on each server once.

    Why is it good games always seem to get bad developers and terrible support? Planet-side 2 , Sony (now whole team/studio and all the devs fired) so many good games closed due to dev arrogance and limp weak customer service and support.

    As someone who has loved games and gaming my entire life, its just sad.
    As a player, and because I don't have a regular forum account to hide behind, I disagree with your suggestion. Dragonchant doesn't need a conversion system added to it. If anything, a conversion system would make things much less fair for everyone who isn't able to clear all of the maps or get orange talismans super fast, because not only would you have a full set of desired talismans, you'll also get materials to make them all stronger.

    As a mod, I'm saying it doesn't need to be fixed because bad luck does not mean it's broken. It's a feature designed for end game, so it's going to take time and effort. If you were maxed out on much of the normal character features, you can get stronger by building up your talismans. That's how this system was designed. It does not matter that you essentially get a head start on this feature while building up your character, it's still a system designed for end game players, and a system designed to take work to be any good. That's what I mean by it not being an instant gratification system. Same thing for the Relic system.

    Also as a mod and a player, I hear many of the reasons people leave the game. Matchings, lag, cash content, not enough cash content, can't beat cashers, too many new servers, not enough new servers, merges, not enough merges, too much to do, not enough to do, unfixed legitimate bugs, and just plain old boredom are all reasons that I see posted in game and on the forum for why people leave. You are the first who has claimed not getting desired talismans after 5 days of playing resulted in people leaving. That's not an inaccurate response. People have also been saying [insert any feature here] will result in the game's death, for years. It's not going to die because you can't convert talismans.

    Leave a comment:


  • Kalaripayattu
    replied
    Originally posted by Xerroth View Post
    despite my original intent i checked back in on this thread, Memory Lane, when will you and R2 learn that your unwelcome/inaccurate responses are not believed by anyone and will just result in the last nail in the coffin for this game. Just checked in on my server for 5 mins, 11 people online 11.... when this game had hundreds online on each server once.

    Why is it good games always seem to get bad developers and terrible support? Planet-side 2 , Sony (now whole team/studio and all the devs fired) so many good games closed due to dev arrogance and limp weak customer service and support.

    As someone who has loved games and gaming my entire life, its just sad.
    Include 7Road as they are the developers and the ones pulling the strings on everything wartune-related. R2 is just a publisher (aside from crystal saga) and MemoryLane is just a volunteer player. True, the support provided by R2 is not the very best and Wartune sure could use a lot of overhauling on its features, but at least this game is still better than most R2 titles to date.

    Leave a comment:


  • Xerroth
    replied
    despite my original intent i checked back in on this thread, Memory Lane, when will you and R2 learn that your unwelcome/inaccurate responses are not believed by anyone and will just result in the last nail in the coffin for this game. Just checked in on my server for 5 mins, 11 people online 11.... when this game had hundreds online on each server once.

    Why is it good games always seem to get bad developers and terrible support? Planet-side 2 , Sony (now whole team/studio and all the devs fired) so many good games closed due to dev arrogance and limp weak customer service and support.

    As someone who has loved games and gaming my entire life, its just sad.

    Leave a comment:

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