With the introduction of potency the dragonchanter subclass has become vastly overpowered due to two very unbalanced skills in particular: Soul Intervention potency and the debuff from having four specter talismans equipped.
Soul Intervention, with its awaken draining ability can effectively prevent an opponent from awakening indefinitely. Furthermore, while it reads "Character and a rival unit -150 awakening pt. each turn" the awaken drain procs anytime the wielder takes an action. This means for the first 10 rounds when titans are going off the awaken drain is triggered TWICE each turn making it even more overpowered.
The specter talisman debuff for having four talismans equipped reads "When dealing damage, 10% chance to disable enemy from receiving new beneficial buffs for 3 turns." The Shadow Ritual potency increases this up to a 25% proc rate. The issues making this particular ability even more overpowering than it appears on paper is two fold. First while the description reads while doing damage, it can proc as long as the user takes a turn. Using a heal rune, throwing up a holy seal, casting a shield, any of these can still cause the ability to proc. Secondly, while it stats the enemy cannot receive new beneficial buffs it extends beyond buffs to prevent the target from receiving anything beneficial at all, including things that should not be classified as buffs such as heal runes, heal titans, aoe heals from partners in arena. These are all instantaneous effects with no duration and therefore are not buffs.
These two abilities, especially the specter talisman debuff, can overcome 20m, 30m, and in some cases 50m+ BR differences between players. While I do agree the BR gap has grown quite large as of late I do feel that no single ability or skill should have this dramatic of an impact in battle. While it is my opinion that these two skills are in need of re-balancing, at the very least they should be fixed to do as their descriptions state.
Soul Intervention, with its awaken draining ability can effectively prevent an opponent from awakening indefinitely. Furthermore, while it reads "Character and a rival unit -150 awakening pt. each turn" the awaken drain procs anytime the wielder takes an action. This means for the first 10 rounds when titans are going off the awaken drain is triggered TWICE each turn making it even more overpowered.
The specter talisman debuff for having four talismans equipped reads "When dealing damage, 10% chance to disable enemy from receiving new beneficial buffs for 3 turns." The Shadow Ritual potency increases this up to a 25% proc rate. The issues making this particular ability even more overpowering than it appears on paper is two fold. First while the description reads while doing damage, it can proc as long as the user takes a turn. Using a heal rune, throwing up a holy seal, casting a shield, any of these can still cause the ability to proc. Secondly, while it stats the enemy cannot receive new beneficial buffs it extends beyond buffs to prevent the target from receiving anything beneficial at all, including things that should not be classified as buffs such as heal runes, heal titans, aoe heals from partners in arena. These are all instantaneous effects with no duration and therefore are not buffs.
These two abilities, especially the specter talisman debuff, can overcome 20m, 30m, and in some cases 50m+ BR differences between players. While I do agree the BR gap has grown quite large as of late I do feel that no single ability or skill should have this dramatic of an impact in battle. While it is my opinion that these two skills are in need of re-balancing, at the very least they should be fixed to do as their descriptions state.
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