they should nerv that 1 that 1 works to good geting stunned right away then 2 turns later getting stunned again sigh
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I noticed that on one-on-one battles, the trigger for stun (relic) is just right, it is just as it is described at 15%. However, on group battles (arena, imp war, etc), it seems to trigger far often. I had an experience of being stunned for 6 turns (group arena of 3v3 - triggered twice back to back), got my turn, and then surprisingly, got stunned again with relic - so that's another 3 turns. Perhaps a way to increase stun resistance or something? Or decrease the number of turns that you are stunned? Not fun if pvp is just a race to stun each other.
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I assume that you noticed as well that with 1 versus 1 when it stunn's after that it often keeps doing it so it puts stun over stun over stun So i do not see the 15% really being right on that 1.
Unfortunate they do not check everything good enough before dumping it in the big pool and expect you as player to make movie clips screenshots etc of every thing you do to prove things sometimes over and over and over again like Players have nothing else to do then making video clips and screenshots after every click or button they touch in game
Theonlyghost
Platform: Former Kabam/wonderhill/gamerocks now temporarily R2(we hope)
Server : S122 US-East
Guild : Fenix
Class : Mage
IGN : Theonlyghost
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I think stun is still governed by the influence stat, so if you haven't leveled your penetration/influence talent, you may get stunned more often than others. That may affect how people are seeing the proc rate. I don't see it proc all that often, but my talent is at level 8, so relatively high.
But I will say that 3 turns is just too long, even in a 1 on 1 fight where turns come around faster. In an arena fight, 3 turns means you might as well go get lunch, because you're not doing anything for a while.
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I think the 3 turns is too much as well, all the more since stun won't let u do anything for the whole 3 turns, even as much as a basic attack. When it happens back to back, then it is even worse, as you can lose more than 3 turns consecutively. Guess a possible solution would be to reduce the number of times you are stunned, 2 turns at best.
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Originally posted by MrFancyPants View PostI think stun is still governed by the influence stat, so if you haven't leveled your penetration/influence talent, you may get stunned more often than others. That may affect how people are seeing the proc rate. I don't see it proc all that often, but my talent is at level 8, so relatively high.
But I will say that 3 turns is just too long, even in a 1 on 1 fight where turns come around faster. In an arena fight, 3 turns means you might as well go get lunch, because you're not doing anything for a while.
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Originally posted by R262181389 View Post
This got me thinking. Influence stat maxes out at 6002 if I am not mistaken. So if you go up against someone and you are both maxed on influence stat, wouldn't that cancel each other out?
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Originally posted by MrFancyPants View Post
The mechanism of influence was never explained, so there's no telling if it's as effective offensively as defensively. Entirely possible that it eventually becomes meaningless since you can't add more from anywhere, and everyone is maxed out. It stands to reason that you can't go over 100%, though, so equal influence probably still means a reduction in stun rate. To get the full 15% effective rate, you probably need a significantly higher influence than your target.
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