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Remove wartopia .... so usless for 1 h
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Remove wartopia .... so usless for 1 h
Guys u made so big deal for wartopia for what ? ... ppl is enough to kill npc and get done all ( selfish more to make this npc ) ..an event where a big map without having time to do all quest ... exctly after 5 min many ppl where kicked from wartopia for no resom is not afk guys but 5 min with 50% speed reduce u can't make it ... so long if no1 can follow the quest ? u made an event where 80 % is not working , Huge map .. ppl canot follow the quest .... and only a few who kill npc ... basic who killes more NPC is the winner ... usless ... remove it guys ... is not possible a cross server event to have such a bad timing desing and worst ppl can't move inside ... REMOVE ... bring sometin that ppl can can work toghether sometin that makes easyer for low players not only top playersTags: None
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Originally posted by nickylove62 View Post
when the heck is it anyway i only see the event has ended? WHEN IS THE EVENT AND WHY DONT YOU POST IT IN HELP FOR WARTOPIA MORONS?
It was posted in the guide that was stickied in News and Events 3 days prior to the event opening, which I just moved over to the the guides section today. http://forum.r2games.com/forum/brows...65208-wartopia
It was also listed in the event panel when the icon appeared 3 days before the event opened.
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Originally posted by Evel... View Postomg my current chat is not even working !!!!!
can t attack ppl, the players I see are not nearby
I agree REMOVE this **** !!!
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1 hour is WAY to long. 30 min this event should be
19:00 - 19:30 wartopia
19:30 - 19:50 hero trail
20:00+ athena/IW/ares/venus
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Originally posted by MemoryLane View Post
Those aren't changes to the event. The only change that was made to the event was the inclusion of the rewards that were removed from the other shops following the end of a special event no one was told was happening. The cost of rewards wasn't changed from what was intended. It's not mentioned anywhere that there would be a 5 minute preparation announcement, and many events don't have one.
Given that a change is something that is different to how it was before, and this is the first time we've had Wartopia, I'm not sure changes is the term you want. Perhaps you are asking why no one's replied to your thread to let you know your feedback has been noted?
For the record, the list that was forwarded, which was compiled from a dozen Wartopia threads, is as follows:
The map is too big.
Allow carted resources to be dropped off at an NPC that can't be killed.
God's Mark payout is too low, given the event is not weekly.
Event shop prices are too high.
Expiring currency is always a bad idea.
The timing of the event is less than ideal. (this is the least likely suggestion to pass, but it was frequently mentioned and so it gets forwarded too)
- Players can enter the event 5 minutes before the start of the event
- I tooked from wartopia guide .. never happen this way as the guide says
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Originally posted by MemoryLane View Post
Having it be a guild event means those not in a guild wouldn't be able to participate. Guilds that prefer to stay small for social reasons would be at a severe disadvantage. Servers with a lot of people would be able to merge their guilds to have the maximum number of members, putting most everyone else at a disadvantage too. With it being a server vs server vs server, there's just enough action that even with a few powerhouses on the field, you can still sneak around and get some of those personal quests done.
Being able to run away from spawn while dead resolves issues with spawn campers. I saw a dozen people hanging around the spawn area waiting for people to run by so they could be killed. Those powerhouses would essentially be able to shut out a whole team if dead people have no choice but to run into them.
Of all of the things wrong with this event, those two are the things I feel are the most right with it.
And allowing opposing players in spawn is still bad. Especially since it's a server and not a guild event, so you have no way to control if there is a swarm of players sitting afk in the spawn area, feeding kills to the other teams. I'm not sure if this event does an auto-kick for idle players (if it does I sincerely hope it's not conditional on something stupid, like getting points), but either way this is a real concern.
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Originally posted by MemoryLane View Post
Having it be a guild event means those not in a guild wouldn't be able to participate. Guilds that prefer to stay small for social reasons would be at a severe disadvantage. Servers with a lot of people would be able to merge their guilds to have the maximum number of members, putting most everyone else at a disadvantage too. With it being a server vs server vs server, there's just enough action that even with a few powerhouses on the field, you can still sneak around and get some of those personal quests done.
Being able to run away from spawn while dead resolves issues with spawn campers. I saw a dozen people hanging around the spawn area waiting for people to run by so they could be killed. Those powerhouses would essentially be able to shut out a whole team if dead people have no choice but to run into them.
Of all of the things wrong with this event, those two are the things I feel are the most right with it.Last edited by andrejsergej21; 08-24-2018, 05:02 PM.
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Originally posted by andrejsergej21 View Postok one stuff is there good no dryeds like in bg that you can use in BATELGROUND TOOOO !!!! but next things are not so good like that first like 1 server - team that is not good coz you have few servers rosters of 4-6 servers and few of 20+ and there i think is maybe better to be 3 teams = 3 guilds other is 1h play for nothing realy suck like we need 10 years to get tarra grass for lvl up no tnx better to not get it at all then and last i not see point to ppl can leave base if thy are dead (60 seconds) realy ppl in that time can run away to next base without problem and no one can stop them. After all this i get to result 1 good - 3 bad side of wartopia and yes in that way it sucks and i not see any1 will spent there 1h of thy lifes to get few tarra grass or other stuff in so little amount
Being able to run away from spawn while dead resolves issues with spawn campers. I saw a dozen people hanging around the spawn area waiting for people to run by so they could be killed. Those powerhouses would essentially be able to shut out a whole team if dead people have no choice but to run into them.
Of all of the things wrong with this event, those two are the things I feel are the most right with it.
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ok one stuff is there good no dryeds like in bg that you can use in BATELGROUND TOOOO !!!! but next things are not so good like that first like 1 server - team that is not good coz you have few servers rosters of 4-6 servers and few of 20+ and there i think is maybe better to be 3 teams = 3 guilds other is 1h play for nothing realy suck like we need 10 years to get tarra grass for lvl up no tnx better to not get it at all then and last i not see point to ppl can leave base if thy are dead (60 seconds) realy ppl in that time can run away to next base without problem and no one can stop them. After all this i get to result 1 good - 3 bad side of wartopia and yes in that way it sucks and i not see any1 will spent there 1h of thy lifes to get few tarra grass or other stuff in so little amount
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Originally posted by R26211131 View Post
MemoryLane 1st changes was the 5 min praparation before announce ( supposed to be like CW ) ... once it started nobody knew that already started ( that was a change )
2nd change and worst was the rewards , is it normal u spend 1 h inside for 2 , 3 k points and all u get is sometin that u can get a lot easyer from daily events .... I am pretty sure that was a huge change .....and honestly we need to think positive about sometin that didn't worked ... in Oceanic server we have many issues but wartopia so far we think is better not have such an event where only really a few ppl can follow the quest personal or server...
Given that a change is something that is different to how it was before, and this is the first time we've had Wartopia, I'm not sure changes is the term you want. Perhaps you are asking why no one's replied to your thread to let you know your feedback has been noted?
For the record, the list that was forwarded, which was compiled from a dozen Wartopia threads, is as follows:
The map is too big.
Allow carted resources to be dropped off at an NPC that can't be killed.
God's Mark payout is too low, given the event is not weekly.
Event shop prices are too high.
Expiring currency is always a bad idea.
The timing of the event is less than ideal. (this is the least likely suggestion to pass, but it was frequently mentioned and so it gets forwarded too)
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Originally posted by MemoryLane View Post
I'm going to presume that when you say 'you' and 'your', you are referring to R2, and you only tagged me because you know I'll answer the question.
Wartopia was tested in a test server, worked fine. They then participated in the event on an oceanic server, and it worked fine. It wasn't until the event went live on Euro servers that major issues were being reported, though some who experienced issues were also on an oceanic server, and the issues snowballed through the rest of the time zone. At this moment, no one knows why it started off fine and then severely bugged for most people through the rest of the day. The issues will be addressed before the next instance, which will most likely be next month but has not yet been confirmed.
I'm not sure what changes you are referring to that haven't been announced.
2nd change and worst was the rewards , is it normal u spend 1 h inside for 2 , 3 k points and all u get is sometin that u can get a lot easyer from daily events .... I am pretty sure that was a huge change .....and honestly we need to think positive about sometin that didn't worked ... in Oceanic server we have many issues but wartopia so far we think is better not have such an event where only really a few ppl can follow the quest personal or server...Last edited by R26211131; 08-24-2018, 09:11 AM. Reason: is important to know what went wrong with wartopia to improve we need to share ideas and find better ways to make it better for all players cashers or non
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Originally posted by MemoryLane View Post
Not gonna lie, I'm kinda hoping they can't fix the problems and never release it again.
But, I'm also hoping they take everyone's suggestions into account when they do fix the problems, and then maybe it'll be somewhat of an enjoyable event. People have been wanting a battleground with no dryads, no flags, and more people, but what they created just totally missed the mark.
This wartopia (craptopia, lagtopia, bugtopia) i dont think anyone really enjoyed, the old csgb was less annoying...
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Originally posted by Xharry005x View Post
why it worked fine on test servers its due to not many servers being involved actually how many servers were involved in the test ?
how many servers involved when event actually realised for all? crossserver servers west? east? euro? oceanic? from all the platforms in the event
the problem is too many servers the game cant handle the quantity
best remove wartopia do proper testing before releasing to all
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Originally posted by MemoryLane View Post
I'm going to presume that when you say 'you' and 'your', you are referring to R2, and you only tagged me because you know I'll answer the question.
Wartopia was tested in a test server, worked fine. They then participated in the event on an oceanic server, and it worked fine. It wasn't until the event went live on Euro servers that major issues were being reported, though some who experienced issues were also on an oceanic server, and the issues snowballed through the rest of the time zone. At this moment, no one knows why it started off fine and then severely bugged for most people through the rest of the day. The issues will be addressed before the next instance, which will most likely be next month but has not yet been confirmed.
I'm not sure what changes you are referring to that haven't been announced.
how many servers involved when event actually realised for all? crossserver servers west? east? euro? oceanic? from all the platforms in the event
the problem is too many servers the game cant handle the quantity
best remove wartopia do proper testing before releasing to all
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Originally posted by R22289894 View Posta well will end up the carbage bin like all other events they cant fix
But, I'm also hoping they take everyone's suggestions into account when they do fix the problems, and then maybe it'll be somewhat of an enjoyable event. People have been wanting a battleground with no dryads, no flags, and more people, but what they created just totally missed the mark.
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