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the new guild siege with 12 vs 12 punishing big guilds where the members working together making it harder for players to participate ....18 harrass per tower x12 /4 =54 players only +12 1 player per tower =66 ..... most guilds on older servers are or dead or have over a 100 players!!!!!!! with the 15 vs 15 at least you had 83 players who could participate so basically say a 4th less now
how do you kill something off...really good thinking it seems this was
Besides the fact it does not fix the errors in rankings etc!!!!!!! what totally got ignored and probably still will be ignored after patch!!!
according to the devs its what we asked for where they smoking the drugs again cuz i didnt see a questionaire for this and surley every one would of said same
This is why you all need to stick to appropriate threads for the topics you are discussing, and give us something to work with since "they smoking the drugs again" is not even remotely constructive. The changes came from forwarded suggestions that came in from several places: tickets, from mentors after talking to players in game, gathered from the forum, and what has been gathered by the other publisher probably through their facebook page and tickets, and sometimes there's a survey but not always.
I submitted 3 threads that encompassed the most agreed on suggestions for guild siege, back in January, these suggestions were supported by what had been forwarded by the mentors and what was being sent via ticket. The top suggestions were:
To not to have the event be 24 hours because players who sleep were finding that all of the towers had been cleared within the first 30 minutes after reset.
To separate the 10v10, 15v15 or remove one - but, players from small guilds did not want 15v15, and players from large guilds did not want 10v10
To change how draws work, no one wanted loss rewards
To increase 'bye' round rewards
To reduce or remove the ability to purchase energy
The suggestions made by players that were the most popular, and feasible, that were included in the update to guild siege were:
Event is no longer 24 hours, and now it is much more difficult for one person to clear the whole map as durability (hp for the nodes) has increased.
12v12 is a reasonable compromise to the suggestion regarding ranking, which will reduce the number of guilds with bye rounds.
Bye round rewards are increased.
Draws result in winner rewards.
Rankings still work the same - points are still awarded on how much hp you take from your opponent, just now more people can participate from the larger guilds, which was a very common concern.
I will once again highly suggest that everyone start jumping in on feedback threads with your support for or proposed changes to what's being discussed in the threads, and be clear and specific, because a lot of game changes do come from this forum.
gotta say if they are able to get rite of account sharing /taking over accounts etc, or making it high on there priority list for hunting those ... then it would be a load more fun cause dead toons might be nice on a tower, if they can not attack they basically not worth a lot besides dead BR in your guild and wil make the playing field a lot more interesting ..would show what toons really still play etc
wonder what that durability exact means and what it does on a successful attack ..since it stated it takes it down with 5 durability if attack is successful
they killed of a part of game where you needed to work together as guild to be able to take a bigger br team down
Now they made it you need to have the most big cash players to win
And they still own guild where i am in 5 seasons of correct rewards...but will never see that........
i agree with u ghost
the huge hp bar and huge br on towers
they want ppl to spend huge amounts of cash for what little rewards
they were better of leaving it well alone why change something that was working right only thing we asked for was to split the rankings and fix the rank bugs
according to the devs its what we asked for where they smoking the drugs again cuz i didnt see a questionaire for this and surley every one would of said same
the game is more money grab than actual playing
if u can play the dam game with all the dc flash crashes 10 sec freezes and the huge lag throughout the day
wondering if there are guilds now that cna pop the other to zero
wonder what that durability exact means and what it does on a successful attack ..since it stated it takes it down with 5 durability if attack is successful
they killed of a part of game where you needed to work together as guild to be able to take a bigger br team down
Now they made it you need to have the most big cash players to win
And they still own guild where i am in 5 seasons of correct rewards...but will never see that........
Actually sound more like you feel bored and spam the forum all the time.
You been complain that don't get any personal contribution from harass or unsuccess attack
I try to explain to you all getting 60 personal contribution for 4 success or not success attacks or for 4 harass. It doesnt matter you attack 4 times successful or harass 4 times or attack 4 times unsuccessful. Its always been in this way. If your case is different send a ticket. About screenshots 16 attacks now season not start yet. So even to want to make screenshot i cant. After 3 days you will get the new patch on your own server so will see alone.
Have a nice day!
Again as i stated you did not read the whole thing and take a part of it!
So before you go ry further read everything not part and do not twist
We all know that 4 harrass does giv e60 points so no idea why you keep hammering that part
we all know a successful attack gives points 15 so no idea why you keep hammering that part
what i was disagreeing with memorylane about was the extra attack cause that does give 15 not 30 points while using double energy,and the unsuccessful since that never did give any.
You on other hand jumps in on it and make ya own story so just stay out of it if you do not understand the discussion .
and since you finally admit that you can not give a screenshot about a tower full and and 1 with 1 successful hit showing the amount of hp take down to be able to calculate it is 16 hits
Then give link where you read that ...cause it stats nowhere that it is 16 hits for 1 tower!
and do not try to be a wise as s stating you always got personal contribution(with other words points) for a Unsuccessful hit cause that is not thru ..and that is what saying to memorylane
So no you do not have to explain the 60 points since do not need that explanation
and by saying that i complain about not getting personal contribution shows already your lack of ability to read everything in the correct context
Give to the strong take from the weak, Give to the Rich(cashers) Take from the poor(non-cashers/small/dead servers)
Seems Reasonable from R2 and the large active Casher servers
and makes the non-cashers want to quit more
unfortunate Irwan the game is going more and more towards that yes
Give to the strong take from the weak, Give to the Rich(cashers) Take from the poor(non-cashers/small/dead servers)
Seems Reasonable from R2 and the large active Casher servers
and makes the non-cashers want to quit more
i dunno why u arguing bout personal points..but mi6i said the correct things..u still can get personal points by attacking even though u cant kill it..
other then that instead of it taking a few hits to kill 1 player it now will take players 16 times to kill 1 which in turn makes it more even now sure some guilds might not like have to use all their attemps they can buy to kill 1 player that has high br but once again it will make siege more even in the long run of the event be more concerned that the patch requires more balens to be able to do certain items that have been added
i do not think it makes it more even thor31
it would have made more even if they would have split up the 15 vs 15 and the 10 vs 10 in diff brackets
this is only to make it impossible for guilds that have a fair amount of actives to be able to take down guilds with hugh br without using or a minimum usage of balens , So it is set up for balen use only what makes it pretty uneven .
They already did nothing about the ranking setup system as it is since first complains where send after the second season when all basically had found out how it works
This looks more as the start of the end of Guild Siege since the smaller guilds that already have a hard time in 10 vs 10 are now totally doomed as 1 example... have several crosserver friends who already stating there servers are dying and guilds barely have enough players to do 10 s 10
That said game can not expect all on a server to be in 1 guild either, that just does not work you lose players that way cause not every person can work/fight etc side by side, same as in real life some ya can shoot and others you do not mind and again others you like to have on ya side
So i have to disagree with you about it evens it more out
If you refer to the aider thing in patch that we have to be concerned about that is pure for the few elite players, do not care about it, and to bad if running further behind the way game going at moment it losing players day by day and they not coming back .....
See it every where players running multiply toons to keep br up and hoping the original come's back what they often do not...
Game does not do anything about that cause a lot of those are or where players using balens ..bet the moment (what will never happen) that they will find a way to stop account sharing you be surprised how many of the medium to big BR players suddenly do not come online anymore
As long the lag is this bad(and only getting worse) i doubt they can convince players to stay anyway ... Yes i am still there in case you would wonder but far from as active as i used to be ..i help mostly the smaller now to grow and that is about it
Actually sound more like you feel bored and spam the forum all the time.
You been complain that don't get any personal contribution from harass or unsuccess attack
I try to explain to you all getting 60 personal contribution for 4 success or not success attacks or for 4 harass. It doesnt matter you attack 4 times successful or harass 4 times or attack 4 times unsuccessful. Its always been in this way. If your case is different send a ticket. About screenshots 16 attacks now season not start yet. So even to want to make screenshot i cant. After 3 days you will get the new patch on your own server so will see alone.
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