I've come to really hate those new dragonchant skills.
I don't think they needed to be changed in the first place, although I can see an argument for ncreasing their damage output although I always considerd the lower damage from the dragonshcant skills as a tradeoff for the improved statistics ans the talisman set effects. Using the new skills I've made progress in demon continent whereas I'd been stalled prior to the new patch. However PvP is just a red hot mess now. In addition to all the stuns there's now the nearly constant amnesia or chaos or both (alongside the talisman effects). There was absolutely no need to add those new effects, there are runes that palyers can choose to use that cause them and that's a choice for each player. It's annoying to hit by amnesia or chaosed but if the player get's their timing right then it can win the fight, but adding these effects to the skills and making it random, it removes strategy and planing from PvP.
Yesterday during Aeres war I had an obscene number of victories, not becuase my toon is strong but because almost everyone I was facing was afking it. There's always been people afking it even back in class wars but I've never seen it this bad before. I do wonder if a lot of it is because of just how awful PvP has become since the most recent patch.
I don't think they needed to be changed in the first place, although I can see an argument for ncreasing their damage output although I always considerd the lower damage from the dragonshcant skills as a tradeoff for the improved statistics ans the talisman set effects. Using the new skills I've made progress in demon continent whereas I'd been stalled prior to the new patch. However PvP is just a red hot mess now. In addition to all the stuns there's now the nearly constant amnesia or chaos or both (alongside the talisman effects). There was absolutely no need to add those new effects, there are runes that palyers can choose to use that cause them and that's a choice for each player. It's annoying to hit by amnesia or chaosed but if the player get's their timing right then it can win the fight, but adding these effects to the skills and making it random, it removes strategy and planing from PvP.
Yesterday during Aeres war I had an obscene number of victories, not becuase my toon is strong but because almost everyone I was facing was afking it. There's always been people afking it even back in class wars but I've never seen it this bad before. I do wonder if a lot of it is because of just how awful PvP has become since the most recent patch.
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