There are many forum posts about this but as we know at high levels the classes become unfair. Knights and mages are in a league of their own with archers at the bottom. The class system should reflect a triangle Archer>mage>knight>archer but this is not the case. It is apparent to me and many others that more action is needed to balance classes at lvl 60+, especially for archers right now. Please ask the developer to address this issue as soon as possible
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I don't know about what they have already planned but in my opinion they might want to do some sort of archer talent/ passive that increases mdef against mages, and maybe lower a knights mdef a little or increase a mages damage to them somehow then the game would be more balanced. That's just my opinion on how to solve it. It should be harder for mages to kill archers and a little easier for mages to kill knights
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Originally posted by Unkn0wnX View PostI don't know about what they have already planned but in my opinion they might want to do some sort of archer talent/ passive that increases mdef against mages, and maybe lower a knights mdef a little or increase a mages damage to them somehow then the game would be more balanced. That's just my opinion on how to solve it. It should be harder for mages to kill archers and a little easier for mages to kill knights
Did you build your archer the wrong way?Officially retired from Wartune and Forums.
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You're missing the whole point that the game isn't balanced at high levels condor and no I did not build my archer the wrong way. I am lvl 70 cash player and not a noob anymore. Anyone that plays to lvl 60+ will understand what I am saying, they may not agree with it but they will know where I am coming from
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Maybe increase an archer mdef by 5000 and decrease its pdef by 500062996
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i dont want to see any class nerfed or buffed , i would just like another way to increase my mdef as a archer level 65 i find i cannot get enough mdef to make most mages managable here are my suggestions
1> a possible addition to the talents system that increases mdef as a passsive skill , or a skill that activates upon taking magic damage Ie: when taking magic damage has 20% chance to reduce damage by certain percentage based on level.
2> A possible additon to the guild skills that can be bought to increase mdef directly,IE: 500 guild contribution +50 to mdef at level one and so forth increasing as the others do.
3>maybe adding class specific bonuses to the arena medallions, example for archers based to crit and mdef bonus,and so on for the other class add in stats suited to the three classes
and finally number 4>if none of these other suggestions are doable simply change the amount of mdef one garners from the intellect stat to +4 instead of +1
thanks for reading please consider something along these lines thank you.
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Originally posted by Unkn0wnX View PostI don't know about what they have already planned but in my opinion they might want to do some sort of archer talent/ passive that increases mdef against mages, and maybe lower a knights mdef a little or increase a mages damage to them somehow then the game would be more balanced. That's just my opinion on how to solve it. It should be harder for mages to kill archers and a little easier for mages to kill knights
Both of those are against knights
let me ask u do u know who has the lowest Mdef?
Yes its knights
archers have equal Mdef and Pdef + Pdef from power
Knights have the lowest
mages have the HIGHEST MAGICAL DAMAGE
do u have any idea on how hard it is to play a knight?
NO cause u play ur archer or mage like a noob and the knight OBVIOUSLY PLAYS WAY BETTER
1. knights SLOW as snails
2. knights suck in catacombs compared to archers and mages
3. knights aren't good in WB compared to archers and mages
4. knights that lack the necessary defense tend to have a very hard time playing
5. knights without good block rate suck
6. knights have the worst CD time for important skills like apollo shield or intercept or whirlwind or worse Agoran's shield which is a prime in PVP and PVE combat
as u can see a knight has many cons and have an equally broken down talent
the talent has its own cons too
wanna know what how?
persistence - has a CHANCE to reflect 10% of the blocked damage after a successful block
the chance is VERY LOW and since we don't know what the chance is we don't know if we can upgrade it
intercept has a chance to restoring 5% of max HP mmmmmm same thing
deliverance - a CHANCE to give u a buff which lasts 2 rounds the buff is 5% reduce damage which can be upgraded
Tyranny: Slasher a chance to increase your increase skill damage by 3% for 2 rounds
Puncture: Whirlwind cooling time is reduced by 5 seconds, and have a chance with the bleed effect, 20% of the physical damage caused by each turn for 3 rounds.
lets see the same thing with mages and archers
Knight : The iron wall: Damage received reduced by 5%
Mages : Barrier: damage received reduced by 5%
Archers: Stealth: Damage received reduced by 5%
clearly all of them are same so whats the pros? NONE
Archers: Retribution: Increases crit rate for Delphic death star by 5%; reduces cool down time by 5 seconds
Mage : Callousness:Shortens Delphic Hell thunder cool down time by 10 seconds and has a chance to form a damage absorption shield ; lasts 3 rounds Max damage absorption amount equal to 5% of max HP
Knight : Waterseal: Enhanced Delphic Destroyer cool down is shorten by 5 seconds.
mmmm who has the pros now? Mage and archer duhhhhh
Archer: Multi Shot has 7% chance to reduce your armor piercing rage consumption by 50; lasts 2 rounds
Knight: Second wind: Increases your Ultimate slasher rage consumption by 1 point and damage increased by 3%.
Mage: Momentum: Reduces Meteoric destroyer cool down time by 3 seconds and has a chance of restoring 1% of max HP
mmmm Mage wins
so on and so on
if we add all the talents u will see that all the talents are actually GOOD
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Originally posted by Unkn0wnX View PostYou're missing the whole point that the game isn't balanced at high levels condor and no I did not build my archer the wrong way. I am lvl 70 cash player and not a noob anymore. Anyone that plays to lvl 60+ will understand what I am saying, they may not agree with it but they will know where I am coming from
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I personally like the rock/paper/scissors aspect. Mage bests knights, knights chew archers, archers crush mages (at least that is how it appears on our server). Sucks for individual PvP in SP Duels (but hey, you get to choose one out of four, and if you don't like your odds, log out of the SP Arena and jump back in for new choices) or in BGs, but for Guild or Arena - it works for me.
That said, everyone knows that Archers rule against WB, and (at least on my server) the knight has the best chance of being second. Mages don't seem to rate on the top 10 - EVER. I know some who get the killing blow...but I never see them rate at all.Finagle's Law - Anything that can go wrong will normally go wrong in the worst possible way.
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